Although I don't plan to let Jia Xu and others go to the battlefield, it is still okay to let them meet in Rome and sit in the rear. The people recruited include Zhuge Liang, Pang Tong, Sima Yi, Chen Gong, Li Ru, Zhui Ming and others. Others include
Jia Xu needs to stay in Han Dynasty and cannot come over for the time being. The main task of pursuing his mission is to provide intelligence and report on Germanic movements.
In fact, the main purpose of these people stationed in the rear is to pursue their lives. After all, our army is the main defender and is stronger than the opponent. Although the number of troops is half less than the opponent, they can defend it with ease. If we add in the luck
The strength of the troops will be even more unstoppable for the opponent. The key is
It is to prevent the other party from being surprised. If the Germans accidentally attack the empire from other places, it will be more troublesome. Although judging from other scripts, the emperor does not seem to have any intention to use these tactics, but the big script is different from other
The script is completely different and it's always good to be on guard.
The first thing Zhuge Liang did after arriving was to propose the establishment of a solid border defense position along the Black Sea coast, the Alps and the Maginot Line. Taking advantage of the emperor's current focus on the Alps, it was time to consolidate. And Zhuge Liang
It is not difficult to implement the suggestions. After all, in these
There are many player territories and player territories in the Haogu Alliance in the region. Before the troops from other places were transported, they had already taken over. Now we only need to send more troops to garrison based on the news sent back by these troops.
.The order was immediately issued, and the armies moved towards their destinations.
In fact, in terms of the troops I brought, they were almost all unified. As ordinary troops, with such strength, they suppressed the opponent's high-ranking generals. These troops alone were enough to crush the entire German Empire.
. But I don’t want to do this now. The system has already limited my strength. If I still behave like this, I will be thrown rotten eggs by players and readers.
Keep a low profile! Yes, keep a low profile. So I still put the troops of the Roman Apostolic Kingdom on the front line of the Alps. Tong Er San is mainly used to guard other places, and by the way, I have to wait for a long time in a tunnel behind the Alps.
As for the strength of the Apostle Kingdom's troops, the Imperial Army's troops are Germanic mercenaries. One move is a medium-wood-level black iron attack with 18 blood defenses and 27 other 9s. One of the ten moves is a medium-water black iron attack with 27 blood defenses and 36 others.
9, one in a hundred moves is medium fire black iron attack 36 blood defense 45 other 9, one in a thousand moves
It is a middle-earth black iron attack with 45 blood defense and 54 other 9s. One of the ten thousand moves is a super second-level black iron attack with 54 blood defense and 63 other 9s. Therefore, our army’s Zhang Weijun is restricted and has one move and one upper wood-level bronze level 2 attack and defense.
30 HP, 40 others, 10, one of the ten moves is Fire Level Bronze Level 2, Attack 50, Defense HP 6
0 Others 10, One Hundred Moves is Middle Earth Bronze Level 2 Attack and Defense 70 Blood Defense 80 Other 10, One Thousand Moves is Super Third Class Bronze Level 2 Attack and Defense 90 Blood 100 Others 10, One Thousand Moves is Super Seventh Class Bronze Level 2 Attack and Defense
Blood 110, other 10. The opponent's one move and one unit can only defeat me.
The army's defense is one move at a time, and more than ten moves and one cannot break the defense; the opponent's ten moves and one unit are not as strong as our one move and one unit, and their number is only 20% of ours, so the opponent's ten moves and one unit can only break the defense.
You can't break the defense with more than one move; the opponent's hundred moves and one unit are only slightly stronger than our one move and one type, but they are not powerful.
The number is only 2% of ours. Against our side, we are at a disadvantage with one type of troops with ten moves and only 20% of our number. Against our side, one type of troops with one hundred moves has just broken through the defense and only 2% of our number. Against our side, we have more than one type of troops with one thousand moves.
The defense cannot be broken; the opponent's thousand moves and one unit can be broken by our one move and one unit.
And the number of people is only 2‰ of our side, which is slightly weaker than ours with ten moves and one unit, and the number is only 2% of ours. Against our side, one unit with one hundred moves has just broken through the defense, and the number is only 20% of ours. It is more than one with one thousand moves on our side.
The opponent's troops cannot break the defense; the opponent's 10,000 moves and one troop type cannot break the defense, and our one move and one troop type cannot break the defense.
The enemy's force with ten moves and one unit is only slightly weaker than ours, but its number is only 2‰ of ours. It is slightly weaker than ours's unit with one hundred moves, and its number is only 2% of ours. The side's unit with one thousand moves has just broken through the defense, and its number is only ours.
20%, our defense will not be broken if we recruit one type of troops. In other words, if our side recruits one type of troops, we will not break the defense.
We can completely defeat the opponent with one move and one unit + ten moves and one unit, and can compete with the opponent's unit with one hundred moves and one thousand moves. Our unit with ten moves and one unit can completely defeat the opponent's unit with one thousand moves and less, and can compete with the opponent's unit with ten thousand moves and one unit.
; Our side can defeat all of the opponent's units with more than one unit per hundred moves.
If we don't care about the losses, our army can send out a large army to fight and still win. However, in this case, the losses to our army's one-move and one-unit units will be huge, even ten-move one and one-hundred-move one unit.
Loss. This kind of war is not the war I want. So I still decided on a defensive counterattack strategy and planned to fight a complete victory battle like other scripts.
In order to fight a good defensive war, I specially put Sima Yi on the front line as the commander-in-chief. This war is really a party. The soldiers of the Apostle Kingdom had fought consecutive victories before, and subconsciously underestimated the enemy. Everyone clamored to attack Sima Yi.
With no choice but to send me a report and ask me for a solution. Finally
In the end, I agreed with Sima Yi's opinion by saying that if we attack first, we would be committing aggression, and decided that we could only fight out after winning the battle in the Alps. Only in this way can we stand on the moral ground. For this reason, Arch Apostle Luke responded with the Arch Apostle's
Give the order in person in name, and don't start the war lightly. After all, there are also God's chosen people on the other side of the mountain.
Under the dual orders of me and the great apostle, the generals who advocated the attack finally stopped. Next, Sima Yi deployed strict defenses and went to the front line to implement them in person. After the war began, the defense lines deployed by Sima Yi finally showed results.
Our side's losses were smaller, while the other side's casualties were greater. The Apostle Nation's soldiers finally became convinced of this new coach.
The German mercenaries invaded the Apostolic Kingdom with two troops, but could not attack the Alps for a long time. The leader of the army, Commander Pi Kuang, became anxious. At the critical moment, he decided to use more elite combat forces. So the German mercenaries with ten moves were
However, this part of the force still suffered heavy casualties. This made the opponent's Commander Pi Kuang judge that our army should use high-end soldiers.
The force reached the front line. So Commander Pi Kuang of the German mercenary army ordered that the troops with one hundred moves and one thousand moves should be pushed up. But even so, Sima Yi only pushed up the troops with one hundred moves and one thousand moves, and he was completely defeated.
The opponent had no temper. In the end, the German commander Pi Kuang made up his mind and sent out ten thousand soldiers to fight. Sima Yi, who was watching the battle from a distance, saw the opponent.
From Fang's posture, he knew that the opponent was in a hurry. He understood that the time for a general attack had arrived. Whether or not the German invading army could be defeated in one battle depended on this moment. The troops that were already ready to attack were immediately ready to attack.
On the front line, one branch of the army was recruited, and the other two branches were ready to attack at any time. At the same time, a general mobilization order was issued to the entire army.
As long as the order is given, the entire army will immediately mobilize. Some of the troops must bypass the frontal battlefield and detour to the enemy's flanks to form an outflank attack. They must surround the opponent when they are 100 miles away from the opponent's capital in order to lure them.
The opponent's domestic troops came out to rescue, forming an empty city. At the same time, soldiers with loud voices were arranged to shout on the battlefield to recruit and surrender.
The Germanic general attack started first, starting with one force of ten thousand moves, followed by one of one hundred moves and one thousand moves, and other forces followed, launching a fierce attack on our defense line. This time, unexpectedly, our army did not defend behind the defense line.
But when the opponent was about to reach the defense line, the whole army suddenly attacked, like a tiger descending from the mountain, and pounced on the German army. Especially the ten thousand soldiers at the front were invincible and could not stop them at all.
One pick up
In the battle, the German army began to collapse. Seeing our army being involved, there was still no way to resist it. As the commander-in-chief, Pi Kuangshuai finally understood that his strength could not compete with our army. So the only choice at this time was to escape.
, we can escape as much as we can. But as soon as he started to escape, Pi Kuangshuai discovered that he was in trouble. It turned out that our troops had already circled around from both sides, and they were about to join forces. This strengthened his determination to escape quickly.
At this time, the soldiers with loud voices in our army began to shout and recruit for surrender on the battlefield. The three followers of the Yakuang tribe in the German army had been waiting for this day. Now that they saw the opportunity, they immediately surrendered on the battlefield. In addition, there were also
There were two troops from the Yakuang tribe, which usually vacillated between believers and non-believers. Now seeing how powerful the Apostle Kingdom's troops were, they surrendered on the battlefield. The two Yakuang tribes of the German mercenaries immediately removed one of them.
Kuangbu. And this process is far from over. In the process of escaping after that, there were still a number of troops from the Kuangbu. Finally, they could not stop their desire for survival, and they also surrendered on the battlefield. In addition, one of them was annihilated during the pursuit.
When the Yakuang tribe finally surrounded the German army 100 miles away from the Prussian city, the emperor had only three Yakuang troops left. At this time, there were as many as 11 troops surrounding them.
A toothless part.
In fact, the reason why we were able to successfully surround the German army was mainly due to Sima Yi sending people to detour in advance. Our army's movement speed was already one-ninth higher than the opponent's, and this advantage was easily highlighted during a long-distance pursuit. If it were not for the purpose of
The Germanic army got under the opponent's nose and then surrounded them. They had already surrounded these defeated troops.
Next, according to my instructions, Sima Yi sent the steadfast believers who had surrendered back to report the news. He first deceived a force from the Yakuang tribe in the Prussian city, and then deceived the city gate to open the city gate and captured the Prussian city. It was exactly the same as the script of the two capitals.
The final treatment of the German army and the German Empire was exactly the same as the script of the two capitals. The army stayed, the emperor went back, and Prussia returned to the apostolic state. The war plot ended. Next, the subsequent trials will be held based on the situation on the Nordic battlefield.
The second war with a faction that I participated in was the Apostolic Revolution of Atlantis. The first war of this war was the Florida Uprising. What I haven’t mentioned in the player battle, my advantage in the naval battle is not obvious, so I can only fight with
Other players just go through the motions and simply admit defeat. After all, the war on land is the most important thing.
. In the land war, I started to attack strongly. The empire camp, still with Starbucks as the leader of the players, saw the opportunity and simply surrendered. It was serious to preserve their strength. So in the end, the two sides basically tied, but the outcome of the war still depends on the land war.
, our army received five times the reward, and the other party also received double it.
NPC war is still the player's territory where the Emperor attacks our army. My strategy is still to lure the Emperor's navy ashore, and then solve the problem neatly on the shore. In terms of military strength, the Emperor only has one Ya Kuang.
Department. And I went through a long
After five years, that is, 15 game years of development, it is not a problem to piece together the strength of the Yakuang tribe in America. Even the Ark Alliance and the Delicious Family, although most people have only been in the game for two or three years,
But you can still fight
Gather together the troops of the Youkuang tribe. Although the strength is far from that of NPCs, it is still good to build up the momentum. The most critical issue is that as the coach, I can use the Zhang Weijun unit of the 2,000 troops in the camp at any time.
armed
Get up. Zhang Weijun, who has been armed by me, has a strength that exceeds that of NPCs. Originally, with this force, I could win even a naval battle, but I don’t want to lose my brothers’ warships, let alone my own, so I still fight on land.
Much safer.
The emperor originally came with great pride, but as soon as the navy came ashore, the entire Yakuang tribe was surrounded by our army. The number was far less than our army, and the strength could not keep up, so they could only face failure.
.In the end, two followers of the Youkuang tribe and one other member of the Youkuang tribe surrendered, one of the Youkuang tribe was killed in the battle, and the remaining one surrendered. After I successfully became a Florida herdsman, I also faced the second battle.
War, an emperor who joined the Kuang tribe.
The next war will be simple. With the strength of our army, it is not a problem to compete with the entire empire's army. However, in order to reduce variables, our army still pretends to be pigs and eats tigers, only using NPC troops to continue fighting, and then increasing its strength through recruitment and surrender.
. Exactly the same as other scripts. Soon the whole of Atlantis became the Apostle Kingdom without any accident.
In the "Apostle's Tears" plot that I participated in, the process was basically the same. One unit conquered the world, which was the system's qualification for me to have a carnival. Although the situation here is the same as in other scenarios, it is more difficult to handle, but that's just
Compared to others, it is still not a problem for me.
In other wars, the difference from other scripts is slightly larger. The first problem is that the system's self-adjustment system has recognized that the previous reward system for players outside the camp is no problem for ordinary players, but for me,
But it's a big bug. This kind of
The snowball turned out to be bigger than in the camp. So the system introduced new restrictions. The troop rewards obtained by all players outside the camp in the war cannot exceed 10% of the total number of participating troops of the relevant camp in the war. Townships are obtained. Among them, more than
14% are second-level towns and 16% are third-level towns
, 18 level four. More than 20%, county town. 23 level two, 26 level three, 29 level four, 32 level five. More than 35%, county town. 40 level two, 43 level three, 46 level four, 49 level five,
52 Level 6. More than 55%, Zhoucheng. 58 Level 2, 61 Level 3,
However, it can only go as far as the highest level and highest territory that can be rewarded.
This kind of rule does not need to be applicable to all scripts in the next plot era. It only needs to be applicable to other scripts in the next war. In the big script, this kind of rule does not have a big impact on me. After all, my personal military strength is
There are so many and awesome, no matter how limited the system's troops are, I am still proud of myself everywhere. In the end, I got a large number of high-end counties, prefectures and capitals in each war zone. Although the player territory is now overwhelming, this is the system territory.
In this setting where the player's imperial city is also under the county management of the system, the system territory is very profitable. The financial allocation of system territories at each level is, 40% goes to territory construction, 30% goes to superior finance, and 20% goes to local officials
and other subordinates, 10% goes to the lord of the same level. In other words, although the upper-level lord does not get as much as the lower-level lord in a single lower-level territory, only 3% of the lower-level lord, but as long as he owns more than four lower-level territories, the upper-level lord will
The income of lords is higher than that of lower-level lords. Generally speaking, system territories have about 10 lower-level territories, and their income is more than three times that of lower-level lords. County-level territories have become the basic system territorial units in charge of player territories, but this does not
This does not mean that towns and villages have no income. In fact, the system also stipulates that all player territories below the county seat are managed by the system's towns, while the player's garrison and base areas and other territorial units are managed by the system's villages.
As for the financial distribution of the player territory, 40% belongs to the territory construction, 20% belongs to the superior player territory finance, 20% belongs to the officials and other subordinates at the same level, 10% belongs to the system territory, and 10% belongs to the player. Only
The difference is to split the 30% of the system territory provided to the superior territory into two
Of this part, 20% goes to the upper-level player territory and 10% goes to the system territory. Therefore, the income obtained by the upper-level player lord in a certain lower-level player territory is only 20% of that of the lower-level player lord. The system territory lord can also get 10%. Correspondingly
In contrast, in a player's territory, generally a town can only have
There are three affiliated villages, but one system township can manage countless territories below the county level and above the village level, plus about 10 system villages. The income of the player's hometown lord will generally be less than that of the player's village lord, but the system lord does not have this problem.
However, the player's hometown itself also has direct income from the territory. In this regard,
The income is higher than that of player villages. In addition, almost all players own a large number of player territories. This is not a problem at all. In addition, player territories such as garrison areas and base areas also have income, and these two levels of territories are directly subordinate to
For system villages, players can choose whether to belong to the player village.
In fact, after five years of development in real time and fifteen years in game time, everyone in the big script is already extremely rich. Whoever gets a piece of system territory means that he will be extremely rich.
Of course, this is only based on the wealth within the game. These wealth must be converted into
Real wealth depends on the player's purchasing power and their own marketing strategy. Many players are so rich in the game but so poor in reality that they steal cattle. This situation also exists. After all, there is only so much wealth in society, and the same
If people don't buy your stuff, you don't have real money to take it.