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Chapter 82 Draw Cards! (Ninth)

Looking at the 9 magic spirits in front of him, Ash had to do some live broadcast gymnastics to relieve his excitement.

During last night's exploration of the virtual realm, they harvested a total of 12 magical spirits!

Three of them were said to be able to be sold at a good price, so they were taken away by Sword Girl. However, even so, Ashu's harvest this night was almost as much as all his gains in the past few days!

Not to mention they also got 2 experience orbs!

Ash felt that unless he drew out a new virtual realm exploration artifact, it would be difficult for him to repeat last night's performance until the Silver Wings were fully deployed.

And last night's experience also deeply confirmed the life principles he summarized when he went to work: working is not as good as fishing, fishing is not as good as exploitation, and exploitation is not as good as picking peaches...

When they found a wild magician nearby on the map of the virtual world, their first reaction was to get away quickly. It wasn't that they were still conscience-stricken, good-natured, and unwilling to rob a strange magician they had never met, but that they were afraid of the two.

None of them can fight each other with one hand!

That's right, Ash was pretty sure that neither of them could beat the other person!

They are very confident about their own strength: both Sword Lady and himself have achieved their current strength by pushing others to achieve their current strength. There are only a few miracles, and there is almost no combat system.

Sword Girl is a little better, after all, her talent is there, she can catch up with it as long as she takes some time, while Ash is just a thigh pendant. In addition to normal attacks, he can only summon a substitute to deliver. She is evaluated as "the best among combat magicians".

It is not an exaggeration to say that he is the weakest at the same level.

They bullied the projection of the magician who inherited the island, and beat up the knowledge creature. This was their limit, and even a little bit beyond their capabilities. Especially after gathering half of the silver wings, the intensity of the battle they encountered increased by a level, almost every time.

It takes a lot of mana to defeat the enemy.

Magicians like Ya Xiu are undoubtedly aliens in the sea of ​​knowledge. After all, they have only been magicians for seven days. Among normal magicians, they have not even left the novice village and are still in the

The novice stage of getting familiar with the game mechanics!

And this magician who can appear near them has undoubtedly condensed more than half of the silver wings, and the time he has entered the virtual realm is definitely more than a month, even half a year, or even a year!

The advantage of time is enough to create a big gap at this time. To use a game analogy, Ash and Xiu are like players who have enabled plug-in upgrades, but have not completed any professional tasks, main tasks, side tasks, etc.

I can't even execute a set of moves.

And because the level increases, the Gate of Truth will only teleport them to the advanced monster area!

Fortunately, the two of them were bound to form a team. If any other single magician had experienced their encounter, they would have been killed by the knowledge creatures in the high-level monster area and would have died early and been reborn.

A normal magician can only gather the Silver Wings one step at a time. Regardless of the faction realm, combat system, and miracle mastery, he is far superior to the two bad guys like Ash in all aspects, not to mention that the opponent has a high probability of having the ability to fight against the magician.

Based on experience, I’m afraid I might not have discovered that Ash is a soft persimmon that can be targeted just after the fight.

Although Ya Xiu can also bet that the opponent is not a combat magician, there is absolutely no need for his body to be still in prison, waiting for food. If he or the swordswoman dies, then Ya Xiu can cry, "I don't want to play anymore, please give me your life."

There is no use, I can only wait obediently for the punishment of dog gambling in the Blood Moon Trial.

So when he saw that the other party seemed to be approaching, Ash immediately controlled the boat to avoid it. However, due to the obstruction of the white mist, the other party could not detect the boat at a certain distance. At this time, Sword Girl suddenly bit his ear and made a very exciting bad move.

idea.

"Wow, you are such a bad person, but I like it."

"Tch, it sounds like you are a good person."

So the two people sneaked around in front of the strange magician, found a "somewhat troublesome" area on the virtual map, and threw small stones to lure the strange magician there.

According to what I have encountered these days, most of the "somewhat troublesome" areas are the habitats of intellectual creatures, and they are basically in the growth stage. They are large in size, have amazing combat power, and can also use magic spirits. Even if the magician can defeat it, there will definitely be some left behind.

Creatures that cannot live with knowledge.

Sure enough, Ash saw the strange magician on the virtual map. After a battle, the yellow area that was "a little troublesome" gradually turned into a green area that said "go and pick up the leaks." Moreover, the green area was constantly moving, obviously it was a creature of knowledge.

On the run.

And Ash's boat is guarding the escape path of the intellectual creature!

It is actually very simple to judge which direction the intellectual creatures should escape: unlike magicians who are always blind, intellectual creatures must know the situation around their habitat, so they can escape to a safe area every time instead of running into other intellectual creatures.

of habitats compete for territory.

Ash only needs to observe a circle and eliminate the routes leading to areas that are "worth visiting" and "a bit troublesome". The rest are the escape routes that intellectual creatures will most likely choose. Even if there are some errors, Ash can still look at the virtual

The map of the environment is revised in a timely manner, almost every time, it can teach the young intellectual creatures what is meant by 'misfortunes never come singly' and 'escape is shameful and useless'.

Relying on this method, Ash guided the strange magician to the habitat of the knowledge creatures, and then stayed nearby. When the knowledge creatures were defeated and fled, he went to pick peaches and reap the benefits.

Doing this is not only rich in rewards, but also highly safe. The combat power of knowledge creatures when escaping is greatly reduced, and it is easy to be stunned when encountering an ambush. It is like if you suddenly stepped on a banana peel when being chased by a ghost, anyone else would be autistic.

When the strange magician's soul energy was consumed too much and he couldn't hold on anymore and was about to go offline, the two of them were still a little bit unsatisfied. They killed five knowledge creatures in total and harvested 12 magic spirits and 2 experience orbs.

Especially those two experience orbs, in the words of Sword Girl, 'we made half a year's profit of an ordinary magician in one night'.

What's more important is that among the 9 magic spirits assigned to Yaxiu, one is the third type of magic spirit needed to kill my miracle!

It looks like a ball of water that is constantly rotating, with a small wing made of water. It trembles in the hand and looks particularly cute.

"circulation"

"One-Wing Magic Spirit"

"Restrictions: There must be a source of water in the target body."

"Basic effect: Transfer all effects (instant damage, continuous effects) received by the first target to the second target. The transfer speed varies depending on factors such as the distance between the two targets."

"Passive effect: When there is liquid in the body of the magician, it can reduce the physical impact received."

"'The water flows downward.'"

After gathering the avatar, the Heart Sword, and the three magic spirits, Ash has all the prerequisites to cast the miracle of 'Kill Me'!

Next, you only need to quickly master the magic spirit to the extent that it can resonate with the virtual world in the prison, and then you can try to cast miracles in a state where the magic power is prohibited!

After collecting the circulating magic spirits, Ash opened "Aurora's Magician's Manual" and chose to recharge all the remaining 8 magic spirits!

1 magic spirit is worth 8 points, 8 magic spirits is 64 points, plus the 40 points that existed before, now Yaxiu has a huge amount of 104 points, and can buy a "pile of source crystals"!

Purchase successful!

Get 20 Source Crystals!

Then trigger the double reward for the first recharge and get another 40 Source Crystals!

In addition to the 4 Source Crystals signed in in the past three days, there are a total of 44 Source Crystals, which can be searched for 14 times!

It's my turn, draw a card!


This chapter has been completed!
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