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Chapter 1052

[Nengchen] is a profession that emphasizes management.

So when I turn 1 in this profession, there is a must-learn skill called "Competent". This skill increases n points of sustained spirit at level n. That is to say, it can now give me 3 points of sustained spirit and improve me by three general levels. Not only

In this way, this skill is also improved: the core attributes such as understanding, charm, luck, and bones have 0.003 continuous points each; the hidden attributes such as morality, reputation, knowledge, insight, ability, temperament, politics, economy, technology, and articles have 30 continuous points each.

point; seek knowledge, think, develop

The continuous points of special attributes such as discovery, creativity, eloquence, arithmetic, and language are 0.003 points each; the continuous points of battle attributes such as command, command, transportation, and emotion are 30 points each; the continuous points of agriculture, commerce, handicrafts, construction, machinery, taxation, disasters, and inspections,

The continuation points of internal affairs attributes such as Yamen, Public Security, Diplomacy, etc. are 30 points each. These continuation points must be recalculated from level 0 after the job change. That is, every time the job is changed, as the skill level of the "Nerble Minister" increases, the points will surely increase.

There is a reborn effect.

The must-learn skill for this second career change is [Innate], which can increase 2 points of sustained spirit, comprehension, charm, luck, root and other core attribute points by 1 point. It is currently level 2, which can increase 3 points of sustained spirit and 2 core points.

Attribute points. The skill that must be learned in the third transfer is [Acquired], which will increase 3 points of continuous spiritual, moral, reputation, knowledge, insight, ability, temperament, political, economic, technical and other hidden attributes by 1,000 points.

There are no optional skills for the first turn. The optional skills for the second turn are "Intelligence", "Talent" and "Deterrence". The optional skills for the third turn are "Spy", "Recruitment" and "Inspiration". [Intelligence] is a passive skill and will be improved at level 2.

The success rate of headquarters troop intelligence is 10%. [Talent] is also a passive skill. At level 2, the success rate of recruitment and surrender is increased by three times. [

Deterrence] is an active mental single-target attack skill. At level 2, it exerts 10 times the mental attack power, with additional effects such as "collapse", "sluggishness" and "slowness". At level 2, the "collapse" chance is 2%, and the enemy loses combat effectiveness. "Sluggishness"

"The chance is 4%. The enemy loses the ability to actively attack within one second. The chance of "slowness" is 20%.

, the enemy's attack speed is reduced to 10% within 10 seconds. [Spy] is a passive skill. At level 1, it increases the success rate of spies by 10%, reduces the success rate of the opponent's spies by 10%, and increases the chance of discovering spies by 10%.

, possesses the ungraded level 1 spy unit, and can only recruit one person per game day. [Recruit]

[Recruit] is a passive skill. At level 1, there is a 0.0000001% chance of recruiting NPCs from other camps. Spies are needed to instigate rebellion. [Inspire] is an active military skill that can be used once per game day. At level 1, it can increase the total control by 10%.

Recognition, loyalty, and morale can be increased by 10% during war.

[Traitor] is a profession that values ​​power and war and force. Therefore, this profession must learn the skill [Strong] when it is level n. It can increase n points of continuous strength. It can also improve understanding, and the two core attributes of root and bone last for 0.006 points; reputation

,Knowledge,

There are 60 hidden attribute points such as knowledge, ability, and temperament; the continuous points of special attributes such as knowledge, thinking, discovery, creation, eloquence, arithmetic, and language are 0.003 points each; and the continuous points of battle attributes such as commander, command, transportation, and emotion are 100 points each.

The skill that must be learned at the second level of this profession is [Treacherous], which increases sustained strength, understanding, and bone by 2 points. Currently at level 2, it increases continuous strength by 3 points, understanding, and bone by 4 points. The skill that must be learned at the third level is [Chengfu].

, increase 3 points of sustained strength, reputation, knowledge, insight, ability, temperament and other hidden attributes by 2000 points.

There are no optional skills for the first turn. The optional skills for the second turn are "Division", "Destruction" and "Evil". The optional skills for the third turn are "Infighting", "Rumors" and "Chaos". [Divorce] is a passive skill and will be improved at level 2.

The success rate of alienation is 10%, and spies are required to implement alienation. [Destruction] is an active strategy. It can be used once per game day on the same target, for different purposes.

Use the mark ten times. At level 2, there is a 10% chance of destroying the opponent's important buildings. [Evil] is an active spiritual group attack skill. At level 2, it exerts 10% of its attack power and attacks all targets of the opponent. It also has "confused" and "angry".

"Fear" and other effects. At level 2, the "dazed" chance is 2%, and the enemy loses the will to attack within 10 seconds. "Anger"

The rate is 4%. The enemy charges regardless of the formation. The "fear" rate is 20%, and the enemy's attack power is reduced by 50%. [Internal strife] is an active tactical skill. At level 1, there is a 10% chance of causing two of the opponent's troops or the same army to become internal.

Different parts will have internal strife and attack each other until one of them loses 90% of its troops. The cooling time is 10 minutes.

Zhong. [Rumor] is an active tactical skill. Use it once per game day. There is a 10% chance of causing the target territory or the target army to escape with 10% of its troops. [Chaos] is an active mental group attack skill, exerting 1% of the mental attack power.

Attacks all targets of the opponent. There is a 1% chance of causing the target army to fall into chaos and lose combat effectiveness. The cooling time is 1 minute.

[Night Walker] is the best profession among assassins. Because this game sets Cao Cao as the first assassin. Therefore, this profession can be transferred at 0 turns to obtain the must-learn skill of [Night Walker]. This skill is a passive skill. When night comes,

Automatically become invisible when activated. Attack speed and physical attack power are doubled. Now at level 4, attack speed and physical attack power are increased by 4 times.

The must-learn skill for this profession is [Breath], which increases strength by 1 point. At level 3, continuous strength increases by 3 points. At the same time, you can control your own breath, reduce air fluctuations when traveling, and can detect the weak assassin's breath. According to the air

Fluctuate to determine the assassin's position. The skill that must be learned in the second turn is [Passive Counterattack], which increases strength by 2 points. At level 2, it increases by 3 points continuously.

Strength. If you are not killed when attacked by an assassin, you can reflect double the attack to the assassin. The skill you must learn at the third turn is [Roar], which increases the sustained strength by 3 points and can increase the critical hit rate by 1%. The must-learn skill at the fourth turn is [Roar].

[Weakness], at level 1, the continuous strength is increased by 4 points, which can increase the weakness attack effect by 10%. It has no effect at the moment. The skill that must be learned at level 5 is [To

Life], when level 1, it increases the continuous strength by 5 points, which can increase the fatal attack effect by 10%. It has no effect at the moment. The skill that must be learned in the sixth turn is [Kill], which increases the continuous strength by 6 points at level 1, which can increase the physical strength by 10 times.

The attack power has no effect at the moment. The skill that must be learned in the seventh turn is [Sky Poison]. At level 1, the continuous strength is increased by 7 points, and it can absorb the natural toxins.

Added to the attack, it has no effect at the moment. The skill that must be learned at turn eight is [Restraint]. At level 1, the continuous strength is increased by 8 points. After hitting the target, there is a 1% chance of triggering the prohibition. The target cannot move within 3 seconds. The skill that must be learned by turn nine is [Restriction].

The learned skill is [Guidance], which increases continuous strength by 9 points at level 1. After hitting the target, there is a 1% chance of confusing the target's aura, causing its meridians to churn, and causing it to explode and die.

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Worthy of being the number one assassin, his profession is truly extraordinary. Take the three signature assassin skills of "Kiss the Throat", "Backstab" and "Three Combos" as examples. The first two have evolved to be able to kill any target, and the latter

The latter has evolved to be able to hit "ten consecutive hits" at most, exerting 10,000 times the attack power.

. This is very scary. There is also the skill "Plunge", the attack power coefficient is linked to the movement speed, which is very powerful in the late game. And the "Passive Counterattack" also reflects the same attack from the one I originally learned from Gan Ning.

Now it can reflect double the attack.

Seeing such an incredible career, I suddenly became very interested in how Dong Zhuo escaped the assassination of Cao Cao, a top assassin. If Dong Zhuo didn't have a few green onions, given the situation at the time, Cao Cao would not have missed it. So only

One explanation is that Dong Zhuo has a trump card against assassins. This also made me decide to choose Dong Zhuo's camp when the Yellow Turban script is restarted. I must see what Dong Zhuo has in his belly.

But now, there are still a few game days before the Yellow Turban script is restarted, so I can only mess around with these few scripts for the time being.

This time I conquered Jizhou, and after I captured Yuan Shao and presented it to Cao Cao, Cao Cao did not kill him. In Cao Cao's words, Yuan Shao was already a toothless tiger, and it would be difficult for him to make a comeback. Moreover, Yuan Shao's apparent fault was that he did not do so without permission.

Attacking Gongsun Zan, now that he has been punished, there is no use in killing him. On the contrary, keep this tiger, maybe he will be needed to devour prey someday.

Sure enough, although Yuan Shao was released, all his territories had been occupied and his army was wiped out. Yuan Shao's camp was automatically disbanded. Nearly 30,000 "Australian Roar" players from Yuan Shao's camp once again gathered in Yuan Shu's camp, which also made Yuan Shu

The total number of "Australian Roar" players in the camp exceeds 170,000.

In addition to the players, Jizhou's million-strong army has been surrendered by Wang Yue and I. However, of the 2 million army that was previously dispersed and defeated by Wang Yue, in addition to 500,000 killed and 500,000 surrendered to Wang Yue, there are still 1 million left. So it's time again

When it came to grabbing troops, of course I was the better one in the end and got the 900,000 troops and their supporting generals on my own.

After successive battles, my military strength has expanded to more than 8 million. Under my command are generals such as Lu Bu, Li Jue, Guo Si, Fan Chou, Zhang Ji, Niu Fu, Zhang Xiu, Guan Chun, Geng Wu, Kong Rong, and Yu She.

The two counselors Xin Ping and Xun Chen can be said to be full of talents. They also occupied Yuzhou, South

Yang Fortress is currently the inevitable vanguard of Cao Cao's southward march, and he will soon be able to fight again. Of course, all this has to wait. It must wait until the Battle of Jingzhou is over, and the situation will be determined before he can advance southward. Now he can only

Just waiting. So my eyes turned to the Long You script again.

Of course, I still don’t have anything to do with the Longyou script. Because at this time, the plot has just developed to the end of the Jizhou Battle Trials. After Yuan Shao, Han Fu, and Gongsun Zan have replenished the players’ forces, Gongsun Zan and Han Fu will fight first. The Gongsun Zan camp of all players in the alliance

Unstoppable, Han

The alliance players who had just joined the Fu camp suffered because of this. Under the frame-up of Fujiwara, the player leader of the Han Fu camp, they lost their pants one by one. When the next battle with the Yuan Shao camp came, they had to fight against the Yuan Shao camp led by Zhou Papi.

There is no way to compete. In fact, Yuan Shao’s camp

It is the camp that "Australian Roar" focuses on, so there are 20,000 to 30,000 "Australian Roar" players selected, but the leadership has fallen into the hands of Zhou Papi, so he can only stare and watch Zhou Papi let the alliance players get more

After their military exploits, one by one went to the well-off society. However, the

Compared with the "Australian Roar" players from Han Fu's camp, the "Australian Roar" players from Yuan Shao's camp are much luckier. After all, the big benefits are taken by the alliance players, and they also get small benefits. This is given by the system, and no one can embezzle it.

No. So the war between players has come to an end.

Next, of course, Yuan Shao led the NPC into Jizhou. As usual, the system asked all players to conquer Guan Chun and Geng Wu in advance to prevent these two people from being killed. After this task, as long as Guan Chun and Geng Wu are not claimed,

You can't be resurrected if you die. Of course, it's impossible if no one claims it. So I have to run faster than others, otherwise there won't be any broth for me to drink.

In the end, there was no suspense. Guan Chun and Geng Wu successfully became my subordinates. Yuan Shao entered Jizhou and Han Fu's camp was destroyed. At this time, the "Australian Roar" players were finally liberated and joined Bao Xin's camp under the command of Starbuck. And Teng Principle was no exception.

Arriving in my army.

In addition to the players, there are 1 million NPCs who do not want to stay in Jizhou and work with Yuan Shao, who have become a feast for the players. There is no suspense about this feast. I digested 600,000, and Shisi Mei and Wang Yue each had 50,000.

The remaining 300,000 were divided up by other players. This also means that I have 600,000 more troops for the following Jingzhou War.

Then after Gongsun Zan destroyed Liu Yu, there was a collision between Yuan Shao's camp and Gongsun Zan's camp. In the player battle, the "Australian Roar" players of Yuan Shao's camp were finally poisoned again. They were combined by alliance players from the three camps.

After a quick beating, Zhou Papi allowed these players to fight at full strength as usual, and also framed them on the spot. In the end, the "Australian Roar" players in this camp also lost their pants.

The course of the ensuing Youzhou War was no different from the script of the princes. The only difference was that this time not only was Li Ru not with Dong Zhuo, but Dong Zhuo himself was also killed. At the same time, Cao Cao did not have Li Ru with him either. So he finally stepped in to mediate.

It was neither Dong Zhuo nor Cao Cao, but Zhang Haogu who was frozen by the system. Of course, Qu Yi and Yan Gang were also killed. After the robbery, it was still me and the 14th sister who each snatched one person. Only

But this time it was me who stole Yan Gang

, the fourteenth sister snatched Qu Yi. Because I already have the "Pipa Army", and after undergoing a transformation similar to the Wrath Whip script, all of my subordinates are great people, and there is no need for a stronger "Pipa Army".

"Death Soldier" troops are used to decorate the appearance.

But in order to prevent Yan Gang from being snatched away by the "Australian Roar" players, I still have to snatch this person back. Moreover, the Pipa Army has only recruited less than 1,500 people so far, which is far behind the need. There is a high-end unit that always

OK.


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