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Chapter 900 Version 4.0, the origin of Ten Thousand Paths!

Compared with the easy-to-understand disaster names in the past few times, I saw at first glance the new disaster names on the announcement.

Many people frowned and their faces became serious.

"What is this? Is it a mist that makes people hallucinate?"

"Qian Huan. Could it be that this mist can change into different states? This is not good news."

"Hey, look, the version number displayed in the game is different. It's no longer Real Survival, it's the Origin of Ten Thousand Paths!"

"The last version was updated less than three months ago. Is this another version?"

"No way, it's possible that those alien races can summon gods for support at will, which is really bad."

There are too many changes at once, and specific announcement information is still being sent out.

But just looking at the current changes, it seems like another major update that is no less important than the last version where oceans appeared on land.

Directly from the real survival of version 3.0, to the origin of Ten Thousand Paths of version 4.0.

"This is another change that has never happened in the wasteland of the future. It seems that what happened in the ruins and the disappearance of the sun and the moon will have a big impact on the game."

Su Mo held his chin, meditating, and patiently waiting for the subsequent announcements to be refreshed one by one.

In the future wasteland, the 3.0 real survival version will last until the end of the year.

Then it was just a small mid-season update, updated to version 3.5, codenamed: PlayerUnknown's Battlegrounds.

This version adds a lot of challenges that test the player's survival ability, and also comes with an event similar to the Lucky Star, which greatly reduces the pressure on humans in special supplies.

It will not be until the beginning of the second year, when the humans who have returned from the sea come ashore to fight the aliens, that the battle for survival will be changed to version 4.0.

Subsequent versions will basically continue to change based on the outcome of this battle for survival.

If the fight gets too fierce, the game will be updated with a relaxed version to temporarily give both sides a chance to breathe.

After shaking hands and making peace, the game will distribute a version with conflicting resources, provoking the battle again.

Change along the way, change along the way.

As the alien race completely declined and reached the edge of annihilation, the game was iterated to version 6.0.

Codename: Civilization Recovery.

Sumo thought that what he had done would cause version changes, but he did not expect that the changes would come so suddenly.

However, if we can avoid the upcoming war, we may be able to develop more comfortably.

bite.

The first update finally came out and automatically popped up on the homepage of the game panel.

It’s a version update!

[Record]: It has been detected that the current wasteland living environment has been damaged to a certain extent by "inexplicable external forces" (completeness: 62.5%). The game will automatically update the version to repair the negative impact of this damage on the player's game process.

[Record]: It is detected that there are at least "33" different player development routes in the current version. The game will automatically implement new game interfaces, functions, and display methods to highlight the differences in routes in the most intuitive way.

[Record]: It has been detected that at least "99" players in the current version have physical attributes that have reached the "limit". The game will automatically update relevant functions so that players can better understand their abilities and enter new rankings to obtain rewards.

[Record]: Due to the loopholes caused by improper supervision of the game, the game will make a certain degree of compensation for the impact on players in the New World. Compensation scope: New World (territory), compensation reward: random draw (lords can enter the specific entries to browse

related information)

[Record]: It has been detected that the current version of the main map - New World, has a number of vulnerabilities that have not yet been repaired. The game will continue to repair them in the next thirty days, and make certain adaptive adjustments to the map. For detailed adjustment information, players can enter specific entries.

Go browse.

[Record]: It is detected that the number of active non-player creatures in the current version has exceeded "50,000". The game will automatically enable the error correction mechanism and add new creatures to improve the game experience for normal players.

[Record]: Congratulations to the human player "Suma". You can click on the trailer below to view the updated content of this version. I wish you a happy game!

Familiar update method, familiar update trailer.

Use your big hand to drag the cumbersome announcement to the bottom. Sure enough, there is a triangular play button.

With a gentle click, the game interface begins to darken and disappear, and a picture quietly emerges.

Sumo glanced downwards, first looking at the time of the entire trailer.

It's a bit shorter than the half-hour version of the ocean version, this time it's only twelve minutes.

At the beginning, the camera lens is not on the ground, but flying downward through the fog.

Paired with instrumental music with clear drum beats, it condenses a chilling atmosphere.

Gradually, as the lens passes through the fog, the picture below begins to become clear.

A large rift valley cuts across the earth, and in the center of the rift valley there are countless black spots swarming around like ants.

But before everyone could see clearly what was going on, the instrumental music stopped, and a clear cry of death exploded, shocking everyone.

Boom!

Boom!

The drum sound suddenly accelerated again.

The camera zoomed in further, and this time I could finally see clearly.

Those ant-like dots in the sky were clearly different creatures fighting together.

Moreover, the way they fight is both primitive and mysterious.

There was a humanoid creature wearing heavy armor and holding a long knife. With a wave of his hand, a sword light of more than ten meters erupted, and a huge gap several meters long appeared in the ground.

There were aliens with strange shapes and ferocious faces, flying in mid-air and constantly raising their hands, spreading down bursts of blue poisonous mist.

There were human soldiers running rampant with armored vehicles, machine guns rumbling, and spitting out tongues of flames.

There are also masked monsters that raise their hands to summon giants made of sand and order to charge forward.

The scene was extremely complex and chaotic, with basically no clear divisions into camps.

The selection of opponents was based on who caught the eye of the other, and they fought together mindlessly, with no strategy at all.

The camera begins to focus, switching back and forth between various creatures.

Like a sincere Hollywood special effects feast, the images in the trailer are extremely grand and brilliant, and the various explosions of light intertwined with the sound effects are shocking.

Not long after, accompanied by the increasingly fast-paced instrumental music, the finally focused camera slowly floated high into the sky.

There, there was a strange-shaped stone that was trembling slightly, scattering a mysterious blue light.

The light projected out, faintly forming a familiar face of Somo.

"Damn it. Isn't this a boundary stone?!"

For the first time, Sumo recognized the source of this stone and screamed in his heart.

The piece in the picture looks very similar to the core piece of the newborn world in Yu Tie's hand, but it is more perfect in details.

Based on the face of Adam that emerged, it is not difficult to guess what world this boundary stone corresponds to.

"The Origin of Ten Thousand Paths."

"Could it be that the consciousness represented by this picture is the end of the ten thousand paths, and the ownership of this boundary stone?"

There is no answer.

The game does not provide a textual description.

The screen gradually dimmed and disappeared behind the game panel.

At the same time, the changes in version 4.0 of Wanpath Origin also began to be announced one after another.

[Record]: Version 4.0 - Origin of Ten Thousand Paths will be updated to player game panels in seven natural days. The estimated update time is: 12 hours. During the update period, all player game panels will be automatically disabled, so please prepare in advance.

[Record]: After version 4.0 is installed, a large number of functions in the current game panel will be restricted/no longer available/cost changed. The specific list is:

Chat (world chat/no longer available → chargeable; regional chat/Lv4 unlocking charge → no longer available; disaster resistance channel/charged → no longer available; new camp chat/free within a certain distance, tiered charges beyond the distance; new territorial groups

Chat/range charging monthly rental system; newly added territory private chat/individual charging monthly rental system)

Trading market (no longer available→offered for a fee/function changed)

Manufacturing (charged → no longer available)

Storage space (charged → no longer available)

Identification service (charged→free/maximum three times per day)

Disaster Resistance Channel (Open→Close)

Disaster ranking list (functional changes/reward upgrades)

Cross-civilization translation function (open → closed)

[Record]: After version 4.0 is installed, new fixed functions will be launched in the current game panel. The specific list is:

Personal attribute panel (players can enter the attribute panel more intuitively and view various information related to themselves)

Personal achievement function (achieve unique achievements and receive different types of rewards randomly)

Personal map function (places that players have explored will now be displayed on the map in more detail)

Personal preference route function (after selecting the overall route for the territory, players will have the right to choose their personal preference)

Personal pet function (players can bind tamed creatures to establish unique connections)

Item retrieval function (player-made items that reach the ordinary level assessment and pass the game appraisal can obtain the corresponding attribute panel and include it in the game upgrade route)

Building search function (if the player's self-made building reaches the ordinary level assessment and passes the game appraisal, he can obtain the corresponding attribute panel and include it in the game upgrade route)

Creature retrieval function (players who tame creatures to the normal level and pass the game appraisal can obtain the corresponding attribute panel and include it in the game upgrade route)

Shelter retrieval function (the player's self-made shelter building reaches the ordinary level assessment, and after passing the game appraisal, he can pay a certain fee and be included in the game upgrade route)

Multi-dimensional management function of territory (lords can manage the territory more conveniently, and this function can be distributed to territory managers for use)

[Record]: After version 4.0 is implemented, random creatures will be released in conjunction with the disaster "Thousand Illusion Mists". The release range is: the New World; Note: The creatures released this time will no longer participate in the game competition and will be included in the scope of the indigenous people.

[Record]: After version 4.0 is installed, the game will regularly push new rule adjustments to update the version more quickly and better serve players’ gaming experience.

[Record]: The new personal shelter weight will be increased (implemented after 30 days). After the player places the shelter, there will be an interval of 24 hours. Each interval must return to the shelter to refresh the status. Players’ personal attributes will be exceeded after the interval.

It will suffer a certain degree of weakening (10% weakening per interval/maximum number of weakening: 5).

[Record]: The weight of the new territorial shelter has been increased (implemented after 30 days). After being included in the management of the corresponding territory, players will have an interval of 18 hours. Each interval must return to the shelter and stay for more than 6 hours to refresh the status. If it exceeds

The player's personal attributes will be weakened to a certain extent during the interval (weakened by 5% per interval/maximum number of weakenings: 15).

[Record]: With a stricter review mechanism, the game will improve the ability to hunt for loopholes and increase the level of punishment. Please do not do anything that exceeds the boundaries.

[Record]: With a richer ecosystem, the game will add more auxiliary ecosystems to maintain game stability. Related tasks will be launched at that time, so stay tuned.

[Record]: The territory prosperity function will begin a small-scale test in the near future. After passing the test, the lord will get a certain degree of opportunity to set foot outside the territory according to the prosperity level. Please stay tuned. (This article is only visible to the lord)

【Record】:

Happiness comes too suddenly.

Without any advance notice or even a slight trend, the game underwent a complete major update.

From top to bottom, dozens of changes are dazzling, almost subverting the previous gameplay.

Not a game, but more like a game!

The much-anticipated return of World Chat.

The trading market that can create miracles has opened again.

It is more intuitive to see the changed various property panels.

Completely digitized search function.

Plus pet beasts, maps, and preference choices

With the updated functions, the game seems to have heard the voices of all players, and every one of them is very practical.

Of course, the disaster-resistant channel is completely closed, storage space is a thing of the past, and more complex shelters are weighted.

The various weakenings are also very fatal, which directly caused a lot of people who had just finished reading the changes to explode!

Chen Shen: "The creatures released later will be included in the aborigines. Is it because the game does not plan to release the panels?"

Su Deben: "It's broken. Why does this attribute panel feel more restrictive when it comes out?"

Li Hu: "You have to go back to the shelter every day, otherwise your attributes will be deducted. This restriction is too perverted. If you go out for half a month to march, you will be useless!"

Shen Ke: "The retrieval function, this function feels a bit practical, and it can make it much easier for us to count materials!"

Qiao Yuansheng: "Gamification is sometimes not a bad thing. At least this attribute panel can save us a lot of trouble. We can directly see each person's attributes and assign different tasks accordingly."

Chen Kai: "The more I look at this tendency route choice, the more it feels like a profession in the game? Is it possible that we can become the kind of monsters we saw in the trailer?"

Pei Shao: "I advise you not to think too much. This is not a game where you can just click a few points to change classes. We dug up the ruins before, so that drop of blood will not be a propensity to choose props, right?"

Qi Qin: "Good guys, don't you pay attention to the storage space? The disappearance of this thing will be a major weakening of those caravans."

Everyone had their own different opinions. Sumo listened briefly and found that everyone had a certain degree of expectations and fears about this update.

But there is no way, this is an inevitable change brought about by the big update.

From a familiar environment to another unfamiliar environment, even if you are playing games, you will be stunned for a while.

Not to mention a wasteland where you only have one life and you may die if you are injured.

What players want to see more is the benefits, and a slight weakening will make people feel a great sense of insecurity.

As a lord, Sumo paused and gave an evaluation based on his previous game update habits.

"Version 4.0 should be a version that emphasizes development. You don't need to worry too much."

"In the past, there were only enemies and enemies, friendly forces and friendly forces in the wasteland. This time the game adds aboriginal people without game panels to build a more complete ecosystem. It may be that we want to expand a strategic buffer zone and prolong the time when the conflict breaks out."

"Human beings have never been afraid of competing for development!"


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