Well... before I finish talking about my thoughts, let me report the results of this book.
As for the most direct one, "Creating a Game World" has an average order of 14,000, which is a good result at the beginning. If I continue writing, I can make a lot of money.
But I didn't.
The reason why everyone thinks this book is short is that I have never mastered the plot. Not only is it boring, I even shorten the foreshadowing plot when I can.
The most intuitive example is the Holy Spirit League section. I could write hundreds of chapters about the game plot without any problem, but I still chose to finish it quickly to get to the most exciting part.
Many people say that Star Map has only explored this point, why not continue writing?
In this regard, my opinion is that this book is about games and reality. All the cool and exciting parts of "Creating a Game World" lie in the conflict between games and reality.
No matter how vast the star map is, the creatures, gods, and eternal beings in it, no matter how powerful they are, are only there to serve the plot.
The core point of the plot itself is...a player relies on the Holy Spirit to gain status and money that he never had before in reality. This is the most basic and exciting point of this book.
Therefore, when the status of the Holy Spirit in real society gradually increases, and the status of Holy Spirit players has reached a certain level, this book will be about halfway completed.
Some people may think that just focusing on Blue Star's status is low. Players are already on the star map, so why should they care about Blue Star's social status?
But I want to say...the characters of this book are rooted in their lives and foundations in Blue Star, such as Zhao Mingwei.
The premise for him to be a powerful Nianqi master is that he is the captain of the world, an ordinary game player on Blue Star, and an Internet addicted boy who is not understood by the world.
This is Zhao Mingwei's basic character design, not some crazy tiger emperor who is unrivaled in the star map.
With the worldly characters in the front, only by unfolding the story later can we really get to the core point of the excitement.
So no matter how you write about star map expansion, it's meaningless, because it means beating the boss, pushing the map, then fighting the boss again, and then pushing the map again.
During this period, I have worked very hard to solve each boss battle in a different way.
But the subsequent development is nothing more than players defeating 'Dunhis' one after another, and is there any difference when the players' levels increase by one hundred, one thousand, or ten thousand? No.
In the end, this book does have a lot of shortcomings. In fact, I think the biggest shortcoming is that it doesn't know when to introduce the plot and delay the progress of the main line.
In this way, I can update the book three or four times a day just like when it was first released, and I won't finish the book in just a few clicks.
But now that things have come to this, I shouldn’t complain. For the next book, I’ll learn to slow down the pace as much as possible and write more.
Anyway, I look forward to seeing you all again. The new book is called "The Demon Spirit Protection Association" and it already has 100,000 words. If you are interested, you can take a look.
Finally, I wish everyone a happy new year and good health! Good health!!!
Damn it, my home is just one stop away from the epidemic hospital... My current wish is to live and code more words.