"Ding... Congratulations, you have successfully integrated the low-ranking god Gao Tianyuan. All attributes have been improved. For details, please refer to the attribute panel."
"Ding... Congratulations, you have successfully learned all the skills of Gao Tianyuan's low-ranking god. Please refer to the skill panel for details."
The system beep sounded again, and Lian Juechen also opened the properties panel.
Character: Fentian.
Level:35
Money: 1025.23 million
Reputation:10200
Occupation: Yaksha
Basic attributes: Strength: 9170
Physique:9240
Spirit:9162
Agility:9193
Fixed attributes: Luck: 70
Comprehension:40
Charisma:40
HP:103100
Magic value: 102320
Physical attack power:10370
Spell attack power:10262
Physical defense: 13265
Hits:18386
Dodge:18213
Block chance: 5%
Destruction probability: 10%
Critical hit rate: 13%
Instant death: 1%
Evil value: 532
Merit value: 52301
Yasha evolution level: 30%
Attack speed: 110%
Movement speed: 110%
Fire resistance: 55%
Water resistance: 20%
Wood resistance: 20%
Thunder resistance: 20%
Earth resistance: 20%
Fairy magic resistance: 20%
Negative status resistance (including slowing, dizziness, immobilization, sealing, confusion, petrification and other negative status): 40%
Damage reduction: 20%
After closing the attribute panel, Lian Juechen nodded with satisfaction. As expected, various attributes have been improved again, and now he has become more powerful.
I opened the skill panel again and looked at the two skills that had just been devoured and fused and belonged to the God of Takamagahara.
Verdict: Active skills, no consumption, talent skills, cannot be forgotten. Grab the opponent's throat and summon Yama, Yama will make the liar lose his life.
Reincarnation: Passive skills, talent skills, cannot be forgotten. Yama can store the life of the liar, and when the evil ghost dies, it can be resurrected with the life of the liar.
The support of the ghost clan: Passive skills, forced skills, cannot be forgotten. Each level up automatically adds 1 point of luck, 1 point of understanding, 1 point of charm, 10 points of life, 10 points of magic, 5 points of strength, 5 points of constitution, 5 points
Point agility, 5 points spirit. You have the right to choose a hidden profession every time you change jobs!
Eye of the Night (evolution): active skill, no consumption, talent skill, cannot be forgotten. Evolved from the Eye of Discrimination, it can see through the basic attributes of all monsters, and has a certain chance of seeing the monster's weaknesses. It can see below the level of demigods
The basic attributes of an NPC have a certain chance of revealing the NPC's character. Being able to see in absolutely light and absolutely dark environments has a certain chance of seeing through illusions.
Devour: Active skill, which can be used in conjunction with judgment and reincarnation. Mana consumption: 100. Devouring the opponent increases one's own strength. The stronger the object being devoured, the more strength is increased. When the same kind of monster is devoured, the attributes gained will decrease.
Fusion: Active skill, which can be used in combination with judgment and reincarnation. Mana consumption: 100. There is a certain probability of merging the opponent's memory and skills, depending on the understanding. Fusion of the same monster will obtain a small skill bonus.
Crazy Slaughter: Attacks within a ten-meter range around itself, full of power. The attack power increases according to a certain proportion of the player's maximum health, and the critical hit rate increases. It does not require mana to release, but it does require a certain proportion of health. After use
The target enters the negative state "Fear", and its defense power, attack power, and dodge rate are reduced. There is a certain probability of losing the ability to resist. It lasts for a certain period of time. This state cannot be removed. Basic attack power: 400% - 800%, and extra health is gained by losing health.
Bonus, for every 10% health lost, a 150% attack power and critical hit rate bonus will be obtained. If a player killed by Crazy Slaughter dies, there is an 80.99% chance of his level being reduced by 2 levels, a 15% probability of being reduced by 3-5 levels, 4
% probability dropped by 5-10, 0.01% probability level dropped to 0! (Bonus by luck value attribute)
Giving orders (guarding): Range 100 meters, defense of self and all allies increased by 15%. (Passive skill, can be turned off)
Yasha Embrace: Casts a shield on yourself. If the shield is not broken within 5 seconds, it will explode, causing damage equal to attack power x1.5 to all enemies within 10 meters. Mana consumption: 500, cooling time
30 seconds.
Rage: When health is lower than 20%, attack power increases by 25%, critical hit rate increases by 25% (passive skill, forced trigger, cannot be turned off)
Undead Rage: The health value is lower than 20%, 5% of the damage caused by the attack is converted into health value to heal yourself. (Passive skill, forced trigger, cannot be turned off)
Soul-breaking Claw: Fusion of part of the power of King Yaksha, using the violent soul of Yaksha as the power, tearing all enemies to pieces! Effect: Swing out a shocking claw to all enemies within 10 meters in front, causing damage at least 800 of the attack power
%, the lower the enemy's health, the higher the damage caused. It cannot be blocked or dodged. There is a certain probability of tearing the wound, causing bleeding damage. It loses 2000 health per second and lasts for 10 seconds. The enemy hit must be frightened.
Time: 3 seconds. Mana consumption: 1000, cooling time: 10 seconds.
Fighting Will of Night: Incorporates part of the power of King Yasha, burns Yasha's fighting spirit with the bloodthirsty Soul of Yasha, and greatly enhances its abilities for a certain period of time. Effects: Attack power +300%, critical hit +300%, hit +
Night Protection: Incorporates part of the power of King Yaksha, protects Yaksha's body with the tough soul of Yaksha, and greatly improves its abilities for a certain period of time. Effects: Defense +300%, Life +300%, Magic +300%,
Wisdom of the Night: Incorporates part of the power of the King of Yaksha, strengthens the spirit of the Yaksha with the intelligent soul of the Yaksha, and greatly improves its abilities within a certain period of time. Effects: life recovery speed +300%, magic recovery speed +300%, attack speed
Night's Hidden Protection: Incorporates part of the power of King Yaksha, hides Yaksha's body with the forbearing soul of Yaksha, and greatly improves his ability for a certain period of time. Effect: Hides one's own breath, is in a completely invisible state, and will not be exposed while moving.
In the stealth state, the attack power is increased by 400%, the critical hit rate is increased by 600%, and the movement speed is increased by 400%. Skill consumption: None, duration is 30 seconds, and cooling time is 5 minutes.
Night Resistance: Incorporates part of the power of King Yaksha, uses the tenacious soul of Yaksha to enhance Yaksha's resistance, and greatly improves its ability for a certain period of time. Effect: All resistances are increased by 20% (passive effect, can be turned off) temporarily
Increase all resistance to 90%. Skill consumption: None, duration 30 seconds, cooling time 5 minutes.
Yaksha's Determination: Release Yaksha's full fighting spirit, at the cost of death, burn 50% of life, and greatly improve all abilities! Currently, the health value is increased to 8 million, the magic value is 5 million, the attack power is: 1 million, and the magic attack power is:
1 million, defense power: 1 million. Increase all resistance: 90%, damage reduction: 90%. All attacks and skills add fear effect, and the enemy is forced to fear for 5 seconds. The strength of all enemies is reduced by 60% and cannot be resisted. (Skill
No consumption, duration of one minute, cooling time of one day, death once using the skill, level dropped to 0, all attributes dropped by 10,000 points, Yasha suit wear +50%.)
The power of space (preliminary evolution) - one of the two most powerful powers. With the power of space, you can travel through the void and travel between the interface of heaven and earth. Only those who have acquired it can understand it.
Effect: Short distance movement - can move medium distance within the same interface.
Mark memory - you can set the space power memory at any location, and next time you can use the memory to directly transfer to the fixed location. (Currently, 5 locations can be targeted)
Crossing the interface - Crossing the interface with strong obsession, but because the power of space has initially awakened, the risk is very high. You may fall into the cracks of space at any time, and you may never be reincarnated!
The power of time (preliminary evolution) - one of the two most powerful powers. With the power of time, you can control time and space, accelerate, slow down or even freeze the flow of time. Only those who have acquired the power can understand it.
Effect:
Acceleration - Accelerates the flow of time in a small space and has no effect on itself. Creatures below the fairy level cannot break away from the area affected by the power of time. Creatures at the fairy level have a very small probability of breaking away from the area affected by the power of time. Creatures at the god level have a very small chance of breaking away from the area affected by the power of time.
There is a high probability of breaking away from the area affected by the power of time. Creatures at the super god level and above are not affected by the power of time.
Slowing down - slowing down the flow of time in a small space, has no effect on itself. Creatures below the fairy level cannot break away from the area affected by the power of time. Creatures at the fairy level have a very small probability of breaking away from the area affected by the power of time. Creatures at the god level have a very small chance of breaking away from the area affected by the power of time.
There is a high probability of breaking away from the area affected by the power of time. Creatures at the super god level and above are not affected by the power of time.
Freeze - freezes the flow of time in a small space and has no effect on itself. Creatures below the fairy level cannot escape the area affected by the power of time. Creatures at the fairy level have a very small probability of breaking away from the area affected by the power of time. Creatures at the god level have a very small chance of breaking away from the area affected by the power of time.
There is a high probability of breaking away from the area affected by the power of time. Creatures at the super god level and above are not affected by the power of time.
Confinement - Confines any enemy within 20 meters of itself in place. The imprisoned enemy cannot move, but can attack. The higher the strength of the imprisoned enemy, the shorter the imprisoned time. The skill does no damage, and the skill duration is:
10 seconds, skill cooldown time: 20 seconds, no skill consumption.
Ingestion - Ingest any enemy within 20 meters in front of you. The ingested person can resist and dodge through his own abilities. The higher the strength of the ingested person, the lower the success rate of the skill. The skill does no damage.