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Chapter 601 The game begins

The heavy steel giant snake kept running in the wilderness. On the game board, the Dawn was also ready to go, preparing to leave the starting station and follow the established route across the map.

According to the game setting of "Journey to the End of the Night", there is only one type of chess piece, and that is the hunter. According to the initial weapons and values ​​​​carried by the hunters, there are different types of hunters.

As before, Boluogo chose as his character a hunter who possesses many cold weapons and is good at close combat. This type of hunter is called a Swift Wolf.

The identity card was placed in front of him, and Palmer handed over the hunter chess piece corresponding to the identity card. A vivid image was carved on the small and exquisite model. The hunter's body was slightly arched, and he carried a sword bag on his back, filled with

A deadly weapon, with the image of a swift wolf on the bottom of the chess piece.

Hart chose the Roaring Bear type of hunter. This type of hunter initially carries heavy armor and a warhammer. Its sensitivity value is the lowest among the initial values, but it also has the highest initial armor value, just like a group of heavily armored knights.

Aimu chose her profession, but her profession was not a hunter, but a potion master that Boluogo had never seen before.

Bologg had also learned about "Night Journey" before, most of which came from Palmer's influence. He remembered that there was only one profession in this game: hunter. At this time, Palmer picked up the box and pointed

Pointing to the gilded text on it.

"Deluxe Edition!"

Palmer was beaming with joy, and then cursed in a low voice, "The official also found that the game's chess pieces were a bit single, so they added some more chess pieces, and then increased the price to become a deluxe version..."

When he said this, Palmer's eyes tortured Irwin, and Irwin looked like he didn't know anything. He didn't understand board games. When the editor took him to a meeting with the game developer, all he could do was nod.

Nodding.

The relationship between the potion master and the hunter is a bit like the sublimation furnace core and the field department. According to the content in the novel, the potion master extracted powerful potions from the monsters and injected them into the hunter's body to make the hunter

Gain the strength to fight these terrifying monsters.

Currently, the potion master played by Aimu does not have any combat capabilities, but in the game she can rescue other players, just like a field doctor. When necessary, she can also strengthen her teammates to allow them to deliver a fatal blow.

Canary flipped over an identity card and placed it in front of her. She was an eagle hunter. She originally carried a crossbow and had a very wide attack range. According to the current rule book, the eagle hunter is the most powerful.

With a perfect start and relying on its super long attack range, the Eagle Hunter can often pass the first few events without any damage.

When mentioning this, Palmer's expression was extremely complicated. The eagle hunter was Palmer's favorite identity, but due to his shitty luck, he would often be seriously injured and fall to the ground within the first few rounds.

Cinderella opened her identity card. Her profession was also a potion master. She picked the one she liked from the pile of chess pieces and held it in her hand.

Now only Irwin was left without opening the identity card. The other people's eyes came over, Irwin revealed the card, and an unexpected profession appeared.

travelling poet.

"Wow, what a coincidence."

Palmer praised him repeatedly, and then said enviously, "This is a rare status, I haven't played it yet."

The bard is the hidden identity in "Journey to the End of the Night". It is randomly introduced. In the "Journey to the End of the Night" that Palmer bought before, he did not win this identity. He did not expect that he bought this identity temporarily.

I actually got it for my share.

The numerical values ​​of this identity are extremely mediocre, and the initial equipment is just a useless book. However, such a boring character identity has an extremely special ability.

In the setting of "Night Hunter", there are not only hunters responsible for combat and potion masters who assist the hunters on the Dawn, but also bards who are ordinary people. Their job is to record the hunting trip, so

According to the setting of the rule book, the bard will die only when all hunters die. Before that, the bard will not leave the field even if he is seriously injured.

Everyone wants to play the role of a powerful hunter rather than a bard who just lives on the sidelines. Coupled with the mediocre numerical values ​​and boring gameplay, almost no one will play this identity.

Although it has little value in the game, due to the rarity of bards, the value of bards has gradually increased. In some stores, the rare chess piece of bards can be sold for a good price, and many people want to collect it.

.

Palmer is an old player, and he knows the bard's powerlessness in the game. "Are you sure you want to play this identity?"

"why not?"

Irwin likes this identity very much, "It can be regarded as a true character."

"Well... I just think it's a bit repetitive," Palmer said, "acting is all about a sense of immersion."

"The setting of the bard in the game is to follow the role of hunting monsters and recording the journey into the night, but the host is already a recorder to a large extent, just like... just like..."

Palmer didn't know how to describe his thoughts for a moment.

Irwin understood what Palmer meant, "Is it a narrative issue?"

"Yes! That's what it means."

Palmer was awakened by Irwin, "The host is like a narrator. I am already at the highest narrative level, and you are another narrator at the lower level below my narrative level... This sounds a bit

Matryoshka doll.”

"Huh? I think it's pretty good."

Irwin smiled. He chose this identity and placed the ID card in front of him.

"Then roll the dice, everyone."

Palmer took out a twelve-sided dice and gave it to the players, asking them to roll the dice in turn, add their values ​​together, and after a simple conversion, it became the number of cells the Dawn would advance.

Dawn rumbled forward on the game map, moved forward a few spaces, and stopped in a desolate wilderness.

"You have arrived in a desolate land. Gray sand and gravel and dry shrubs are the only things in sight... Are they really the only things?

We look into the distant darkness."

Palmer's story was really atmospheric, as if it was true as he said, the scenery outside the window gradually slowed down, all the light disappeared, leaving only the infinite darkness.

According to the order of play, the remaining six people draw event cards in turn, and then open them in turn.

Boluogo was the first to draw a card, and he also turned over the first event card. The cards turned, and a ferocious painting appeared in front of his eyes.

The cards depict a group of terrifying monsters. According to the illustrations in "Night Hunters", this is what the monsters look like.

"What a rocky start," Hart said.

"You look at the darkness, and the darkness looks at you. The dark world gradually begins to squirm, and twisted monsters rush into the wilderness and fly toward you."

Palmer tells the content of the event card and guides the player to the next step.

"You have encountered a monster and the battle has begun."

The six people rolled the dice again, and according to different values, the chess pieces representing their characters appeared in different positions on the chessboard. At this time, Palmer also placed the chess pieces representing monsters on the chessboard one by one.

Like two armies confronting each other, a battle broke out between hunters and monsters. Boluogo rolled the dice again, moved and slashed according to the values, and slaughtered monsters on the board that only existed in each other's fantasies.

Aimu cheered. She threw a beautiful value. A big enhancement made Boluogo deal a critical hit damage. Even Palmer was envious. He had been playing for such a long time and could throw such a big value.

There are only a handful of successes, but there are countless big failures.

Everyone likes to play with Palmer because he is definitely the one at the bottom.

Palmer looked at the time. They had plenty of time to play the game. As for the content of the game itself...

The Dawn has just left the initial station, and there is still a long way to go, not to mention that according to the game settings, the further you go, the more difficult the game will be.

The map of "Journey to the End of the Night" spans several natural environments, wilderness, coasts, and snow-covered mountains. Because the game has not been released for a long time, there are many flaws in the numerical mechanism, and the official has no time to correct them.

.

Judging from Palmer's previous playing experience, once you reach the snow-covered mountains, the difficulty of the game will skyrocket. When Palmer and others played, they basically lost in the snow-covered mountains. Although they played many times, they still never played.

I haven’t actually finished "Journey to the End of the Night".

The dice fell staggered, and the crisp impact sound continued. In the pleasant sound, the chess pieces moved across the chessboard. After the monsters fell one after another, the Dawn moved forward with difficulty again, making great progress in the world imagined by the players.


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