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Chapter 629 Weapon System

Chapter 629 Weapon System

Author: Yin Xiaozhen

Chapter 629 Weapon System

"The performance test of the mecha has come to an end here. We have obtained the desired test results. Next, we can conduct the suitability test of weapons and equipment. We have specially developed many highly compatible outer shells for the mecha.

Set up weapons, you can try to test the effects of using these weapons.

As the inventor of the mecha, we hope to get your suggestions." The testers showed great respect for Lan Nuo. After all, it was he who led the development of the pure soul mentor sect. Without him, he would be able to rely on him in the game.

If mechas are to shine, soul mentors may have gradually transformed into a pure combat profession.

In that kind of environment, it is impossible to have the current research atmosphere. By then, the entire technological progress will slow down significantly, and may even fall into complete stagnation and regression.

"Let me see what kind of weapons you have designed? Judging from the movement performance of this mecha, it can indeed be equipped with melee weapons, but the mainstream of the future battlefield should be long-range attacks, so what this mecha has

What type of weapon was used?"

"As you said, future wars will inevitably move towards beyond-visual-range strikes, so we are also using a weapon design idea similar to kinetic energy weapons, and made the original soul-guided cannon into a firearm suitable for mechas.

You can try using it and test the auxiliary aiming system that comes with the mecha. For the adjustment of the mecha during the aiming process, we adopt a fixed structure method, which is conducive to long-range sniping."

Lan Nuo soon realized what a fixed structure is. Before shooting, you can enter an aiming posture. This posture is like holding your breath in the game, which can make the muzzle more stable.

While moving, the mecha will use algorithms to assist in shooting and stabilize its muzzle.

If it is in a stationary state, the algorithm will manually lock the joints of the mecha, turning the mecha into a sculpture, motionless in place. In this way, the operator's trembling will not affect the mecha itself.

performance.

The next process of adjusting the sight is just like adjusting the machine tool at the same time. The screw rod is used to control the subtle steering of the sight. It is completely different from manual aiming and can adjust extremely fine distances.

When you use it yourself, you will find that if you use a firearm to aim at a distant target, even if there is a stand supporting the firearm, your hands will tremble involuntarily, even if you shoot in a prone position, use equipment such as a sniper rifle

, there is no guarantee that the crosshair will not vibrate at all during the aiming process.

But if you use a mecha to accomplish all of this, it requires countless rigorous training to acquire sniper skills. You only need to lock the joints, and then use a device like a screw rod to slowly adjust it with a knob.

Achieve extremely precise aiming. The movement of the crosshair will be like slow motion. When necessary, the movement speed in the line of sight becomes extremely slow. The scope can magnify the number of enemies, and in this case do

Still accurate.

The algorithm will automatically calculate the possible drop of the bullet during its flight trajectory, and make precise adjustments based on these.

This is the auxiliary shooting mode. In addition, there is a master mode, which means you can calculate the influence of factors such as distance and wind speed to make aiming judgments.

This is not something that novices can master. They must have rich combat experience. After all, under different weather conditions and even different temperatures, the flight trajectory of the bullet after exiting the chamber will be slightly different. This is not something that the algorithm can fully grasp.

.

"Test shooting at a fixed target first."

After entering the shooting posture, Lan Nuo felt that his body was locked fiercely. Even if he wanted to use the mecha, he could not move at all. His own trembling would not have any impact on aiming, and then he

Just relying on these few buttons and a device like a joystick or a mouse, you can easily control the position of the crosshair, and there will be no deviation after aiming.

When shooting at a fixed target, there is almost no possibility of deviation. The only difference is the impact of reaction speed on shooting.

If you want to shoot accurately under this kind of adjustment, you will definitely be able to hit the target, but if you want to hit the target quickly in a short period of time, you still need a certain degree of training to achieve it.

Next, we switched to a fixed position to design a moving target, and we saw the shortcomings of this design model. When designing the mobile version, it was difficult for the speed of the crosshair adjustment to keep up with the speed of movement.

This aspect cannot be solved even by fixing the shooting posture.

The way to deal with this situation is to use algorithms to perform anti-shake processing.

Similar to the physical image stabilization of cameras, this kind of thing can also be applied to guns, but it is only suitable for novices. Real experts will be affected by these algorithms to their shooting accuracy.

However, for newcomers, after turning on the anti-shake mode, the hit rate of shooting mobile version is significantly improved, and the effect of this mode is even more obvious in the following tests, that is, mobile shooting. Anyone who knows a little bit about the use of firearms will

We know that in a moving state, the hit rate of the target is extremely low. Just like in the movie, running while rolling and crawling can also hit the enemy to initiate an unparalleled killing spree. In reality, it is almost

Impossible.

If you really want to hit the enemy, you must stop, shoot in a relatively stable posture, and then quickly move to other bunkers after firing the shot. Only in this way can you have a higher probability of hitting the target. The firearm

Although the accuracy of the weapon is much better than that of bows and arrows, it is not possible to hit the enemy just by looking at it casually and relying on the power of thinking.

Relying on his strong physical fitness and mental strength, a soul master may be able to hit the target while moving, but the hit rate is definitely much lower than shooting from a standing posture.

"Next is the mobile shooting fixed target, which will be a double test of turning on the auxiliary aiming and turning off the auxiliary aiming. We integrated the auxiliary aiming system on the mecha instead of placing it on the firearm. This is also to save costs.

Otherwise, every firearm produced would require the production of an auxiliary aiming system, and even we would be unable to bear that level of cost pressure."

Relevant staff have actually discussed various designs, and among all the design options, the best one is actually the auxiliary aiming system integrated on the bullet. In short, it turns the bullet into a missile, but that kind of

The cost and technical difficulty can be imagined. It is simply not possible to realize it under normal conditions, and the relevant plans have been shelved. In fact, it is indeed almost impossible to realize such a weapon. Even if

Beings with soul power, soul mentors can do things that are difficult to do with normal technology. With today's intelligence level so low, it is too difficult to make bullets automatically track targets. We can only say manufacturing

It can only be said that a few bullets with this ability can be produced to serve as strategic weapons on the battlefield to deter the enemy.

In the process of mobile design, we can obviously feel the huge help brought by the auxiliary aiming system. After turning on the auxiliary aiming system, Lanno's hit rate has improved a lot, but when it is not turned on, it is almost impossible to hit.

Hit the target.

The mecha itself also has errors. During the process of running and aiming, there is definitely a difference between the feeling and the real person aiming with a firearm. In this environment, the hit rate of the design is higher than that of naturally holding a firearm.

The hit rate of shooting is even lower. Therefore, this method is generally only used when the target is relatively close.

In contrast, after the auxiliary aiming system is turned on, the algorithm will automatically stabilize the moving trajectory of the crosshair, and the bumps in the up and down movement will become slight. This will affect the feel to a considerable extent, but it will greatly increase the difficulty of shooting.

When it drops, there is almost no muzzle shake.

In this case, when aiming and shooting, the hit rate is much higher.

In addition, the auxiliary aiming system has another mode, which is the mental interference mode. However, this mode puts a lot of mental pressure on people. After using this mode, the thinking speed will be forcibly increased, just like

It's like entering bullet time. Everything around you will slow down.

When everything around you slows down, it becomes extremely easy to aim, and hitting the mobile version is like hitting a fixed target.

However, this state obviously cannot be sustained for a long time. After using it several times in a row, severe mental exhaustion and even mental trance will occur. Lan Nuo is considered to be an extremely mentally powerful soul master at the same level, so he can still only use it continuously.

After using it a few times, you have to rest for a long time, but it turns out that this mode is quite easy to use, and it can completely save someone's life when used on the battlefield.

"The next most difficult thing is to design a moving target in a moving state. This is also the shooting mode closest to the battle between soul masters. Soul masters have various methods, and some can quickly

Some of them can hide themselves, and most people have ways to approach us silently, so this type of encounter is almost inevitable. When it is necessary to move and shoot at moving targets, the enemy is usually very far away from us.

It’s time to get close, so the weapon also needs to be changed. It’s not the rifle you used before. At this relatively close distance, the weapon we choose is a shotgun. Through the larger attack surface of the fan,

to make up for the lack of accuracy.

Because the gun can be made as big as a cannon, there is not much disadvantage compared to conventional firearms in terms of range.

The bullets we fire are a large number of steel balls, which can carry out intensive strikes on a sector in front. With the cooperation of the auxiliary aiming system, the effect should be quite good in dealing with close combat. "

Lan Nuo didn't expect that the design ideas of this group of soul mentors were like this. It must be quite difficult to move and shoot at close range and move the target. It would be difficult to aim at the target just by upgrading the software and hardware.

At this distance, it is easier to draw a knife and kill someone.

But if you change the weapon in your hand to a shotgun, that's a different story.

In addition, the weapons used for melee combat are no longer in rifle mode, but look like pistols.

Only mechas can adopt such a design. If someone uses it, the pistol will be designed to look like a shotgun. That would have to break the wrist.

But the mecha does not have this problem at all. There is no possibility of being unable to press against the wall when shooting. After entering the shooting mode, the auxiliary steel plate will pop up on the mecha's wrist to directly lock the rotation of the wrist, so even if the gun is held with one hand,

There will be no situation where the gun cannot be pressed. In terms of recoil and standing, the joints enter a brief locked state in the design mode, and the recoil force can be forcibly withstood through rigid connections.

And because the firearms can be designed to be large enough, after learning from Lanno's ideas, the designers even designed the money tube to be a tube-retracting gun, that is, after the cannonball is fired through a hydraulic device, the barrel is moved backwards

Ejects a certain distance to buffer the impact of recoil.

However, applying this aspect of design to a mecha is a bit of a waste of emotion.

The barrel retraction design of the artillery is mainly to allow the artillery to maintain its original position and angle after the artillery shell is fired, without the need to readjust the design parameters. This thing is essentially designed for continuous firing at a fixed position.

After firing once and not hitting the target, as long as the position of the gun does not change, you can adjust the angle of the next shot through simple calculations. But if after one shot, the entire gun frame collapses back half a foot, then

The data from the last shot is basically wasted.

The mecha will definitely have to move during close combat, so the design of the retractable cannon is not particularly significant in this regard.

I have to say that after switching to a shotgun, the shooting accuracy has been greatly improved.

Perhaps there is no improvement in accuracy, but the hit rate is definitely greatly improved. When the attack range is in a fan shape, it is almost accurate every time. At the same time, testers are also evaluating such a weapon. If faced with it on the battlefield,

What will be the result of the soul master's words?

And their test results also made them quite satisfied. Relying on explosives to push bullets, the power displayed is no worse than soul skills. In this process, users do not need to worry about recoil, and they can completely perform it.

Continuous firing is powered by explosives, so there is no need to worry about running out of soul power during use. In theory, there is no problem using these things for leapfrog challenges.

[To be continued]

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(End of chapter)


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