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Chapter 1920: U Beyond the Big Event (11)

After Schiller returned to the camp, Natasha and Stark, who did not go to the game, expressed surprise at the burns on his hands.

Schiller didn't want to use gray mist, but with limited medical resources, if he could use his own ability to recover but didn't use it, it would undoubtedly be a waste of resources, so he showed it to Natasha and Stark

After the scar, let the gray mist heal the scar.

"First of all, let's confirm the time flow rate. From the moment I go out to the mission location to the end of the game, the time I calculated in my mind is about three hours."

Natasha looked up at her watch, nodded and said, "That's about right. It seems that playing the game will not change the flow of time."

"Tell us what's going on." Stark sat up on the sofa with his hands on his knees and said.

Schiller began his detailed narration. He first explained the rules of the entire game very clearly, and then began his own analysis.

Along with Schiller's narration, this match-throwing game slowly unfolded from Schiller's perspective.

Schiller was actually the second one to arrive. The rule mentioned by the organizer before was that after deciding to participate in the game, you must go to the game location on your own. Schiller guessed that this may be to increase the possibility of the duelists meeting each other, in case they meet on the road.

If a fight breaks out, it can easily affect the progress of the game.

After the game started, the organizer did not give any prompts. Fortunately, Schiller just walked forward in the direction of the door until the marks on the back of his hands began to feel a little hot.

Schiller found that the marks on his hands would get hotter and hotter if he walked in the right direction, so he found the cabin in the forest in a short time.

After entering, I found Carol already waiting there. Of course, Mystique's perfect physical imitation was a unique advantage. She didn't speak, and Schiller couldn't tell that she was fake.

But as the saying goes, the biggest flaw of a fake is knowing that it is a fake. As long as you know that you are a fake, you will try your best to prove that you are real. Mystique Raven seems to be doing it in the next game.

After finding herself an ally, she took the initiative to talk to Schiller.

Schiller actually didn't know Captain Marvel Carol, he only heard a few words from Nick, but he could clearly see the difference in the other person's demeanor and movements.

If it were other people, they might just think that the other person changed his behavior pattern because he was nervous or irritable, but Schiller was different. He was a mental patient with broad ideas.

Schiller immediately began to think, could this Captain Marvel be faked by someone else?

Just as he was thinking of this, the clown came in. Schiller was standing directly opposite the door, and their eyes immediately met.

The clown was stunned, and so was Schiller.

They never expected that in a game with 600 people participating, they would meet fellow patients in the first game they participated in.

The first second they met, they confirmed that each other was of the same kind, but no one pointed it out. Instead, the clown, like a socially awkward homeless man, squatted next to him in silence after entering the door and said nothing.

Katie came in last, and like Carol, she hurriedly talked, laughed, and acted to show off her personality. Of course, Schiller saw something was wrong.

But the problem Schiller faces at this time is that he knows more information than others, that is, information about the abilities of various characters in the Marvel and DC universes. But because of this, there are too many characters with the ability to imitate others.

, he couldn't filter them out for a while.

When the rules of the game were read out, Schiller listened carefully, but the rules of this game were a bit too simple. Even only 10 matches were given, which meant that the winner would be decided in four rounds at most, even for ordinary people with a little IQ.

Everyone can calculate clearly.

In fact, the essence of this game is to put pressure on the last player, but also give him a way to die together, and at the same time set up some hidden disadvantages to make people suspicious of each other.

But Schiller instinctively noticed that something was wrong with this game. In essence, this game should not be like this, because it does not touch both sides.

As Stark said, there are many types of wisdom, and the brain's hard calculation ability is one of the most common. For example, calculating the root sign and calculating complex equations are all tests of the brain's hard calculation ability.

Since there are hard solutions, there are also soft solutions. Guessing the other party's psychological behavior pattern and knowledge of game theory actually test people's IQ rather than EQ.

To give a simple example, rock, paper, scissors, which can lie, is actually the most classic game. If I say I will show you scissors, you have to guess whether I want you to show you rock, and then I will show you paper to deceive you, or will you say I

Use this kind of thinking in reverse, knowing that you have seen through my first plan, knowing that you will use scissors, and I will use rock.

To give another classic example, the maniacally laughing "I predicted your prediction" is actually a typical psychological game.

This tests how many levels the human brain can calculate, and it is also a reflection of IQ.

The reason why this match-throwing game is said to be a two-pronged game is that as a game that tests hard-solving skills, its rules are too simple and there is not much room for play.

Let's put it this way, with just a few changes, the difficulty of the entire game can be raised to a higher level. For example, changing the total number of matches to 100 and increasing the upper limit of throwing matches to 10, but if the number of matches thrown by the previous person is a prime number, then

The number of matches thrown by the next person must be the sum of adjacent ones, and vice versa, but the total number of matches in odd-numbered rounds must be an odd number, and the number of matches in even-numbered rounds must be an even number, otherwise the brazier will explode.

This is actually not very difficult, just addition and subtraction within 10, but it also incorporates certain gaming skills.

For example, if one person throws 5, the next person can only throw 4 or 6. Although throwing 6 is beneficial to him, it makes the next person only throw 5 or 7. If the third person still chooses 7, which is beneficial to him,

The fourth person chooses 8 which is beneficial to him, then the result is 26, which is an even number. If this is the first round of the game, the brazier will explode.

But if after one round, the number pool is not cleared, but starts with 8, then the first place can only choose 7, because 9 is not a prime number, and other numbers are not adjacent, but if this is the case, you will fall into 7,

In the 8 cycle, four people will definitely choose double 7 and double 8, so the result will always be an even number, so they will definitely lose.

Such game rules will greatly increase the amount of calculation. Everyone has to calculate what they should choose after several rounds, and the error tolerance rate is extremely low. If one person only cares about himself, everyone will die together.

If you want to test your hard-solving ability, this rule will be a relatively basic gameplay. In addition, you can also use relative conversion formulas or inversion methods. Anyway, either one is much more interesting than this kind of addition and subtraction within 10.

If you prefer game theory gameplay, the simplest way is to change the exposed cards to hidden cards. Each person has 10 to 20 matches, and each other does not know how many matches the other party has.

You can also set 20 matches, but throw them secretly under the table. There is no limit on the number of throws at one time, but they will explode as soon as the whole audience exceeds 21 points. After everyone throws, they will say how many they threw, but they can lie. This is definitely the case.

A big fight of mutual deception and drama.

If according to the rules of this game stated by the organizer, the required mental computing power is not high, but the required psychological game skills are not strong enough, then what exactly is this game about?

There is only one possibility. This is another trap of the organizer. Intelligence games are likely to test more than just wisdom.

People just call this game wisdom, and there are no rules to ensure that it is a test of wisdom, or it is not said to only test wisdom.

If this is the case, then maybe some force methods are allowed, but the rules make it very clear that the scope of activity is very small, so a fight directly in the house will not work.

It's not good to pull or push others. Everyone has a match in their hand. The match itself can light the wood without passing through the charcoal. Once others notice their intention to attack and the other party feels that they can't resist, it is easy to let them

He gave up on himself and lit a match to burn the house down.

Even if the opponent is pushed out of the boundary, those with faster hands can still find a way to light the match. According to the warm reminder at the end of the rules, the flammability of the entire room is definitely beyond imagination.

Since using this kind of extremely off-board move is not feasible, we still have to rely on the rules, so naturally we can only focus on the props used in the game.

It is not feasible to use matches to ignite others, because the risk is also very high. The other party risks going out of bounds and being eliminated. It would be bad if the house is set on fire.

Then we can only use the only remaining prop, which is the brazier.

To put it simply, Schiller deduced from the kindergarten level difficulty of the game that the focus of this game is definitely not wisdom, and then deduced that there must be a key injury prop, so the blazing brazier is the best choice.

The next step is to decide who will be eliminated.

This was decided unanimously by Schiller and Joker, even before the game started.

As mentioned before, Schiller and the clown arrived before Katie, so why didn't the clown go crazy before Katie came? After Katie arrived, he grabbed Schiller's neck and told him what to do with human skin.

Something like taking off the mask?

If he didn't like Schiller, he should have threatened him the first time he met Schiller. Why wait until another person came in?

The clown's words such as "I take off the mask, you take off the skin" are actually saying that the next person also wears a mask, and we need to select him as the target and take off his mask.

Schiller speculated that the Joker may have recognized Clayface. As for how he recognized him, it is better not to explore the matter among Arkham fan groups.

In this way, Schiller and Joker reached a deal under extremely cryptic words, and the two quickly determined their positions in the plan.

The clown put on a white face, constantly attacked Carol with words, and acted as if she had to be eliminated, creating a safe environment for the remaining weaker Katie.

Schiller pretended to be red-faced. On the one hand, he adjusted the tense atmosphere between the clown and Carol so that the play could continue, and on the other hand, he continued to deepen his trustworthy image in Katie's mind.

Then he induced Katie, Clayface, step by step, making him think that he could join the alliance between Schiller and the Joker to deal with Carol, so that he could make a judgment that the Joker would take action in the next game, and take the initiative to let the Joker jump.

Raise the brazier too high.

Because this decision was made by himself, he would not have any defense at all when making the decision. This can effectively allow Schiller to use normal attacks to deal critical damage.

In this way, Schiller and the Joker played a game, eliminating a certain cosmically unlucky Clayface, and at the same time making other people in the team realize that the type of game was probably a cover.

Steve and Peter, who returned from another game, also confirmed this speculation.


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