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Ghost clan sixth-order soldier - skeleton warrior setting

System:Undead

Rank: Sixth level

Output: Basic output is 4 (level 6 castle). After the castle is upgraded, the expansion will increase the output by 50%.

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Name: Skeleton Warrior

Level: one

Attack:17

Defense:15

Kill:15-20

Life:100

Speed:7

Special effect: Alertness (5% chance to dodge a round of physical long-range strikes, can only be triggered once per round)

Employment cost: 2000 gold coins

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Name: Giant Sword Warrior

Level: Two

Attack:19

Defense:15

Kill:18-21

Life:100

Speed:7

Special effect: Alertness (5% chance to dodge a round of physical long-range strikes, can only be triggered once per round)

Employment cost: 2400 gold coins

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Name:Returning Samurai

Level: three

Attack:19

Defense:18

Kill:18-21

Life:110

Speed:8

Special effect: Alertness (10% chance to dodge a round of physical long-range strikes, can only be triggered once per round)

Employment cost: 2800 gold coins

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Name:Dark Warrior

Level: Four

Attack:20

Defense:20

Kill:20-25

Life:110

Speed:8

Special effect: Alertness (10% chance to dodge a round of physical long-range strikes, can only be triggered once per round)

Employment cost: 3200 gold coins

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Name: Jedi Knight (Branch 1)

Level: five

Attack:23

Defense:23

Kills: 21-27

Life:115

Speed:8

Special effects: Alertness (10% chance to dodge a round of physical long-range strikes, limited to one trigger per round), Spread Death (10% chance to reduce the opponent's morale by one for each attack, lasting three rounds), Last Stand (suffer a single close physical damage)

exceeds 20% of the team's total health, the next attack's killing effect will be increased by 100%)

Employment cost: 3600 gold coins

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Name: Dark Warrior (Branch 1)

Level: six

Attack:25

Defense:25

Kills: 22-29

Life:120

Speed:8

Special effects: Alertness (10% chance to dodge a round of physical long-range strikes, limited to one trigger per round), Spread Death (10% chance to reduce the opponent's morale by one for each attack, lasting three rounds), Last Stand (suffer a single close physical damage)

exceeds 20% of the team's total health, the next attack's killing effect will increase by 100%)

Employment cost: 4000 gold coins

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Name: Abyss Warrior (Branch 1)

Level: seven

Attack:27

Defense:27

Kills: 23-31

Life:130

Speed:8

Special effects: Alertness (10% chance to dodge a round of physical long-range strikes, can only be triggered once per round), spread death (20% chance to reduce the opponent's morale by one for each attack, lasting three rounds), hatred of life (attacks life-type targets, 20

% chance of bursting 1.5 times the damage), a last-ditch fight (if a single close physical damage is received exceeds 20% of the team's total health, the next attack's killing effect will be increased by 100%)

Employment cost: 4400 gold coins

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Name: True Underworld Warrior (Branch 1)

Level: Eight

Attack:29

Defense:29

Kills: 24-33

Life:140

Speed:9

Special effects: Alertness (10% chance to dodge a round of physical long-range strikes, can only be triggered once per round), spread death (20% chance to reduce the opponent's morale by one for each attack, lasting three rounds), hatred of life (attacks life-type targets, 20

% chance of bursting 1.5 times the damage), a last-ditch fight (if a single close physical damage is received exceeds 20% of the team's total health, the next attack's killing effect will be increased by 100%)

Employment cost: 4800 gold coins

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Name: Underworld Warrior (Branch One One)

Level: nine

Attack:33

Defense:32

Kills: 30-33

Life:145

Speed:9

Special effects: Alertness (20% chance to dodge a round of physical long-range strikes, limited to two triggers per round), Spread Death (20% chance to reduce the opponent's morale by 2 per attack, lasting for three rounds), Hatred of Life (attacks life-type targets,

20% chance of bursting with 1.5 times the damage), a last-ditch fight (if a single close physical damage exceeds 20% of the team's total health, the next attack will increase the killing effect by 100%), ghost energy burst (shocks the opponent, and can be used before the opponent attacks)

Counterattack in advance, limited to three triggers per round)

Employment cost: 5200 gold coins

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Name: Dark Killer (Branch 11)

Level: ten

Attack:37

Defense:34

Kills: 33-33

Life:150

Speed:10

Special effects: Alertness (20% chance to dodge a round of physical long-range strikes, limited to three triggers per round), Spread Death (20% chance to reduce the opponent's morale by three points per attack, lasting for five rounds), Hatred of Life (attacks a life-type target, 20

% chance of bursting with 1.5 times the damage), a last-ditch fight (if a single close physical damage exceeds 20% of the team's total health, the next attack will increase the killing effect by 100%), ghost energy burst (shocks the opponent, and can be advanced before the opponent attacks)

Counterattack, limited to three triggers per round), endless killing intent (two attacks)

Employment cost: 6,000 gold coins

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Name: Giant Shield Guard (Branch 1 and 2)

Level: nine

Attack:32

Defense:33

Kills: 26-33

Life:170

Speed:9

Special effects: Alertness (20% chance to dodge a round of physical long-range strikes, can only be triggered once per round), spread death (20% chance to reduce the opponent's morale by one for each attack, lasting three rounds), hatred of life (attacks a life-type target, 20

% chance of bursting 1.5 times the damage), Last Stand (if a single close physical damage exceeds 20% of the team's total health, the next attack's killing effect will increase by 100%), King's Seat (can protect a team of nearby teammates, each time

Take damage from three attacks for the opponent this round)

Employment cost: 5200 gold coins

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Name: Tower Shield Guard (Branch 1 and 2)

Level: ten

Attack:34

Defense:37

Kills: 28-33

Life:195

Speed:9

Special effects: Alertness (20% chance to dodge a round of physical long-range strikes, can only be triggered once per round), spread death (20% chance to reduce the opponent's morale by one for each attack, lasting three rounds), hatred of life (attacks a life-type target, 20

% chance of bursting 1.5 times the damage), Last Stand (if a single close physical damage exceeds 20% of the team's total health, the next attack's killing effect will increase by 100%), King's Seat (can protect a team of nearby teammates, each time

Withstand three attack damage for the opponent during the round), steel barrier (the temporary battlefield defense attribute obtained by each "defense" action command can be accumulated, up to five times, and the effect of long-range physical damage is weakened by 50%)

Employment cost: 6,000 gold coins

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Name: Bone Horse Knight (Branch 2)

Level: five

Attack:22

Defense:21

Kill:20-30

Life:110

Speed:10

Special effects: Desperate Charge (10% chance of triggering when hit by a physical long-range attack, ignores the effect of the strike, troops move forward 20 meters, cannot cross obstacles, can only be triggered once per round), Cursed Blade (50% chance of each attack)

Has a chance to release the "Evil Possession" magic, which lasts for three rounds)

Employment cost: 3600 gold coins

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Name: Black Knight (Branch 2)

Level: six

Attack:24

Defense:23

Kill:22-35

Life:120

Speed:10

Special effects: Desperate Charge (10% chance of triggering when hit by a physical long-range attack, ignoring the effect of the strike, the troops move forward 20 meters, and cannot cross obstacles, and can only be triggered once per round), Cursed Blade (50% chance of each attack)

Has a chance to release the "Evil Possession" magic, which lasts for three rounds)

Employment cost: 4000 gold coins

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Name: Nightmare Knight (Branch 2)

Level: seven

Attack:26

Defense:24

Kill:25-35

Life:120

Speed:11

Special effect: Desperate Charge (10% chance of triggering when hit by a physical long-range attack, ignoring the effect of the attack, the troops move forward 20 meters, and cannot cross obstacles. When encountering enemy troops, 20% of the power of penetrating thrust damage is performed, each round

Can only be triggered once), Cursed Blade (50% chance of releasing "curse possession" magic with each attack, lasting three rounds), critical strike (50% chance of releasing an additional "curse" with 50% killing effect with each attack)

"Kill the Black Blade", the target cannot fight back)

Employment cost: 4400 gold coins

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Name: Terror Knight (Branch 2)

Level: Eight

Attack:28

Defense:26

Kill:25-35

Life:135

Speed:12

Special effect: Desperate Charge (10% chance of triggering when hit by a physical long-range strike, ignoring the effect of the strike, the troops move forward 20 meters, and cannot cross obstacles. When encountering enemy troops, 20% of the power of penetrating thrust damage is performed, each round

Can only be triggered once), Cursed Blade (50% chance of releasing "curse possession" magic with each attack, lasting for three rounds), critical strike (50% chance of releasing an additional "curse" with 50% killing effect with each attack)

"Kill the Black Blade", the target cannot fight back)

Employment cost: 4800 gold coins

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Name: Shadow Knight (Branch 21)

Level: nine

Attack:32

Defense:28

Kills: 28-38

Life:135

Speed:14

Special effect: Desperate Charge (20% chance of triggering when hit by a physical long-range strike, ignoring the effect of the strike, the troops move forward 20 meters, and cannot cross obstacles. When encountering enemy troops, 40% of the power of penetrating thrust damage is performed, each round

Can only be triggered once), Cursed Blade (50% chance of releasing the "Curse Possession" magic with each attack, lasting for five rounds), Critical Strike (100% chance of releasing an additional "Curse" with a 50% killing effect with each attack)

"Kill the Black Blade", the attacked target cannot fight back), absorb fear (every time the opponent's troops are demoralized, the Shadow Knight's attack power +5, up to three times in total)

Employment cost: 5200 gold coins

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Name: Nether Knight (Branch 21)

Level: ten

Attack:36

Defense:30

Kill:30-40

Life:140

Speed:15

Special effect: Desperate Charge (20% chance of triggering when hit by a physical long-range attack, ignoring the effect of the attack, the troops move forward 30 meters, and cannot cross obstacles. When encountering enemy troops, 50% of the power of penetrating thrust damage is performed, every round

Limited to triggering twice), Cursed Blade (100% chance of releasing "Evil Possession" magic with each attack, lasting for five rounds), Critical Strike (100% chance of releasing an additional "Evil Possession" with a 50% killing effect with each attack)

"Curse Black Blade", the attacked target cannot fight back), absorb fear (each time the opponent's unit is demoralized, the Nether Knight's attack power +5, up to five times in total), pursue fear (the opponent's unit is demoralized, the Nether Knight can choose to release it)

A "cursed black blade" with a 200% killing effect chases the opponent, and can only be used once per round)

Employment cost: 6,000 gold coins

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Name: Honor Riding Soul (Branch 22)

Level: nine

Attack:31

Defense:31

Kill:30-35

Life:150

Speed:12

Special effect: Desperate Charge (20% chance of triggering when hit by a physical long-range attack, ignoring the effect of the attack, the troops move forward 20 meters, and cannot cross obstacles. When encountering enemy troops, 20% of the power of penetrating thrust damage is performed, each round

Can only be triggered once), Cursed Blade (50% chance of releasing "curse possession" magic with each attack, lasting for three rounds), critical strike (50% chance of releasing an additional "curse" with 50% killing effect with each attack)

"Kill the Black Blade", the attacked target cannot fight back), Guard of the Dead (each time the Honor Knight Soul defends, it can add an additional 3 points of temporary defense to all undead troops of its own or friendly parties, up to three times in total)

Employment cost: 5200 gold coins

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Name: King's Guard (Branch 22)

Level: ten

Attack:33

Defense:33

Kills: 33-35

Life:170

Speed:12

Special effect: Desperate Charge (20% chance of triggering when hit by a physical long-range attack, ignoring the effect of the attack, the troops move forward 20 meters, and cannot cross obstacles. When encountering enemy troops, 20% of the power of penetrating thrust damage is performed, each round

Can only be triggered once), Cursed Blade (50% chance of releasing "curse possession" magic with each attack, lasting for three rounds), critical strike (50% chance of releasing an additional "curse" with 50% killing effect with each attack)

"Kill the Black Blade", the attacked target cannot fight back), Guard of the Dead (every time the Guard of the King defends, it can add an additional 3 points of temporary defense to all undead troops of one's own or the friendly party, up to five times in total), Dark Paladin (each battle

, the King's Guard can release "Spirit Gathering Magic" up to three times to treat own or friendly undead troops, and the treatment effect is 200% of the total lethality)

Employment cost: 6,000 gold coins

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