typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 1211 Control Battle

Since our army can clearly know its own military strength, the other party will naturally also clearly know its own military strength.

Fortunately, the time for players to go offline on each game day is relatively fixed, between 11 o'clock and 12 o'clock in the evening. All offline players cannot go online until 8 o'clock in the morning. In other words, between 8 o'clock in the morning and 11 o'clock in the evening

During the period, the opponent will cut off contact with the offline. At 11 o'clock in the evening, the battlefield will be completely ceased. All troops must stay where they are. On the next day, it all depends on how all players deploy their troops.

In other words, the dispatch of our army offline is very important. After all, the opponent has more people and we have fewer people. We must try to avoid the opponent's main force, and at the same time gather our main force together, and then attack the opponent's scattered forces. Of course,

The other party will also gather its main forces during this process. So the situation is not good for us.

But our army is not without a chance. The only chance of victory is to mobilize the nearest troops as much as possible to form a network of defense zones on the battlefield. After all personnel are in place, they immediately send out warning troops to form local intelligence. And these local intelligence

And it must cover the entire battlefield. In this way, our army can always

By grasping the opponent's movements, but the other party cannot grasp our movements, we can mobilize superior forces to attack the enemy at any time. This requires us to quickly divide defense zones on the battlefield. These defense zones are all grid-shaped, and they must be placed first

Time constitutes intelligence that contacts the entire battlefield, and it also facilitates the mobilization of troops.

So for the edge of the battlefield, unlike the trials in the human world, we have to give up completely this time. After all, the edge of the battlefield is not something we can control in this kind of transparent war. After many wars, the other side will definitely deploy heavy troops in these remote areas.

, waiting for us to surrender.

The opponent will definitely conduct network deployment and control at the beginning, so the troops must be in motion. During this process, we must try our best to form our deployment and control network before the opponent, and try to eliminate the opponent's troops that have not yet been integrated into the intelligence. Especially

The troops that are suspected of intelligence on the other side should be destroyed first, so that the other side loses its intelligence capabilities.

Fortunately, after a game day of fighting, because we have fewer soldiers and the opponent has more people, our troops are generally two or three levels higher than the opponent. There is still no problem in terms of speed, and there is not much problem in getting to the position quickly.

War is all about speed. On the second game day, our player troops arrived at their respective positions first and quickly assembled intelligence. Sure enough, the opponent's troops hit the ground laid by our army one after another, and were eliminated by our army one after another. Because

Everyone moved to the designated coordinates according to the predetermined plan, so they were basically small-scale activities, which created conditions for our army to defeat them one by one. During this period, there were several major battles, but with the continuous reinforcements from our army, we were still able to defeat them.

Eaten a lot of powerful enemies.

In just half a game day, hundreds of millions of the enemy's elite troops have been wiped out by our army. The remaining enemy forces seemed to realize that something was wrong, so they sent out reconnaissance forces in advance and discovered our army's blockade from a distance. One after another

After turning in several directions, they found that they couldn't rush out anywhere. In the end, the enemy had no choice but to stay where they were, looking for allies from the World Alliance and gradually gathering their forces.

At this time, our army has gathered troops in various areas according to the previous arrangement, and first annihilated the forces in some specific areas. These areas will be connected together to form a thicker network. By then, our army will truly have a consolidated rear area.

base areas. And these bases will be connected with the current network to continue to divide the enemy forces. Build these stable

The purpose of the base area is to prevent the enemy from gradually breaking out and gathering strength. In only one game month, our army will form 20 large-scale base area dividing lines vertically and horizontally, completely dividing the enemy into 441 grids. And

During this game month, the enemy will definitely launch a crazy counterattack, and a tug-of-war is inevitable.

Starting from the second game day, I have changed the formation. From the original grid division, I began to deliberately leave some openings for the opponent to break through. However, these openings were opened one by one, and the enemies that were defeated by our army on the first day were opened.

Open an opening in the cleared grid

tiles, luring the enemy troops in adjacent squares to enter, but the main force set up pocket formations inside, ate them all, and then invaded the square where the enemy troops were originally located, occupying this almost empty square. The speed of this day reached

Three times the amount from the previous day.

In the grids where the main force is not present, our army also opens its doors in sequence, first taking the initiative to introduce the enemy in one of the grids into a grid, and then sealing it. Then, it introduces the enemy in the other grid into this empty grid. And so on, for a whole game day.

, after the enemy troops were actively released by our army, they only turned around with local troops and did not join other troops.

On the third game day, the enemy army, which had been led around by the nose for two consecutive days, finally took action. They no longer blindly broke out, launched battles on the spot, and broke out in one direction at the same time. In fact, after offline exchanges, the opponent's response to our side

We already have a general understanding of the location of our troops. On the second game day, because our army took the initiative to release water, the opponent saw an opportunity to take advantage of it, so they did not follow the offline strategy and directly got into our army's pocket. Now eat

After a loss, of course you can't play like the day before.

The opponent knows our reality and we also know the opponent's reality. On the previous game day, the opponent was basically mobilized once by our army. Our army already knew how many enemy troops there were in each grid.

Clearly. For the first time, the entire enemy force is clearly marked on our army's combat map. War games have also been conducted on where the enemy will launch an attack on the next game day and how many troops will be dispatched.

Once we understand the direction of the enemy's upcoming attack, things will be easier to handle. We estimate where the enemy will attack from in advance, so we will open an opening for the enemy there. And behind the opening, there is a circular passage. Due to the demon world's

The map is very large, so the enemy troops thought that the passage was straight, but in the end they just circled around in it repeatedly. Of course, our army had to pretend to resist for a while first, so as not to arouse the enemy's suspicion.

What's more important is that our army has the main force in each grid, and all of them stay behind to intercept the tail. They are responsible for eating up the enemy troops bit by bit. The enemy troops running in front will still be attacked by our army from both sides along the way.

.On the surface, the enemy forces look like they are overlapping with each other. In fact, as long as they dare to fight with me,

It is still possible for our army to fight head-on and rush out. However, their movement direction is not here, and our army's level is generally higher. It is now seven or eight levels higher than the opponent's. Therefore, our army will not suffer at all in a head-on confrontation.

Under this situation, the enemy was confused and once again took advantage of our army.

For the enemy, they have killed too few enemies in the past few game days, and their level is basically no more than level 4. However, the level of our army is more than level 10. In the early stage of the game, this is basically a fatal gap. And

As the war progresses, this gap will become larger and larger. If the map is not too large, it may not be a problem to end the battle within one game month.

The significance of this game day is that the enemy forces in each area have basically revealed their original shapes in our army's pockets. Originally, we could only know the strength of those enemy forces in a general area. But now these are

All the troops are concentrated in a small area, which makes our formation more targeted.

After calculation, almost all the enemy troops have already penetrated into the pocket formation. This also means that now only the necessary intelligence personnel need to be left in the various grids formed by our army, and the main force can be withdrawn to strengthen the encirclement. The entire battlefield has been

There are only countless independent small areas left, and large areas are completely under the control of our army. What our army has to do now is

Gradually the center will bloom, and the outer encirclement will shrink. When the encirclement is complete, that is when our army will completely win. From this point of view, the war that originally took several game months can really be advanced to one game month.

It ends within. Because you only need to zoom out the map instead of looking for enemies everywhere, this process is much simpler.

In fact, it only took our army twenty game days to successfully complete the encirclement and annihilation of the enemy. Since everyone knows the importance of joining forces and can communicate offline, the enemy forces are all without exception.

They were all put into pockets on the third day. It took another week and the war was over.

And for people like Black Dragon who rely more on their own strength than relying on their brains, I can't compete with him in a small area. But in a large-scale war like this, I am faster than him. And there are problems with Black Dragon.

Yes, there are still few players in the Good Ancient League, and there are still many players in the World League. After this battle, the players in the Good Ancient League will naturally have a higher level. The strength of the Black Dragon in the early stage is constantly being offset. In terms of field control, our army also has

Still controlled the situation with a slight advantage.

At the end of the battle, a strange pattern was formed on the battlefield where the black dragon controlled a small circle and our army controlled the entire battlefield. That is, as long as the black dragon himself participated in the battle, all battles were victorious, while the results in other war zones were similar to those of the Righteous Demon Camp Trials.

.And with the strength of the Fourteenth Sister General,

A steady stream of troops were mobilized to the war zone controlled by the Black Dragon, and the balance of power between the two sides also gradually changed. The war lasted for three game months. In the end, a large number of our army's superior forces were invested in the Black Dragon's war zone. Although the Black Dragon was very strong, it was also

Under the siege of our army, it collapsed.

Of course, in the trials other than the Demon World Trials, because the map was relatively small, Black Dragon won all of them. And each trial ended earlier than us. The earliest ones to end were the Roman War Zone, the Atlantis War Zone and

The trials for the War Zone of Good Hope. The first place to start the war was the Rome War Zone.

This time in the Roman theater, the situation was very different from before. In the previous script, I had a large amount of land and territory in Suez at the beginning, but this time it was replaced by the Black Dragon. Fortunately, I got enough through the system war.

level, and finally has enough territory and territory in Suez to compete with the Black Dragon. But because the Black Dragon is here

I have already signed a preferential treaty with the Roman Empire. When I build the first imperial city and capital, I can only share this piece with the black dragon who built the first village, town, county, prefecture, and state city.

The cake. That is to say, in terms of magic crystal gunboats, everyone's strength is about the same. Moreover, Black Dragon developed one day earlier than me, so it still has a slight advantage.

As for air superiority, it is completely dominated by Black Dragon. Since I fell behind in the bandit suppression campaign and my own troops have not been trained, Black Dragon has been training intensively, and its ability to fight alone is much higher than mine.

In the end, I had to give up the player battle. If I lost the advantage of the air force, I also lost the sea control, and I couldn't fight the Black Dragon at all. I could only rely on the NPC strength of the saint soldiers given to me by the system to hold on to Suez.

It is still possible to win the land battle and gain advantage in the war.


This chapter has been completed!
Previous Bookshelf directory Bookmark Next