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Chapter 98 PK Mode

Fan Nan didn't know that the No. T drug he had been injected by the organization had eliminated his body's speed, reaction, strength, and power. Originally, these abilities were called potential. He was n times stronger than ordinary people. He could only use

to describe potential.

These potentials were eliminated by Potion T, but it was not completely eliminated.

There is still a trace of residual potential left, because he entered the game Hengkong and was slowly inspired and resurrected, but this resurrection was very slow.

At the same time, the potion's medicinal properties still remain, constantly suppressing the resurrection of his potential.

Now the t potion still has the upper hand, but the potential is at a disadvantage. The two parties are fighting, one is attacking and the other is resisting.

Speaking of Leng Guanying, what happened over there was very cliche. For Chinese comrades who play online games, it is common for them to grab the boss.

There are two dominating players in the fight against the young fox boss, the dominating Shengjue and the dominating Can Crazy.

Domination Game Studio is the largest online game studio in China. No one knows how many large consortiums support it.

One thing is for sure, the dominant game studio has monopolized 50% of China's promising, high-end technology online games, and it can be said to be the most powerful player in these online games.

Everyone knows that the best equipment in traditional online games must be guarded by the boss, the best pets, the boss, or the monster spawning points, and the best leveling points in the game must be guarded by the family.

Mastering these three elements is equivalent to mastering the lifeblood of a game. The major families in the game and the state factions are fighting for these three points.

If we talk about traditional games in the past, we still can’t see how powerful these studios, families, consortiums, and battle groups are. All the families, consortiums, battle groups, and studios have not been gathered together.

Well, the game Hengkong has done this, gathering all the strong players, backbones, and weaknesses of China into Hengkong. None of these people are fuel-efficient, and they can see that Hengkong

Qian Jing!

The popularity and realism of this game have exceeded everyone's imagination, even beyond the imagination of the official senior personnel of "Hengkong Guoji Joint Development".

Does the fact that the game can achieve this level of realism have something to do with the main system? It’s beyond the scope of thinking at the top level, haha, I’ll talk about it later.

Speaking of which, the two dominant leaders were used to being arrogant in other games. At that time, they invited Leng Gunying and the three splashers to join the group and kill the boss together, but they were all rejected.

Well, the two of them showed their names to show that the labor and management are dominating, and you can't afford to offend them. Since you don't join the group, then just watch from the sidelines.

Both of them are also very strong. Although their equipment is not as good as Fan Nan's, they are not far behind.

In addition, they came from Novice Village, and they still had some subsidies left on them. After giving Leng Gunying and the three people a warning, they began to clear out the mobs. When they were almost done, it was time to kill the boss alone.

Everyone knows that whoever loses one-tenth of the boss's health first will belong to him, so the three swordsmen took action. Since they are splatterers, they don't care about your egg family, war group, etc.

The three of them suddenly launched a forced PK against the two dominant people. After concentrating their firepower to kill the other's archers, the remaining Holy Inquisitor could not escape the siege of the three of them. In addition, the mobs and bosses were all targeting the Holy Inquisitor.

People, don’t think about the outcome.

At this time, the three splashers targeted Leng Guanying again. They could not leave any trouble by their side.

Leng Gunying had been prepared for a long time, and ended up joining the fight...

The final outcome is that Leng Gunying kills one of the enemies while PKing, attracting more mobs, and kills one of them...

That's the way it is.

Fan Nan's last concern was, of course, Leng Guanying's loss of experience.

As a result, Leng Guanying looked down upon him and asked him to read the introduction to the PK mode.

It turns out that after a character reaches level 10, the PK mode is automatically turned on. At this point, it is impossible for the system to send back a crazy notice. Let me give a detailed introduction.

Fan Nan found the 'pk' title next to the character's avatar.

Open it and see that selling manuscripts is really complicated! PK has three modes:

The first type: targeted forced pk,

(Targeted, for a single player or a whole team of players. The person or team you pk will see your character's name, and your name will turn into a red alert, making it easier for the person you pk to target you in the crowd.

Take revenge.)

Targeted forced PK is a sudden attack when the opponent is not prepared, that is, a sneak attack. If the opponent is killed, the opponent will lose 50% of the experience of the current level.

In other words, if the person being PKed is now level 10, if he gains 20,000 experience points from level 10 to 11, he will lose 10,000 experience points. If he gains 10,000 experience points, he will only lose 5,000 points.

If you upgrade from level 10 to level 11, you will gain 99,999 experience points, but you will almost be killed without upgrading. Sorry, you will also lose 50% of your experience, which is nearly 50,000.

If you just reach level 10 and have no extra experience, then the player will not lose any experience.

(To put it simply, if you are killed by a vicious PK, you will lose experience without losing level. This prevents players from viciously killing other players back below level 10. Those below level 10 are protected by the system. Of course, Philadelphia does not allow level 10.

The following players exist.)

On the contrary, if someone performs a forced PK against you and is killed by you instead of killing you, that person will lose 100% of the experience currently saved. Of course, if there is no experience saved, there will be no experience lost.

Forcibly PK the opponent, but will be killed by the opponent. The opponent's name and skull will not be displayed.

Force the opponent to PK, and the character's game name will be displayed to the opponent. If the opponent is killed, a skull will be displayed on the head, and the name will be displayed in the public eye.

Forced PK to kill two people will display two skulls, with a maximum of ㊣(5)5 displayed.

Force PK to kill more than 5 people and display a red skull flag.

After the player's red name shows a skull, if he is killed by any player, he will lose **% of the money and 100% of the experience of the current level.

(This 100% experience is not the experience you have saved. For example, if you are currently at level 10 and a half, if you are wearing a skull, your experience will become level 9 and a half if you are killed. If it is lower than level 10

, when you resurrect, you will find that you have returned to the resurrection point of Novice Village.)

Therefore, after killing the opponent through mandatory PK, you'd better find a deserted place to hide and wait for the skull to disappear, or go back to the resurrection point and squat in there to avoid getting out. Degrading is no joke.)

The second type: suicide forced PK,

When the suicide PK mode is turned on, all players can see your name, and it is a red alert. In this case, all players can use any PK mode to kill you, and the name will not be displayed, and no skull will be attached.

The pk penalty is the same as the first one.

(To put it simply, if you don’t have a skull, you won’t lose level no matter how you are killed.)

The third type: Invitation PK, you can invite characters to PK at any place. If the opponent is killed, 50% of the current experience will be lost. If the inviter is killed, the result will be the same. Anyone who kills the opponent will not be red.

No names, no skulls.


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