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Chapter 1159 The Twilight of the Vikings

The Persian Empire had a total of nine districts and 100 states, including 20 states in the central part and 10 states in each of the remaining eight districts.

That is to say, after the Buddhist revolution, Afanti Buddha got 60 states alone, and the other four Buddhist states each got 10 states. For the 60 states of Afanti Buddha, my placement method was based on consideration. First of all, Buddha

The players in the Chinese camp already have their own interests in the Persian Gulf Kingdom, so there is no need to reward them for the time being. I decided to add 20 states in the central part, 10 states each in the southwest and northwest

, allocate to Haogu Alliance players who have made significant contributions many times before but have never been rewarded. This will help continue to improve the morale of the Haogu Alliance. A total of 40 states, 400 counties, 4,000 counties, 40,000 towns, and 400,000

Although not all Ancient Alliance players could be accommodated in the village, 400,000 brothers were finally accommodated, giving them a feeling of happiness.

I decided to give the remaining 20 states to Darius and other Iranian players. Although in this scenario they nominally followed the whole world against us, in fact they shouted so loudly that they never took any action. On the contrary, this time we joined Buddha.

The Chinese camp is the first to attack them. After all, this land is the base of Iranian players. Now is the time for everyone to reconnect with each other.

Darius laughed loudly when he heard my suggestion, and immediately drew up a list and confirmed the candidates for 20 state pastors. So the affairs of the Afanti Buddha Kingdom were settled. The Good Ancient Alliance controlled the central, southwest, and northwest

The three zones can maintain the connection with the Roman Apostolic Kingdom, the Peacock Buddha Kingdom and the Nordic War Zone. If there is a chance, we can send the army to Northern Europe and do another job, which will be much more comfortable.

Although E'e was restricted to the Persian Gulf by me, she was not very unhappy. After all, this was the first time she had obtained a system territory like the Buddhist Kingdom after her resurrection. Before that, she had only been the Queen of Japan, the Queen of Egypt, and the Queen of Kel.

She’s just a special queen. And that’s been a long time ago in public beta. A good start is to become a

Half of the success is achieved, and she is very confident about it. Now the military strength of the Buddhist Kingdom in the Persian Gulf has reached an entire Yakuang tribe, which is the time for the army to be strong. So E'e hopes to borrow a way from me to march into Northern Europe. After all, her Buddhist Kingdom is surrounded by

It's all my territory, and she doesn't want to conflict with me yet. Because the situation in Northern Europe is basically settled now.

It is certain that Wang Yue and Zongheng Sihai have basically controlled the situation in Northern Europe, so I borrowed the passage very generously. Of course, even if E'e will become like a wolf after passing by, I have to borrow the passage. After all, she was once me

E'e, the E'e who I have the deepest affection for in this book, since she wants to play with me, I have to give her a chance. For example

If I treat her as someone else and fight her, that would be very inconsistent with my wishes. Even if she makes a big fuss in Northern Europe, I have to have a little confidence and have to take her move. Of course, these are what if, in today's Northern Europe,

Everything is under my control. In this era of scripts, E'e is destined to remain my supporting role.

The next plot in the Persian war zone is "Bearing Holy Fire", and the system will select a "Mingjiao camp" to compete with the Buddhist camp. However, just like Tianzhu's "Ashura Arrives", the selection requires time, so this war zone can be put down for the time being.

.

In the same period of the war, there was the last plot, "Dawn of the Vikings". This plot also started the war together with several other plots. In addition to Wang Yue and Zongheng Sihai taking the Wolong Gang and Hongmen to join the Russian camp,

There are two camps that can participate in this plot: the imperial camp and the pirate camp. Among them, the imperial camp is controlled by local Nordic players, while the pirate camp is controlled by Chinese players such as Tigers in the Mountain and Good Fortune in the World.

The Nordic battlefield is a bit strange. The three camps are not aligned with each other and are hostile to each other, a bit like the Three Kingdoms. However, at the beginning of the plot, the imperial camp and the pirate camp reached a certain tacit understanding and decided to attack Russia at the same time. The first war took place on the Baltic Sea coast.

unfolded, and the war broke out between the pirate camp and the Russian camp. The reason for the war was still the same as before. Players from the pirate camp established a large amount of territory in Russia's "Principality of Baltica". After the two camps became hostile, the Russian Empire prepared to take the first place.

Time to occupy the territories of these players and take back your own territory.

The first is the naval battle. By default, the system determines that the Russian Empire can borrow passage from the German Empire, so the two sides line up on the coast of the Baltic Sea. The naval battle map is similar to the Red Sea and Persian Gulf, a more complicated map. The retreat area of ​​the pirate camp is close to the strait area, and the Russian camp

The retreat port is close to the Boluodi District. The headquarters of both sides are still in the center. In other words, both sides

Each has five districts: headquarters, retreat area, channel area, Baltica area and rib area. This naval battle was carried out at the same time as the naval battles of Atlantis, Tianzhu and the Persian Gulf, so there was no naval battle of E'e as a reference at that time.

.But one thing is common to the Persian Gulf naval battle, that is, the strength of both sides is completely the same, both have 2000 players, plus private troops and air force call.

Both sides are Chinese players, and their strength levels are evenly matched. After a fierce battle, both sides lost almost all their effective forces. In the end, each side withdrew one-third of its troops from the retreat area, resulting in a tie. In the land battle,

, it was still a criss-cross war between the two sides. After a day of fighting, in the end the territory difference between the two sides did not exceed 100. The system determined that the two sides were also tied in the land battle. So both sides handed in the paper with double the reward.

In the NPC war, although the Russian players led by Katyusha were completely defeated in the trial, they did not want the pirate camp to grow a thorn in the Russian territory, so the Russian players assisted the Russian camp under the leadership of Katyusha.

The Russian camp takes advantage of the players. In terms of NPC troops, Russia is in the Baltic Sea.

There are two troops of the Youkuang tribe, and three troops of the Youkuang tribe on land. However, the pirate camp provides players with a unit of the Jiankuang tribe [Viking·Hundred Moves One]. This unit is medium-fire blue.

The fifth-level attack and defense are 48, health, 54 and other 6. The Russian soldier type is [Russian Soldier], with one move and one medium-level blue attack, 12, health, 18 and other 6, and one move per ten.

It is a medium water level blue with attack 18 and blood defense 24 and other 6. One hundred moves is a medium fire level blue with attack 24 and blood defense 30 and other 6. One thousand moves is a middle earth level blue with attack 30 and blood defense 36 and other 6. Ten thousand moves

One is a super second-level blue attack with 36 HP and defense 42. The other 6. It takes more than one thousand moves to break the Viking defense, but it is still slightly weaker. Moreover, the Russian soldiers have less than three thousand moves per type.

A large general department with ten thousand soldiers per unit is slightly less than a deputy general department just now. So from the perspective of NPC troops, the pirate camp has the upper hand. However, in naval battles, the Viking defense is not used. Although the pirates are in

The naval battle bonus is 20%, but it is only 2.4 times the opponent's combat power, so in the naval battle, the Russian camp does not suffer. The only disadvantage is on land.

But the Principality of Borodia is a principality rich in oil, which determines that the pirate camp cannot stand here. After all, in such an important resource place, I will always have a military general. In addition,

I also have a believer soldier from Cao Kuang tribe and two saint soldiers from Pukuang tribe. The believer soldiers are about one in ten thousand moves.

Russian soldiers, but other attributes besides attack and defense HP reached 9, which is incomparable to the Russian soldiers with one thousand moves. Moreover, the entire believer soldiers of Cao Kuang's tribe are already five times as strong as the Vikings.

.More importantly, although the number of Saint soldiers is only half that of the Vikings, the Vikings cannot break the defense.

When my three powerful units entered the battlefield, the pirate camp was immediately devastated. The pirate camp, which had lost its NPCs, had to end miserably in defeat under the joint attack of NPCs and players tens of thousands of times their size. There are tigers in the mountains.

Principality of Borodina

A county town built on a mountain became my territory. Because the summoning power was still very good at that time, the territories of millions of players who helped the Vikings were sold by the summons, and 80% of them were snatched by me. In other words,

I also became the largest tax payer in Russia

.At the same time, all the opponent's NPC troops were killed by me, and I also obtained the system territory of St. Peter State. This marked that I not only became a major tax collector, but also a major tax collector. Of course, more importantly, the entire Jiankuang

I fucked the vikings from the bottom

Sure, after the war, the system rewarded me with two Vikings from the Jiankuang tribe. These Vikings were transformed by me into super-31st-level god-level, fourth-level attack and defense 504 blood, 532 and other 18 bronze Asuras. This foreshadows what I will do next.

The divine generals no longer need to play.

Next, the war broke out between the imperial camp and the Russian camp. The war broke out in the "Western Principality of the Ice Plains". The Russian Empire also tried to seize its territory in order to drive away the imperial camp players gathered in this area. Map comparison of naval battles

Normal, but the Russian camp suffered serious damage in the last naval battle and had to retreat. In the land battle, the Nordic players used superior forces to attack. The Russian camp only had 10% of the opponent's troops. After hard resistance, they had to accept the result of failure.

In the NPC war, I had no troops in this area, and marching to the polar regions was not easy. As a result, when I led my army to the battlefield, there were five Russian troops from the Youkuang tribe, except two naval divisions from the Youkuang tribe.

Still lingering on the sea, the army has been completely wiped out. But the emperor did not dare to go into the water easily, so the two sides were still facing off. As a result, after my army arrived, they were destroyed again. After the war, the imperial camp player "Hai"

daughter

"A port city was awarded to me. The player learned the lesson this time, and no one was captured by me again. But I still killed more than 90% of the enemies and obtained the system territory of "Icefield West State No. 1". This state owns the Arctic Ocean

The ice-free port. Of course, the biggest gain is still the two Nordic emperors from the Jiankuang tribe. These low-fire blue level five troops were transformed by me into super-level 27 god-level fourth-level attack and defense blood 468 others.

18's Black Iron Asura.

Then four wars broke out in succession, still featuring NPCs attacking the player's territory. First, the Emperor ** attacked the Pirate Army player's territory. Then the Pirate Army attacked the Emperor ** player's territory. Next, the Emperor ** and the Pirate Army attacked respectively.

Attacking the territory of Russian camp players. I gained the most from the first two wars. Each time I participated in the battle against players. After two battles, there were two system state cities, two player county cities and four health states.

Kuangbu's troops were obtained. In the latter two wars,

I helped the players in the Russian camp to defend the territory in the empire camp and the pirate camp. I did not get the player's county, but the two system counties and the four participating troops were also very rich. In these two wars alone, I

I eliminated most of the troops in the empire camp and pirate camp, and the empire camp and pirate camp were effectively undefended. Then I used the army I just obtained to advance into these empty territories and easily captured two system states and cities.

The imperial camp and pirate camp were destroyed.

The plot of "Dawn of the Vikings" ended. I didn't see what the dawn looked like, but it looked like the dark night of the pirates. The next war plot is "The Northern Expedition of the Kingdom of the Buddha", which requires the selection of the Buddhist camp. The Nordic Empire camp and the pirates

After the demise of the camp, players in the wild can join any camp, and of course, they can also join other camps in this war zone. At the same time, after the pirate camp left Northern Europe, it also brought the "Pirate Invasion" plot war to the Roman war zone and the German war zone.

Each of these two war zones will select a pirate camp.

The two capital scripts have come to an end, and the selection competition for the Longyou script and the princes script is next. There is no suspense in the Longyou script. I can go smoothly in the two capital scripts. The Longyou script is overwhelming from the beginning. In the end, it is like controlling the Roman apostle.

Like other countries, we have established a solid rear in each major war zone, and at the same time connected the territories of each major war zone together, or faced each other across the sea.

In the script of the princes, the end of the trial also means the beginning of the war. The first war is "Xu Shu comes out of the mountain". Because the two sides of the war are Cao Cao and Liu Bei, Liu Biao, Liu Yan, and Liu Bei are in Jingzhou, it naturally follows the historical plot.

First to play

In the battle of the family, Cao Cao's camp will face the three major camps of Liu Bei, Liu Biao and Liu Yan. The war is conducted in the form of battle formations. Our players automatically set up the eight-door golden lock formation and get the bonus of the formation. Liu Bei, Liu Biao and Liu Yan

The three camps are responsible for the offensive battle formation.

This is purely a war to give rewards to players in Cao Cao's camp. Without Xu Shu's guidance, all the doors in the Eight-Door Golden Lock Formation have become death doors. Due to the limitations of the battlefield, although many players have obtained the Eight-Door Gold from the novel

description of the lock formation, but there is almost no

People remember how to attack the formation. As a result, players from the three major camps tried repeatedly and always couldn't figure it out. In fact, even if some players read the novel and memorized it, they still couldn't break the formation. After all, the system wants to give players in Cao Cao's camp a way to survive.

You can't do such deceptive things.

After a long period of testing the formation, the players from the three major camps could not break the formation at all, and at this time the formation had forced them into a corner. Immediately afterwards, they were forced by the formation and collapsed into an army, and were easily eliminated by the players from Cao Cao's camp.

.

Next, is the battle of NPCs. This time, just like the battle of players, the eight-door golden lock formation was also set up. But this time Cao Ren, who set up the formation, was in trouble. Under Xu Shu's guidance, the NPCs from the three camps were as follows

Entering uninhabited territory, we easily defeated Cao Ren's battle formation. In the end, Cao Ren had to flee. After the war, we watched the video repeatedly and found that the system had erased the video in key places, leaving us with no way to go.

study.

Next, came the battle of "Burning Bowang Slope". Cao Cao knew that Xu Shu helped the three major camps win the victory, so he used a trick to trick Xu Shu's mother into Luoyang, and then imitated Xu's mother's handwriting and wrote a letter asking Xu Shu to come over.

He fell into the trap and recommended Zhuge Liang to Liu Bei before leaving. Liu Bei visited the thatched cottage three times and invited Zhuge Liang out and worshiped him as his military advisor. This battle was Zhuge Liang's first battle after he came out of the mountain.

In the player battle, the three major camps changed from the depression of the previous game and were finally able to fight to the death with Cao Cao's camp. However, although the battlefield this time was not disadvantageous to the three camps, it also caused a small obstacle to the three camps' attacks. Then

That is, both sides lined up on both sides of Bowang Slope, and Bowang Slope was filled with fire-starting objects.

The first player to enter Bowang Slope can ignite these igniting objects, and those who dare to cross the thunder pool will be burned to ashes. However, if there are no opposing players on Bowang Slope, or the number of opposing players is small, whoever ignites the fire will be considered as

For whom it failed. The so-called smaller number of opponents' players means that there are less than half of the opponents' players.

This kind of regulation has caused inconvenience to both sides. If the three camps attack first and the number of people is less than half, they may not be able to break through the opponent's defense; if the number is more than half, it is not fun to burn it down. On the contrary, the same is true for Cao Cao's camp.

Same, and

Even if Cao Cao's camp itself rushes over, they may not be able to win, not to mention the threat of fire. The war is limited to one game day. If neither side takes action, it will be regarded as a draw. In the end, neither side wants to be defeated.

Someone burns it and ends in a draw.

In the NPC war, Xiahou Dun, who led the army, was not so lucky. The army was burned to death by Zhuge Liang, and a small part of it escaped by chance, and more than half of it was drowned by Zhuge Liang using water attacks. In the end, Xiahou Dun took the extremely powerful

The few remaining soldiers fled back to Luoyang.

After another war, Cao Cao finally experienced the power of Zhuge Liang. This time he consulted with various counselors, and no one gave him the same bad idea as the last time he dealt with Xu Shu. To use Xi Zhicai's words, get rid of Xu Shu and Liu Bei

Find Zhuge Liang. If Zhuge Liang is taken away, once Liu Bei's small universe explodes, I don't know who to find, so I'd better just play with Zhuge Liang.

A new war begins, with a shocking name, "Burning the New Wilderness". The protagonist on Liu Bei's side is naturally Zhuge Liang, but on Cao Cao's side, it is very unfortunate that it is finally my turn this time. Cao Ren and Xiahou Dun were both defeated, and Cao Cao's own family

I lost all my face and had to use me.

The all-powerful general. Of course I was just depressed when I got the news. The biggest goal when I first entered the game was to find Zhuge Liang, and finally made Zhuge Liang his prime minister, but now Zhuge Liang appears as an opponent, and he is still burning the new fields.

In the war drama.


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