After two battles, the winner of the team loser group was decided, Neuron Squadron! They will have a showdown with Frenzy Squadron in the finals a few days later.
In this round of team battles, the two most dazzling teams are Frenzy and Neuron. In other words, they have always been very dazzling, but this time they have surpassed them and blinded the audience.
The Devil and the Blood Dragon are also good players in the game. The emerging guilds in the eyes of the audience are actually military bases. They are masters who surpass professional players. Just randomly pull a player from these two teams.
They can torture the audience to death, but these two teams don't even have the ability to resist when facing the "Tide" and Neuron.
These two teams are so powerful that their opponents in this round have no other ideas. In many previous battles, the losing side will always find some excuses, such as I will try harder here, and the opponent will be slower over there, etc.
Yes, but after these two battles, both the Blood Dragon and the Devil could say that their opponents were completely surpassed in strength and could be crushed purely by strength without any excuses.
After the squad battle, the squadron battle begins. The only ones left in the squadron winner group are Frenzy and Shotgun, while the loser group only has Neuron and Phoenix. After this game that requires a draw,
, the winner group champions and loser group champions of the four events are determined, and then there will only be the finals.[
The two teams of Shotgun and Phoenix are very nervous right now. No matter who they are, they will probably feel a sense of strength in their hearts after seeing the team battle the day before. The Tide and Neuron are really too strong, with such strength
.has surpassed the military base. Now the audience is no longer thinking about whether Shotgun and Phoenix can stop the craziness and neuron, but what kind of game the craziness and neuron will play in the finals.
.
Not to mention that the audience did not have confidence in Shotgun and Phoenix, even they themselves had already given up. They had the same mentality as the devil in the second stage in the previous game, and entered the battle with the mentality of defeat.
.
The fifth round of the squadron battle.
The main venue is where the Frenzy Squadron plays against the Shotgun Squadron. The terrain environment is a stone forest ghost town, standard gravity, and dusk.
In the branch venue, Neuron Squadron played against Phoenix Squadron, the terrain environment was giant forest, standard gravity, early morning.
The two battles started at the same time. After the terrain environment was constructed, four hundred mechas rushed into the two battlefields.
Stone Forest Ghost City and Giant Forest, these are two maps that have appeared before. Overall, they are relatively complex maps with good stealth and tactical capabilities, but they are also maps that have been thoroughly studied by various teams.
Some features on these two maps have been fully explored.
At the main venue, Shotgun breathed a sigh of relief after seeing the random map. After watching the previous frenzied team battles, they no longer had the courage to face the frenzied wave head-on. If they were randomly assigned to a simple map, they could
It's tragic. But Stone Forest Ghost City, although it is an old map that has been in existence since the opening of the arena, I have to say that this map can definitely be regarded as the home ground of the Chaser series of mechas.
On this map, even if Shotgun doesn't have the confidence to win, at least he has the strength to fight, so he won't lose too badly, and he won't be killed without even using his own strength. Moreover, if the Tracker is
If your concealment is good, and you have an intelligence advantage, the shotgun may even have a certain chance of winning.
Therefore, as soon as the game started, the shotgun trackers rushed out, leaving no reserve team behind. All the tracker-series mechas acted as scouts and spread over a large area at the first time.
The mecha at the back, on the other hand, kept a certain distance from the scouts in a leisurely manner, waiting for the intelligence from the front.
On the other side, the action of the frenzy at this time was exactly the same as that of a shotgun. Twenty-seven tracker mechas advanced rapidly, with Windrunner as the leader, Tracker as the support, and Shadow Warrior as the backup, spreading out in three groups.
The reconnaissance began, and behind them was the patrol team led by Wang Tianping himself, and at the end was a powerful offensive and defensive force composed of guardians and arbiters.
Intelligence is an important part of a battle. Even if you are strong enough to crush your opponent, you may still fail if you lose the advantage of intelligence. Therefore, even if the Frenzy Squadron has far exceeded the combat effectiveness of shotguns, they will not give up reconnaissance easily.
, allowing the enemy to observe you wantonly.
At the same time, in the branch venue, the giant forest map has appeared many times in the competition. Compared with the ordinary jungle terrain, this map has taller trees and a lot of carnivorous plants. For mechas
Although the damage is not very great, in the confrontation between the scouts, it is the biggest culprit that exposes the scouts.
Neither Neuron nor Phoenix are known for their reconnaissance, so for them, the complexity of the map does not have a great impact on the battle, because neither side has an obvious scout advantage, so just like the main venue, at the beginning of the battle,
They also sent out all the trackers in their team to detect the enemy's traces near the center of the field.
The methods adopted by the four teams in the two venues were similar, and they were all the most common conventional fighting methods. Given the random building terrain and the fact that no enemies had been seen yet, this approach was obviously the most appropriate.
Under the gaze of the audience, the scouts from the four teams quickly rushed to the center of the field, followed by electronic concealment. This is an indicator of the quality of the scouts. Excellent scouts can use electronic concealment to waste time.
It can be controlled within three seconds, and ordinary military pilots and professional players can also control it within five seconds. The most important thing is that the scouts cannot see this indicator themselves and can only watch the video after the war.
Sure.
The Phoenix Squadron's scouts turned on electronic concealment first, followed by Neuron Squadron two seconds later. After another second, the frenzy and shotgun scouts turned on almost at the same time. Finally, after another second, the Gun King
Invisible, one second later, the scouts from both sides entered each other's radar detection range.
Cheers rang out from the audience. Phoenix, the lowest-quality scout on the field, only wasted five seconds, while Neuron Squadron, a team that didn't even know how to scout at first, only wasted three seconds, and the "Tide" and
The shotgun is even more exaggerated, two seconds! This has surpassed the standard of an excellent scout and risen to a first-class scout.
What shocked the audience the most was the Gun King, one second! Just one second of time wasted! One second after the Gun King turned on the electronic concealment, he and the frenzied scouts entered each other's radar detection range! God
In terms of skills, only top-level scouts like the Gun King can do this, surpassing the first-class scouts. Apart from the Gun King, perhaps only Zero Zero Zero can do it in the game.[
At present, the scouts have not yet entered the visual confirmation distance of each other. They have just entered each other's radar detection range. It is just an opportunity to turn on electronic concealment. It has already brought competition beyond imagination to the audience, making the audience more interested in what will happen next.
The battle is full of expectations.
The scouts were very fast. They had just entered each other's radar detection range. Not long after, they had entered each other's visual range. What was about to happen next was an exciting confrontation between the scouts.
Judging from the timing of both sides turning on electronic concealment, Phoenix is undoubtedly at the bottom. Although Neuron is not first-class, they are still excellent. However, even the Scouts are affected by Phoenix's stable style. Although their
The scouts are also spread out widely, but the distance between them is almost equal, which means that as long as one person is attacked, there will be at least one teammate nearby to help.
However, the scouts of the Neuron Squadron are really spread out. The distance between these scouts is very large and uneven at all. Some are close to each other and some are far apart. Compared to Phoenix, they look very unprofessional.
The Frenzy and Shotgun in the main venue were very confident in widening the distance between the scouts, keeping the distance between the scouts basically the same, although they could also support each other.
But the time required is obviously longer than that of the Phoenix. It has both the caution of the Phoenix and the boldness of the neurons. If we talk about professionalism, the scout deployment of the frenzy and the shotgun is the real professional. (To be continued.