Chapter One Thousand Sixty Nine City War Rules Make Up
The gangster gang now has more than 300,000 reputation points, and Fan Nan spent 100,000 in exchange for a crusade order from the system. [26nbsp;]
After using it, the system prompts: Please select a city that you want to conquer.
Then, from Fan Nan's perspective, all the camps and cities of levels one to five appeared, either complete or under construction.
However, Niwo City is ranked first. This ranking is based on the city's hierarchical order. Sure enough, after the second level five city is built and has reputation in exchange for a crusade order, in that city lord
In terms of perspective, Rogue City definitely ranks first.
"Hmph! You still want to ask the Song family to stop me from beating you?" Fan Nan looked at Niwo who was ranked first outside his own city and laughed.
It is inevitable to choose to attack the Niwo Gang. First, his fifth-level city will be completed soon. Second, because of his location.
Niwo Bang City is located on the Qishan side, far away from Rogue City, so if we don't fight it now, it will be even harder to fight in the future.
As a result, Fan Nan clicked to confirm the crusade against Niwo City without hesitation.
System Announcement: Rogue City will use a subjugation order against Niwo City at 2:10 noon today to launch a city war. Starting from this minute, all members of Rogue City can launch a 480-minute siege war against Niwo Gang.
If we can break into Niwo City within 480 minutes, destroy its teleportation station, occupy the city lord's palace, and defeat its guardian beast until it surrenders, it will be considered a success. In that case, Niwo City will be downgraded to a third-level city, which is under construction.
A level five city was destroyed.
If the crusade fails, the rogue city will compensate for all losses to the destroyed buildings in our city. At the same time, the rogue gang will maintain a 240-minute defensive battle from this point on to defend against counter-punitive attacks from other cities or camps.
The conditions for successful defense are the same as those for conquering other cities.
If the defense of the rogue city is successful, the city or camp that opposed the crusade against the rogue city will compensate for the losses caused to the rogue city.
Niwo City will no longer be attacked by other cities within 24 hours from the beginning of the attack time. (This shows that a city cannot be attacked by two cities at the same time, nor can it be attacked twice on the same day)
…
I believe everyone has not forgotten the detailed rules of siege warfare. How about making up the numbers in a single line and copying the previous chapters? Forget it, I don’t want to get scolded.
But here, we need to further improve the rules of siege warfare - the distinction between the surrender of the guardian beast and being killed or fleeing.
Because the condition for upgrading to a third-level city is to capture the guardian beast, then the fourth-level city is converted into a third-level city. The guardian beast cannot die or disappear, so the only choice is to surrender. The condition for surrender is that the player defeats the guardian beast.
When the health drops to 10%, the guardian beast will automatically surrender and the siege team can no longer attack it.
When a city is downgraded to Level 3, or it was originally a Level 3 city, the condition for the successful siege of the city by the conquering party is to directly kill the guardian beast or kill it away, and then separate from the city. The city will be reduced to Level 2. (
Note: Surrender and rebellion are different in nature)
In addition, after thinking about it for a long time, in order to avoid bloody things, I made this compensation rule - after the siege party issues a crusade order and rushes to the city to be crusaded, the system will make a specific route. As long as
On this route, the conquering party is immune to attacks from other players.
Moreover, on this specific route, the conquering party can attack at will when encountering players blocking the road. Killing the opponent will not increase the killing value, but the player who is killed will lose experience points. (The route will be specially displayed.
, and players who do not belong to the conquering city will receive a warning from the system if they enter this route)
Only the vanquished party can go directly out of the city to this specific route to directly fight the vanquishing party. The death of both sides will be the same as fighting in the city, with no experience points lost and no killing points added.
Also, after City A issues a crusade order, other gang members with cities or camps can launch an siege against City A only after their gang leaders apply to the system and confirm their opposition to crusade against City A.
In other words, on that specific route of the crusade, except for the players in the city being conquered who can intercept the players on the crusade side, any other player's attack on the players on the crusade side is invalid. Any PK mode is invalid.
To make up for another factor, what is the pattern between the allies of the conquering party and the allies of the conquered party in city battles!
For example: Rogue City launches a crusade against Niwo City. As an ally of Rogue City, Fengsheng City is only allowed to defend Rogue City if its city owner applies to the system and confirms that it supports Rogue City.
Players from other cities or camps are not allowed to attack Counter City together with members of the rogue city. Even if you insist on joining in the fun, your attack on Counter City will be invalid, just like if you did not launch a city war in normal times, your attack on Counter City will be invalid.
The city is immune to any attack.
This is a rule for the allies of the conquering party. (Note: The allies are defending the city and do not have the defense bonus of the city level. Moreover, after the ally applies to support the city, the alliance is not allowed to be terminated during the city battle.
)
Then the rules for allies of the vanquished party are as follows:
When Counter City is being attacked, his allies can also apply to the system to support Counter City. They can either choose to counterattack the rogue city, or choose to help Counter City fight in defense. (Similarly, allies defend the city being vanquished.
War, there is no defense bonus of the city level, and alliances are not allowed to be canceled during the city war)
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The purpose of making up for this rule is for nothing else. It's just for the sake of conquests between two cities. If you have players stuck on the road before the conquest war has started, so that the conquest party can't reach that city at all, it's still a waste of time. Even if the conquest party is awesome.
No, if you fight all the way and kill all the soy sauces blocking the road, then this battle will be unwinnable. You will hold up a skull and crossbones flag and wait for players to attack you with equipment on the road.
One thing to note: City war, why is it called city war? That is, there must be a camp, or members of the city can participate, so for gangs without camps and all players, it doesn’t matter what you use during the city war.
Mode (5) is ineffective against players attacking the enemy or the vanquished party, or attacks on cities.
Coupled with the previous rules introduction and these supplementary rules, I believe that there will be no bloody things. The rules of national war in the future will definitely be different from this.
Well, it was said before that the king attacks and the weak seek shelter. This model should not violate these two sentences. The weak unite to fight against the attacking city, which is a kind of seeking shelter. The weak unite to defend, only
Facing a city's attack, it is even more of a form of seeking shelter.
Fan Nan used a crusade order to apply to the system to crusade against the Niwo Gang. After the system made an announcement, the whole sky was boiling. The city war finally kicked off, but... none of the players of the gangster gang left the city and stayed completely in the gangster city.