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Chapter 3255: The Haze of Faraines (Twenty-six)

Chapter 3229 The Haze of Faraines (twenty-six)

As soon as this speculation appeared in Schiller's mind, he was immediately out of control.

But then he thought about it, the characteristics of the Prowler were too similar to the old ruler Ibo Zitor mentioned in the Book of Water Gods, and the Prowler was more likely to be the blood body of Ibo.

Assume that the church is now divided into two factions, one is those who use house numbers to create weird things for their own benefit, and the other is cultists who add real cult sacrifices to controllable weird events, then which faction is the great prophet? You.

Which group of people are they from?

Schiller did not dare to dwell on this question.

First of all, the great prophet was one of the people who went to the hotel to investigate. He probably had many door numbers picked up from the hotel. This was an important item for him to maintain the status of the church and himself.

Assuming that he thought of such a method and brought the church to where it is now, there is no way he really wants the old days to come because he is an egoist.

He has put so much effort into developing the church to where it is today just to enjoy the pleasure brought by money, power and resources. If the old days come and all mankind falls into madness, wouldn't his work be in vain?

This was the point that Schiller didn't dare to think about. If the Great Prophet was actually against the Adventists, what about himself?

If nothing else, he is a member of the Pope, and judging from the attitude of the black man just now, the great prophet and the Pope are opposite.

So you are an Adventist?

The cultist turned out to be me.

But don't say it, don't say it, if you reason from this idea, it really makes sense.

The great prophet also wanted to use the house sign to cause strange events here to attract social attention, and then save people and enhance the prestige of the church.

But the Pope is a cultist, the one who mixed sand into the rice. He chose this opportunity and used some means to prevent the door from being opened successfully, turning the monster into the blood body of the summoned Yibo.

.

Thinking more deeply, the Pope learned that the Great Prophet might come in person this time, so he replaced the originally controllable monster with a clone of the Old One.

And when the Great Prophet sent someone to recover the door number and thought everything was ready, what he had to face was not the monster running out of the door, but the terrifying clone of the Old One. Needless to say, the ending.

So Faranynes is a trap, essentially the product of strife within the church.

So what role did you play?

Schiller thought helplessly that he was the last to enter among the players, and he was also the one with the simplest background story among all the players. However, after the struggle of multiple background stories, the truth of the story still involved him.

superior.

Assuming that I am really a cultist, then I should be the person sent by the Pope to prevent the door sign from being released and summon the Prowler. After a long time of doing this, I am still the mastermind behind it.

Assuming that you have betrayed the Pope and have no intention of helping him, you have to help the Great Prophet in order to fight against the Pope. But judging from the current situation, the Great Prophet is not a good person. It is definitely too late to surrender now.

Fortunately, after a lot of interference from their group of players, neither of these two unlucky guys achieved their goals.

The Prowler was caught by Greed, so he definitely had no way to assassinate the Great Prophet. The house number was taken away by Schiller, and the Great Prophet definitely had no way to recover it.

It would be better to say that they are weak-minded and strong-willed. After playing randomly, they successfully dragged the two masterminds into a bad war. The next step was to use their rich experience in fighting bad wars to defeat them.

Schiller thought for a while and decided to solve the problem of the captain's cabin first.

He said: "Assuming there is a monster inside every door, then the great prophet came to nail the door sign, certainly not to confront the monster head-on. Besides, in this case, the person who opens the door and enters should be the hotel room, not the hotel room.

Captain's cabin, there must be other ways to enter the captain's cabin."

Schiller went through all the clues in his mind again, and he felt that the spell with the missing letters in the Bible should also be useful.

While he was thinking, he checked the house number in his hand, and suddenly discovered that the house number of room number 1913 was normal, but the pattern on the outer circle of the captain's cabin door number was not integrated with the inner wooden plate, and the outer pattern could be removed.

Schiller checked carefully. After taking off the pattern on the outer ring, he found that the wooden sign inside also had screw holes, and it was just one circle smaller than the original door sign. It could also be perfectly nailed into the smaller screw hole.

superior.

And there is nothing on the back of the door plate, as if it is waiting for someone to carve something on it.

Schiller looked up at Batman and said, "Are there any numerical clues in the missing letters?"

"Numeric clue? You mean some alphabetical code that might lead to a number?"

Schiller nodded.

Batman read the Bible carefully again and wrote out all the missing letters, but he took special care to shuffle them in order to prevent the actual spell from being written.

Batman looked at it again and again, his brows frowning more and more, as if he was not used to the slow thinking speed.

"Do you want to pick up some skills?" The Transcendent said to Schiller in his mind: "You can pick up code-breaking skills as a profession, and you happen to have two skill points left."

Schiller hesitated for a moment, feeling that it wouldn't be a good idea to let Batman do this. Even if he could figure it out, it was obviously not a skill he could master in his current capacity, and he might not be able to express it.

He felt that there should be many places where passwords would be used in the future, so he simply clicked on two points.

Then he used his code-breaking skills on these letters, threw a dice, and passed the test. Some mysterious arrangements immediately appeared in Schiller's mind.

Schiller suddenly understood.

He took the door number of the captain's cabin that he had unloaded before, placed it in front of Batman, and then said, "What about adding these letters?"

The door plate of the captain's room says the words "captain room", but after adding these letters, it becomes completely different.

Batman immediately found understanding.

There are five declensions in Latin. The words before and after the change can be seen to which declension they belong to. After shuffling and rearranging all the letters, a total of eight, that is, four pairs of words appeared.

According to the order of missing letters, the sequence number of the corresponding four groups of word declensions is 1413.

This clearly looks like a room number.

Schiller recalled that he had no impression of this room, but he still engraved this number on the back of the door plate of the shrunken captain's cabin.

Then he got up and tried it with the original screws on the captain's cabin door number. He found that the screws were too big and the model did not match at all.

He then took out the screws for the door number of the hotel that Naiya had given him, and just nailed the turned-over door number of the captain's cabin.

A door appeared in the wall, and this time, there was no lock on the door.

Schiller and Batman looked at each other. Batman reached out and turned the door handle. There was a creak and the door opened.

There was a dim light shining in the captain's cabin.

Please collect_(Six\\\Nine\\\Books\\\!)

"This is all solved for you." There was a hint of indignation in the voice of the Transcendent.

"Having Batman is great." Schiller said as he walked into the captain's cabin.

He recalled the whole process of solving the puzzle. It was actually not very difficult. It had nothing to do with the hotel's door number. The main reason was that Schiller got some inspiration from that door number.

In fact, it is just that we need some clues to associate with the house number. There are probably two ways to obtain these clues, or we can investigate the events in the hotel that year and get clues, and associate the hotel's house number with the captain's cabin house number.

Either you can communicate with the evil spirit and get clues from the evil spirit to enter the room without unlocking it. After some searching, you should eventually be able to find out the problem with the door number.

Then there is the need to have code-breaking skills. The skill points of the Transcendent are relatively generous. Basically, points will be given in every encounter, and you can point them out on the spot.

However, if you don't maximize your code-breaking skills, you will only know that you need to incorporate the letters in the words "Captain's Room" into it, and you still have to do the permutation and combination yourself.

However, there are always a few players in a team with relatively high academic qualifications. Europeans and Americans who have received elite education can almost tell that it is Latin at a glance.

Because words are in pairs, most of the letters between each two words are the same, so as long as you pick out the pairs of letters and spell them out, you can basically spell it out.

The only troublesome thing is that you need to be familiar with Latin declensions, but the skill of reading literature includes Latin reading, so you only need to click on a skill and roll a dice to pass.

The more difficult part is to find the hotel door number screw. This is a key prop. Schiller doesn’t know where the Transcendent hid this thing. It will probably take a little effort to find it, but anyway, Naia just put the screw directly.

Gave it to him.

After the two entered the captain's cabin, they started searching. There was a bookshelf on one side and a storage shelf on the other. The books on the bookshelf were ordinary, but the small sculptures on the storage shelf were somewhat interesting.

Schiller found a small octopus sculpture that was similar in shape to a lock. It seemed to be made of silver. The eyes were inlaid with a ring of gems. The gems exuded a faint luster. This thing was extraordinary at first glance.

"Do you have any antique appraisal skills?" Schiller asked the Transcendent, and then added, "Or use the Cthulhu Mythos appraisal?"

"You can try it," said the Transcendent.

Schiller understood that what he said meant that there should be some skills in this thing, but he also knew that it was better not to identify anything, but if something was really identified, the mental health value would definitely be lost.

Schiller decided to hold it first and identify it later if he saw any clues related to it.

Then he came to the table in the captain's room and immediately saw a bottle of wine placed directly in front of the chair. The bottle was thin and square, narrow at the bottom and wide at the top. It looked a bit like Batman wrapped in a cape.

Back view.

There is a silver skull on the upper part of the bottle, and many tentacles protrude from the bottom of the skull, which are densely coiled together, making people's scalp numb just looking at it.

The bottle was transparent, but the liquid inside was golden. Schiller picked it up and smelled it, confirming that it was the legendary golden mead.

This is a mysterious liquid that can bring a person's body and spirit into a state of stasis. It can also allow people to breathe in a vacuum environment. It can generally be used to ride on spaceships.

This is also an important prop in the running group. In some scripts, it can restore blood and sanity points, but Schiller feels that in this game, this seems to be the real magic weapon to survive disasters.

It is true that the entire fleet that Peake was in was wiped out, but judging from the situation in the captain's room, the captain was no ordinary person. He was most likely a cultist.

The complicated way to open this room means that disaster may not be able to invade here, which proves that the captain has anticipated what the fleet will encounter next.

In other words, the disaster was summoned by him with premeditation.

To ensure that he survives the disaster, a special room may not be enough. The bottle of wine on his table is the key.

Under the misguidance of Jeff, Old Siltek believed that as long as he did not listen or see feelings, he could survive the disaster safely. But as long as a person is alive and the brain is still working, how can it be possible to have no feelings at all? Even if he is drunk.

Even people who are under anesthesia or under anesthesia can't do it.

But this method may not be completely wrong. It just requires a little external help. Golden Mead can put a person's spirit and body into a state of complete stagnation, so that he can truly neither hear nor see or feel.

If the Pope is a cultist like the Captain, then the Great Prophet must have methods to deal with disasters if he wants to deal with him. He should come here to find this golden mead that can make people immune to mental pollution.


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