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Background 2

() Data ratio for newcomers:

1 body: 10 HP: 1 physical defense

1 Wisdom: 10 Magic: 1 Magic Damage

The ratio of the remaining attributes is 1:5

Warrior type

1 body: 20 HP: 3 physical defense

1 Wisdom: 5 Magic: 0.5 Magic Damage

1 strength:3 object damage

+5 agility per level

Magic

1 body: 5 health: 0.5 physical defense

1 Wisdom: 20 Magic: 2 Magic Damage

+3 agility per level

Thief

1 body: 2 health: 0.5 physical defense

1 Wisdom: 5 Magic: 0.5 Magic Damage

1 strength: 4 object damage

+10 agility points per level

The production system is the same as for beginners

However, different occupations have different attribute increases.

For example, the blacksmith has 1 body: 10 health and 1 strength: 1.5 physical damage.

However, since there are no combat skills, only basic skills can be used unless you create your own combat skills.

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About NPC level division

After thinking about it for a few days, I finally felt that NPCs in the human world and NPCs in other worlds should be divided differently, otherwise the struggle of human beings on this continent would not be reflected.

Level b=boss

A level = elite leader

S level = silver

SS level = gold

sss level = platinum

Holy level = fairy beast

God level = divine beast

Human NPCs do not have the level of super god.

The other continents mainly belong to non-human beings, so even if their reputation reaches worship, they are still hostile in the eyes of the human species.

Fixed thinking, the opposite of human beings are creatures, regardless of their IQ, so they are all systems that use monsters.

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