In fact, staying behind is the best choice. After all, if you can survive, even if you can't play the first game, you can still continue to fight in the second game, and you have plenty of experience. But there is a problem. Players will have to fight for the level.
It took a while later. So the system stipulated,
Once the player disobeys the order and causes the war to fail, not only will he not be able to gain experience, but 100,000 experience points will be deducted and he will be kicked out of his own camp. Even if he is currently at level 0, it will gradually be deducted in the future while fighting monsters.
Therefore, players can only choose to obey orders during the battle.
In addition, as the commander of the battlefield and the legion, there is another advantage, that is, you can get an extra double legion experience and battlefield experience. Under this situation, I naturally choose to hide behind, and it would be a pity to die.
.Anyway, we will reorganize our offensive forces when less than one-third of our troops are left, so I don’t have to worry about dying due to failure.
As the commander of the battlefield, I am responsible for the success or failure of the war. The issue that I am most urgently concerned about right now is the safety of the 100 NPCs who hit the door. Although in this script, the NPCs are already 400 levels higher than the players, and the health bar is at
More than 1.5 million, but it can’t withstand 1 million players shooting for two rounds. Fortunately, this
During the siege, the defenders must stay on the city wall. The structure of the city wall determines that only about 10,000 people can attack NPCs from both sides at most. This way, the NPCs who hit the door will not be forced to deduct too many points and die.
.But even so, every time 10,000 points of blood are lost, even if the blood is restored, it will not be able to survive after two or three hundred rounds.
So I focused the player's attacks on both sides of the city gate. Once the players on the city wall are distracted to deal with the attacking players, the NPCs will be much safer and can crash the door with peace of mind. As long as the door can be opened, the opponent will
After losing the geographical advantage, we here will be able to feel proud.
At the beginning of the war, the most tragic thing was the players in the He Jin camp. The city wall was too high and our arrows couldn't reach it, but the opponent could shoot down the arrows. Players who rushed in front were often shot into a hornet's nest.
As the battlefield commander of the players of the Ten Constant Attendants camp, Poppy did an even better job in this regard. His
First of all, the target of the attack is not the He Jin camp players at the front, but the other players behind these players, creating a no-man's land so that the He Jin camp players behind cannot rush forward, and then the players in front are eliminated. This way
First of all, the players on our side who rushed up were basically meat buns who beat dogs and never came back.
But I obviously won't be beaten on one side. I placed thousands of ladders on both sides of the city gate, and then issued orders to let the players move faster, trying to attack the city in the gap between the bows and arrows. Due to the concentration,
Attack power, so Poppy’s no-man’s land finally failed to be created, and a steady stream of He Jin camp players climbed onto the cloud
Ladder. Although most people were shot into a hornet's nest on the ladder, players continued to climb up. Finally, after paying a price of 200,000 people, the first player of our army climbed up the city wall. Although
He was immediately torn apart by chaos blades, but the players behind him could already use long-range attacks, and the two sides began to interact with each other.
More people climbed up the city wall, and the defense system of the Shi Changshi camp began to generate pressure. While Poppy continued to suppress other ladders, he also asked players from other directions to rush over quickly for reinforcements. The first wave of people who climbed up the wall
The players fought very tenaciously and managed to clear a small area of space, leaving it open for people from behind to come forward. Although these players were very
It was quickly cleared by the opponent, but the people who came up from behind also formed a more powerful impact. The two sides began to form a tug of war, and their respective fronts continued to advance and retreat. But in general, players from the Shi Changshi camp can participate in the battle.
With a large number of people and a favorable location, the players in the He Jin camp will suffer greater losses. The current loss ratio is 1:5.
But under my command, our players are still rushing forward, and the gaps in the city wall are constantly being torn open. Despite the repetition, some people have begun to gain a foothold. Directly above the ladder, stand firm.
There are no more archers attacking from the front, and there are fewer and fewer side attacks, and the siege channels are getting smoother and smoother.
Five minutes later, after paying the price of millions of troops, we finally gained a firm foothold above a thousand ladders. Not only were there no players blocking the city from the front, but there were also no players using bows and arrows to attack from the flanks. Both sides suffered losses.
The ratio has also been reduced to 3:
1. At this moment, long-range attacks have lost their power. After all, there are troops fighting together everywhere. If you want to attack remotely beyond the range without your own troops, you have already exceeded the range. Melee players are often killing.
After killing the opponent, he was killed by the opponent's player again.
In order to make the strength of the two sides in the war more balanced, both sides will not upgrade their levels temporarily during the war, but will wait until the end of a battle to upgrade. Moreover, the experience bonus for each war must be completed after leaving the battlefield or the war is completely over.
The calculations begin only after that. In other words, from the beginning to the end, the level improvement of both sides is roughly similar, and there will be no particularly high strength of one side, which will change the results of the battle due to level issues.
Therefore, under this situation, the Ten Constant Attendants camp can only rely on the temporary advantage of numbers to compete with the He Jin camp. For now, the Ten Constant Attendants camp has the temporary advantage. After another three minutes, the players from the He Jin camp
In the end, there was only 1 million left, and the Shi Changshi camp only lost 500,000. The first battle ended, and He Jin's camp lost 2 million, and was defeated. The second battle began.
In the two battles, you can directly replenish people. The space on the city wall occupied by our side is still there. We just replenish 2 million people from the players in the order of joining the camp. The Shi Changshi camp also has enough replenishment of 500,000 people.
.
In the battle, only the team that is killing the enemy can get team experience. Others can only get legion experience and battlefield experience. The entire legion is currently on the battlefield, so legion experience is the same as battlefield experience, and is calculated based on the average team experience. I
There are 3 million people on the side, divided into 300,000 teams, and 500,000 enemies are killed. On average, each team kills 53 people. The average team experience is 13, so the average player finally gets 23 experience. And in the commander's
In terms of experience bonus, regardless of legion experience or battlefield experience, the bonus method is: 5% for corps commander, 10% for captain, 15% for commander, 20% for minister, 25% for commander, 30% for captain, 35% for commander, etc.
40% for the general, 50% for the commander, and 100% for the marshal. In other words, after a battle is won, my total experience is 43. In addition, during the war, the proportion of complete defeat is calculated. In fact, I only get 445 experience now.
.
The Shi Changshi camp was not much better. They killed 2 million enemies, with an average of 20 people per team. Each person got 5.6 experience points. Poppy got 11.2 experience points. After calculating the total defeat ratio, it was less than 0.4 or
0.8 experience. Due to the fierce war, there are basically no players who can kill a lot of enemies, and there is no chance to reach level 1 on the battlefield.
Now the casualty ratio of both sides has become 2:1 with the expansion of our space on the city wall. Because it was a close encounter, the winner was decided after seven or eight minutes. Our 3 million people lost 1 million, which is very common.
The 1,000,000-strong Shishi camp lost 670,000 people. Although our casualties were greater, it still ended with the defeat of the Ten Changshi camp.
The third battle begins. After replenishing the number of people and fighting again, the casualty ratio of both sides has become 1:1 as the space on the city wall has basically become equal. This means that from now on, our side will be undefeated.
The success continued until the war finally ended.