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Chapter 1260 Restricting Bandit Suppression

Although I only played one character, I still brought 10 times the average number of troops to the battle.【

】This means that our army has at least 10% more troops than the opponent. At the same time, the total number of system NPC troops is 500 times the average player NPC troops. This is to allow the system territory and territories to have a certain degree of self-protection. However,

At present, the effect of this setting is not obvious. Taking Chinese players as an example, 20% are in the Haogu Alliance, 20% are similar to the Haogu Alliance, and the other 10% can get 10 times.

Troop strength, and 40% of the troops are between double and 10 times the average strength of 5 times, and only 10% of the troops that can be used are below the average line. In other words, according to this ratio, among 100 players in each battlefield, among them

50 players are 10 times the force, 40 players are 5 times the force, which adds up to 700 times the force. Even if the remaining 10% of players are not counted, you can still take advantage of the opponent's NPC.

Of course, Chinese players are just a special case. After all, Chinese players develop better in the game. But players from other countries can still use more than 300 times the force on a large number of battlefields, which is not far away from the system NPC force. It's just that in

In most battlefields, players from these countries do not even have 100 times the strength of their NPC troops.

But these NPC troops are the player's treasure. Although each battlefield is drawn to calculate the average loss rate, it is always good to reduce the casualties of other players. So one of my combat principles is to make sure that your own troops and

The system NPC troops are at the forefront. Anyway, these troops will be refreshed if our army wins by then.

The second principle of my battle is to make full use of the artillery dragon soldiers. In this normal restart scenario, the number of my artillery dragon soldiers is still very large. Even without the bonus of strength, these artillery dragon soldiers are enough to form a formation.

The powerful attack power causes heavy damage to NPCs. Moreover, the attack of the artillery dragon soldiers is not only against people, but also against buildings. Such mobile cannons are not used in vain. But the only troublesome thing is that if these artillery dragon soldiers do not have Poseidon

dragon boat supplement

If given, the effect will be limited, and each person can only fire one cannon. However, compared with the small number of NPC artillery dragon soldiers and the equally small number of cannons fired, these artillery dragon soldiers are still very important. It can be said that the cannons of private troops

Dragon soldiers are long-range NPCs. The gap in defense does not hinder them, but they can cause heavy damage to the enemy. At present, the number of my dragon soldiers is far greater than that of the opponent's NPCs. The number ratio reaches dozens of times. If the NPCs are eliminated at fixed points,

No problem at all.

But the problem now is that the opponent will not stay there and be beaten. Especially those Korean players who pursue field battles will not sit at home and wait to be killed. Therefore, how to use NPCs and artillery soldiers is still very challenging. This involves

As for the third combat principle, do not attack at the beginning, stay at home, and lure the enemy out first before attacking.

By hiding our troops in the garrison, the other side will not be able to figure out our reality. Let the other side come over first and give it a try. Then we can slowly start to concoct it. This strategy of mine really worked. Seeing our army dwindling, the other side always thought it was

Our army is relatively weak, so the army

Then I came over. And when the opponent's army besieged the city, I always suddenly counterattacked across the board. Whether it was NPCs, personal troops and summons, they all rushed out. Especially my personal troops, including the artillery dragon soldiers.

, both have 2.6 times the strength, and at the same time

The dragon type of the artillery dragon soldiers is also enough to fly, and together with the fallen angels, they quickly grasp the situation in the air battle. Then the artillery dragon soldiers look for enemy NPCs everywhere and fire. Before the enemy can react, the NPC troops are wasted. The army covers them and kills them.

, enemy troops are in chaos, counter-encirclement

The situation quickly took shape. During the cover-up, the artillery dragon soldiers on the other side were already firing at the opponent's garrison. As usual, three times, five times and two times, the other party had not even touched the shadow of the artillery dragon soldiers, and all the remaining NPCs were wiped out.

.Then the artillery dragon soldiers turned around to cover up the enemy and clean up the mess.

However, in other wars, although our army went very smoothly on other battlefields and completely occupied the field advantage, in the battle against Korean players, it still only had a battle loss rate of 2:1. Although half of our players captured

Half of the opponent's small territory was also captured by the opponent. However, in the subsequent war, our army's advantage became apparent. Because the Korean players only had Dahan, Karasuma, and Japan around them.

There are 11 national war battlefields around the Chinese player, including Russia, Kazakhstan, Persia, Afghanistan, Pakistan, Tianzhu, Champa, Malay, Luzon, Java, and Japan. The double loss of our army is nothing more than

211, double the opponent's loss is 13. This weak gap became more and more obvious as the war progressed. Therefore, our army gradually expanded its advantage and began to invade Goryeo.

In just one game day, I captured eight small collars in a row. After capturing two more small collars on the second real-life day, I finally entered the middle collar war. In this kind of middle collar war, the number of players on both sides is

With 1,000 people, the system NPC has also reached 5,000 times. The winner will get the central collar, and the loser will lose the central collar. The war situation is still the same. As usual, our army successfully occupied the central collar.

Since then, I have been conquering everything from Daling to villages, towns, counties, prefectures, capitals, and even the Lingshan Buddhist Kingdom in Tianzhu. The system has made me the leader of various countries and the king of Tianzhu, but it is just a copy.

A country is only paid for by the system. All the income of the country will be copied to me by the system. The penalty for players in this country is that everyone will pay 10% more system tax. Players with other nationalities,

It has no impact.

After conquering the country, I still have to participate in the national war. Start with the small territory. If it fails, the opponent will take back a small territory of the country. If it wins, then take another small territory of the opponent. Until the country is captured again. Then capture it again.

After one time, I will get the system to copy the country's income again. And the other party will pay 1% more system tax. Only then did I know that when a country was captured for the first time, the player paid 10% more system tax. The second time it was captured.

The 11th time, more payment each time

1% system tax. From the 12th to the 111th time it is captured, an additional 1‰ system tax will be paid each time. From the 112th time to the 1111th time, 0.01%.

111111 times, 0.0001%. From 111112 times to 1111111 times, 0.00001%. In short, for every 10% system tax accumulated, the extra system tax paid each time will be reduced to the original 10%.

In addition, every time each player captures the entire opponent's country, the total number of enemy troops in the war with that player as the commander-in-chief will be doubled. And the player's own military strength can also be doubled. However, many players

Later, there were no more troops to use, not even 10 times the strength, let alone extra troops.

But even so, with the improvement of player strength, Chinese players have repeatedly captured the entire borders of other countries. Except for Korean players, no players from other countries can seize Han territory that exceeds the village level. Even Korean players

, at most, they can only capture the county level. Because as the war progresses, the combat capabilities of Chinese players have been completely improved. Now, when fighting against Korean players, not only will they not suffer a loss, but they will have the upper hand more than half the time. And

The military strength of Chinese players has been increasing

Upgrade, the military strength of Korean players cannot be compared with that of Chinese players. Once they reach the territory of the county and city level, with the addition of the county and city level lords of our army, the Korean players will be out of power. By the end of the fight, the Korean players have surrendered more

20% system tax, 13% of which are

It is my masterpiece. As for players from other countries, they have paid 100% more system tax. This is because the combat power of any ordinary Chinese player is already comparable to that of the opponent's high-end players. In this way, the opponent's situation

Needless to say.

In addition, as long as any player in our army captures all the territory of a certain country, that player can initiate a national war with other countries behind that country. At that time, players from the country will be randomly selected to enter the national war battlefield with that player, and a new national war will begin.

.The troops invested in the national war are based on the number of players in the other country. So by the end of the fight, I had relied on the national war to invade every corner of the world.

But the current situation of the national war, because the system has strict restrictions on the national war, no one can say anything. Moreover, the system gives each country a chance to make a comeback. Each country has not really been conquered, but only the rewards that the players have received.

It's just different from punishment. At the same time, the national war never stops and can be fought at any time. As long as you work hard, there will always be a counterattack.

As the national war progresses, the combat level of players from various countries has indeed improved. Everyone's troops are being damaged and are being replenished. At the end of the battle, because each country has been captured once, the number of players will double.

, so for the attackers, it becomes more and more difficult, and the casualties are also increasing. At a certain point, a balance finally appears. And this balance is also a dynamic balance in which the defender slowly regains the position. The entire

Players of the game are all improving their combat capabilities. However, those players who have reached a certain level, such as Chinese players and Korean players, are slowly losing their advantages. Like Japan, they are attacked from three sides by Chinese players, Korean players, and American players.

The country that has fallen many times has recaptured all the territory captured by American players, most of the territory captured by Korean players, and a small part of the territory captured by Chinese players.

But other countries do not have a head coach like Cao E, so the speed of improvement is obviously slower. Now after Chinese players have undergone comprehensive training, they can already take advantage of Korean players in a peer-to-peer situation. Korean players are still like this, and even more

Not to mention players from other countries. Obviously they still have a long way to go.

But in this way, there is basically no suspense in this script. Whether it is a player war, a national war or a system plot war, I am still outstanding in it. So the suspense naturally falls on the whiteboard restart of the Whiplash script.

In this era of scripts, everything from Whiplash scripts to big scripts has been restarted from scratch. So there is more suspense.

The reboot of the Raging Whip script has undergone new changes through the system statistics of the Longyou script: [1] The system plot war has been revised again, and the form of "military war" has been added. [2] The system plot war has returned to

The war gradually begins, and the corresponding player battle for hegemony also follows the system plot war. [3] Thieves’ refresh and change

Changed, each state will only refresh one micro-cottage on each game day, one small cottage will be refreshed on three game days, one medium cottage will be refreshed on 10 game days, one large cottage will be refreshed on 30 game days, and one channel will be refreshed on 100 game days.

Only one square is refreshed in a game year. However, for small-scale cottages and above, you can follow the state

The number shortens the refresh time. For example, a thief party will be spawned every game day, but the location where it is spawned is not determined in which state. [4] Players can only follow the mini-cottage in the county, the small cottage in the county,

The medium-sized cottages in this state, the large-scale cottages in this country, the thieves channel in this war zone, and the thieves side combat in this war zone. Also

That is to say, you can only encounter it if you are lucky. [5] The national war is reopened to full strength, with only limited military strength. This actually provides players from various countries with an opportunity to improve themselves. In this way, players from certain countries

You can't keep suppressing the opponent. Under the current national war mode, the national war will become more exciting.

After the ranking match, I also discovered a difference, that is, after all units are killed, only the level of the unit is improved. The system also explains that every 10 times the grade is improved, and every 100 times the quality is improved. In this way

Come on, and with the war zone gradually starting, suppressing bandits depends on luck, and it is really not as easy as before to upgrade the types of troops. But no matter what,

No matter what the situation is, the troops will eventually be upgraded slowly. Especially the level of the troops at each level is something that other players cannot find. Troops such as the Tiger and Leopard Cavalry in the Trapped Camp are only level 5 when they appear. The troop levels are in

In the early stage, it is a big advantage. In the later stage, it is also a big advantage. For the same troop quality, the higher the troop level, the greater the bonus.

It's just that, in the first player battle, my arms were not that powerful. But I managed to upgrade each arm to level +10 or above by completing tasks. With the Seal Spirit Soldier and Legend

The Imperial Seal Soldier is an example. The former is already a gold-level green with a level 19 attack and defense HP of 50.

The other 30, the latter is super second-level purple + level 14 attack and defense blood 176, the other 32. This means that my one move and one unit already has the bonus of others' thousand moves and one unit, and my ten thousand moves and one unit are far more than the opponent's.

.Another example is the Artillery Dragon Soldier. The Poseidon Dragon Boat, now upgraded to level four, has three

The strength and types of the troops of each corps reach the middle wood level green + level 23 attack and defense blood 65 and the other 35. In this way, the three corps of artillery dragon soldiers are enough to cause damage to NPCs. As for the three corps of NPC artillery dragon soldiers

Soldiers are enough to instantly kill any NPC in the human world. Even if Lu Bu comes over,

It's the same. Of course, our army is more powerful than the high-end undead units. However, in the battle for hegemony, I must deliberately hide my strength, so not only these undead units cannot be used, but also the artillery dragon soldiers. Otherwise these

Once the troops are released, it is equivalent to showing my business card to others.

However, the original subordinates increased 1 million times during the mission. The original subordinates of a battalion have now been increased to a command department. The undead branch alone has three command departments, and the fallen angels have reached one. In addition,

In addition, the commander of 328 squares also allows me to build

I have established 1,000 base areas + 100 garrison areas. This brings my territorial troops to four stations, plus the territorial undead troops of four stations. This is because I must reserve enough territorial quota for the future. In addition, there are three armies.

The number of private soldiers and undead soldiers has reached 1.5 armies.

The NPC troops, except for the artillery dragon soldiers, are the two troops obtained in the ranking match. However, in the entire small collar, the NPC troops of other players should be less than one Biao. I still have an advantage in this aspect. At the same time, I have more air force summons.

Up to 1.5 deputy commanders, and up to two general commanders summoned from the ground, which made my rear impregnable.

In order to show the enemy weakness, I built all the garrison and base areas around the player's garrison as usual. From the outside, it still looked like a base area. So as usual, the opponent swaggered and sent out three NPCs, plus three

The private troops of the Ministry, one battalion of the air force, summoned six battalions and summoned the ground to attack. After calculation, I found that the opponent had an empty nest.

came out. So as usual, when the fierce battle between the two sides was in full swing, I sent out one department's NPCs and one department's private troops, plus one station's air force call and two battalions' ground call. Our army was faster than the opponent's

It was several times faster and I quietly sent out troops. By the time the opponent woke up, I had already captured three players' garrison in succession. This was my usual attack method before.

After becoming a small lord, the player war of the NPC war can also begin. In this kind of war, I will not talk nonsense to the other party. After sending the troops that should be upgraded to die, the rest will be done by the NPC and undead troops.

Okay. Jump directly into the opponent's village.

The banker, when he saw an NPC, he would capture him alive, and when he saw a player, he would show his sign and shout to ask the other party to get out of the way. As a result, I successfully captured an entire army of the opponent alive and gained five battalions after the war. Other players also gained something. Of course, more importantly

What's more, a system village is obtained.

Then came the confrontation with the NPC. This time I had a total of 11 battalions of troops. Cao Cao sent one army, and Liu Bei had one army. During the war, Liu Bei still divided his troops into three groups. He led three divisions, Guan Yu

He and Zhang Fei each had one division of troops and fled separately. My task was to protect Liu Bei and the three of them from leaving.

This task is actually not difficult to do. After all, among the 11 battalions, there are 28 of my undead troops, including one bone dragon + one undead knight + one undead assassin + one undead mage

+one undead archer+1

An undead swordsman + a vampire + a battalion of zombies + a division of corpse soldiers + 7 skeleton soldiers. Even the skeleton soldiers with the lowest strength are gold-level black + level 14 attack and defense blood 32 and other 16 bonuses.

The most powerful tiger and leopard cavalry in Cao's army was over fifty.

The second-level blue level 5 attack and defense HP is 330 and the other 6 bonuses are already far behind in terms of movement speed and attack speed. As for the most powerful bone dragon in our army, it has fire level platinum + level 14 attack and defense HP 238.

Other 56 bonuses, plus 200 points for the commander

The general's strength is superior to any of Cao's troops, and the attack speed and movement speed are 9 times faster. In addition, these undead troops are recruited from Xuzhou, and it will definitely be a nightmare for Cao Jun if they are released. In addition, they are my original subordinates,

The air force called and the ground called.


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