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Chapter 29

. However, the strange thing is that not even 20 minutes after Liu Yifei ran out, the system prompt actually told him that the development mission "Establishing the City" had been completed. I wonder which lucky guy solved all the problems at once.

, but it’s also convenient for others as they don’t have to wander around outside~

However, after returning, what awaits the player heroes is not necessarily good news. At least, the task that Lieutenant General Sulamis will give everyone next will be very difficult!

Under normal circumstances, all player lords have the possibility to establish a city freely, but the process is quite complicated.

On a basic map where the system has not set up a city in advance, seven "fortification stone" fragments are randomly scattered within a 4kmx4km range. Players can spend a considerable part of the leader's strength to "excavate" the option. As long as they are lucky enough, there will be extremely

A few lower

A fragment can be excavated quickly, and after a set of seven pieces is assembled, a complete "fortification stone" can be synthesized. At that time, a starting city for this map can be built based on the original camp represented by this fortification stone.

The level of the city depends on the level of the map and is lowered by one level.

Therefore, if you dig on a higher-level map, the benefits from building a city will be greater! For example, if a player is lucky enough to be born on a level 7 map, as long as he has the ability to survive, and is lucky enough to collect a set of city-building tools

Stone, then he can immediately get a sixth-level city! All the construction in the city is also the starting state of a sixth-level city, with at least a fifth-level meeting hall and all military recruitment buildings from first to fifth levels! The harvest is not just useless.

I guess it can be described in four words!

But, the greater the benefits, the greater the risks you have to take! At least in the matter of building a city, the hard work and gains are barely equal.

The size of the map is the same, and the number of "fortification stone" fragments is the same. Then, the designer can only adjust the difficulty of excavation~

Players "dig" on an area of ​​16 square kilometers. They can only search an area of ​​1 square meter at a time, which is already very troublesome. In addition, except for the zero-level map that almost no one wants to go to, the first-level map

Every 7oo times of digging, the unexcavated "fortification stone" fragments will randomly change their burial locations.

, and the location that has been excavated before, as long as 10 minutes pass, it will be refreshed to the normal road surface, and the potholes will be buried, and such a location can also become a place where fragments appear randomly, so no one knows the fragments at the next moment.

Will it suddenly appear behind him, but the digger will still stupidly move forward to explore?

The difficulty of advanced maps lies in the rhythm of randomly changing positions! Every time the second-level map is excavated 6oo times, the remaining stone fragments change their positions, the third-level map changes every 500 times, and the fourth-level map 4oo times.

, and so on.

Therefore, even if the lord has unlimited strength and there are dozens or hundreds of players and heroes working together, it is not easy to collect a set of "fortification stones". Anyway, as long as the map is mined a certain number of times, it will

The location will change randomly once, and it has nothing to do with how many people are digging. The advantage that more people can take advantage of is just to reduce the search area as much as possible during the ten minutes when the terrain is not refreshed. The increased chance of successful mining is really limited.

Of course, if you can find thousands of players to help you, it will be a different story. With such strength, you can't even dig out a piece of rock, even if you want to grab a full building

What's the problem with the city?

But they say game designers are unscrupulous, and I’m afraid it’s the same here. On a map above level 5, if you are lucky enough to collect six “fortification stone” fragments, the system will refresh the last one to a very powerful wild monster somewhere.

It's very possible under the butt! Just like the seventh-level map, maybe the treasure you dream of is hidden under that "large group" of seventh-level creatures~

Of course, having said so much is by no means pointless. The task that Lieutenant General Sulamis will give everyone next is exactly related to the fragments of the "Fortification Stone".

Although everyone has found a suitable location to build the city, and Lieutenant General Sulamis also has the authority to pull the previous city over, the problem is that the seven scattered fragments are extremely resistant to another city entering the map!

As long as this "city building stone" is not found, Lieutenant General Sulamis will not be able to move the city smoothly.

What's even more worrying is that the city has not yet been established, but because Sulamis has the authority to "move the city" and the location of the city has been determined, the system has defaulted to a countdown to the success of the city's construction! In 24 hours, everyone will welcome the nearby city.

Monsters from several maps attack the city collectively! At that time, all wild monsters in the entire map will receive a very large increase in strength according to the level of the map! The onslaught cannot be easily resisted!

After Lieutenant General Sulamis demarcated the location of the city, the ghost NPC forces have officially expanded here. Players will be able to check the outline of this map and other basic information.

At first glance, the collapse turned out to be a level six map...

This means that after 24 hours, the number of each unit of siege monsters will be six times the original! Moreover, there are six of the same units! The strength has increased by a full thirty-six times!!!

What a brutal pioneering war this will be! This will be a peak confrontation between the indigenous people of the mainland and foreign forces! All the wild monsters on several nearby maps will unite together like never before at this moment and attack the foreign forces with all their strength

forces to prevent explorers from setting foot in the local area!

If you can't imagine how difficult and dangerous it would be, let me give you an analogy: Originally, there was only a skeleton army of 100 in front of you, but the next moment, this army suddenly changed to 600, and the number next to it was 600.

In addition, five identical troops appeared!

Moreover, what if the opponent is a long-range creature? What if the opponent is a mid-level creature? What if the opponent is a high-level creature? Although the possibility of high-level troops appearing on the sixth-level map is not very high, who can say anything about other places around?

Deqing...

Guaiguai Longdi Cave is so cool!

And npcom The answer is yes!

But it is a pity that they will not intervene in the war until all the players' heroes have died and exited the mission. Once Lieutenant General Sulamis, who is similar to a bug to wild monsters, intervenes in the war, then it will

Basically it means that this forward position is very secure.

A two-star corps commander can form one extra hero to enter the battle space, a three-star corps commander can form three, and then a brigadier general can form a five-man corps!

When the general level reaches one-star major general and up, it will be really amazing, because they can even directly form army commanders...

Therefore, as long as there is a powerful NPC at the lieutenant general level, and the development war of each tribe is only against wild monsters, then there will be basically no big resistance. The real difficulty lies in the later stage, the sphere of influence of each tribe.

It continues to expand until it borders neighboring races and a battle breaks out between camps. That's when the scale of the war escalates in an all-round way.

Now, the dilemma of life and death is only a headache for the player heroes who participated in the "Pioneering War".

After all, as long as every player encounters such an opportunity, he will not want to persist until the end!

Although the difficulty of the battle can be imagined, countless monsters mean countless experience! Moreover, usually if you want to brush up a group of wild monsters, you will have to waste a little time and travel a little bit. If you want to brush up more experience, it will be more difficult.

I had to run all the way out, but this time the enemy actually came to my door. Where can I find such a thing!

The system has made concessions again, allowing players to defend the city first. If they can persist for a little longer, the benefits gained will not be as simple as gaining some insignificant experience, or even

Of course, when the difficulty is so high, it would be impossible if the NPCs didn’t give them any help. Otherwise, it can be said that no group or individual can survive such a difficult battle! Even in this case, something went wrong.

A two-man army would probably only push back the time of destruction by dozens of rounds.

The help given by NPC is exactly what a high-end city is!

As long as the player can find all seven "Fortification Stone" fragments, Sulamis can move his high-level city. This is a real seventh-level city, and even the seventh-level ghost creature Bone Dragon can be recruited.

The construction of the "Dragon Cemetery" has been completed! Its thick city walls and seven level-7 ghost fire turrets with high lethality will be a great help to players in the battle to defend the city!

In addition, after the wild monster siege begins, in order to ensure that players' battle echelons continue to chain, the penalty of four hours of resurrection time after death has been temporarily canceled in this area. As long as you still have reserve troops, you can directly fight in 10 minutes.

Resurrection in the city is quite convenient.

And from the 24-hour countdown until the siege, players can not only store troops in their reserve column, but also use the city of Sulamis to station troops. The effect is the same as that of their own city, and the number of soldiers can be unlimited! And

Counting the help provided by NPCs, the number of types of soldiers can be unlimited, so each player can station troops in the city at will.

There is a big buffer here!

If the players do not successfully find all the "Fortification Stone" fragments within 24 hours, according to the script, Lieutenant General Sulamis's subordinates will bring back all the remaining fragments at once. In other words, the city will definitely be destroyed by then.

Yes! It will not let players face a certain death field situation.

but!

As long as this city is brought over a moment earlier, players can use the unlimited number of troops to kill more wild monsters in the wild, summon more skeletons, and then save them for emergencies. Although in general, skeletons are equivalent to cannon fodder.

But now he is keeping

City battle! We are defending a high-end city with extremely powerful turret firepower. As long as a few troops can survive for a while, countless monsters will be killed! You may encounter a group of siege soldiers without long-range troops or flying troops.

, that’s really a waste of money!

These days, it’s easy to do business without capital!

Therefore, after the players figured out the pros and cons, they quickly took action and rushed to dig all over the map, hoping to find all the "fortification stone" fragments a minute earlier. In this way, they would be better in the battle to defend the city.

There will also be a little more chips, dozens of players

At this moment, the hero is like the most industrious gopher, digging holes on the map like crazy! But of course, the leader's physical strength is limited, and many people have to stop and take a good breath after digging two or three times, but as long as they are energetic,

Immediately, he looked serious and positive like a model worker.

In such a scene that looks like a period of great construction after the end of World War III decades ago, there will always be some disharmony. For example, some people are not moved by the content of the mission and insist on fighting monsters. For example, some people

I’m so tired from playing that I simply logged off~ and so on. And what about our Liu Yifei? Of course he has his own things to do...

Since there will be a huge amount of experience waiting for him to harvest in more than 20 hours, Liu Yifei does not really care about the experience contained in this wild monster on the map in front of him. On the contrary, he is quite interested in the task of finding the "Fortification Stone" fragments!

Regarding players being able to build their own cities on the map, Liu Yifei still knew a little bit about it, but due to the extremely imbalanced balance between income and expenditure! Moreover, there was a risk that he might not gain anything after working hard for a long time, so Liu Yifei was very worried from time to time.

Prefer this way of building cities.

In addition, this kid has always been strong. It is not easy to attack a third-level or fourth-level city. Therefore, he has not actually tried it. He has only received a few simple "treasure digging" tasks on the strategic map.

"The tasks are not too difficult and generally follow the requirements of the NPC.

After killing a certain wild monster unit, you will be thanked by him, and then you will be given a small treasure map. You can use this to find treasures. After digging at the designated location, you can get hundreds to a thousand treasures.

Gold coins are not a mission with great rewards, Liu Yifei does it purely for fun.

But this was Liu Yifei's first time encountering dozens of people digging around the map. It was so strange that there was no harm in participating.

But of course, if you let Liu Yifei do what other players do, carrying a hoe and digging all over the map like a headless chicken, then he will definitely not do it! Isn’t it obvious that he is doing it because he is stupid~ He has nothing to do to join in the fun!

Liu Yifei planned to use his past "treasure digging" experience to find some places with "obviously strange characteristics" to dig. If it doesn't work, it doesn't matter if he gives up. After all, there is strength in numbers, so people may not have their own methods. Maybe

Do you really have no talent in this area?


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