The last line of defense. At this time, my elite troops above level 10 have actually grown to three commanders. Since the enemy troops with high military level are almost killed by multiple ejections, they do not gain much experience.
.But the opponent’s commander, You Kuangshuai, who has the highest military rank
, it is only 35 times the strength of level 1 without generals, and our level 10 elite troops are 110 times or even 132 times the strength of level 1 without generals, so once the opponent's high-end generals are targeted by these people, they will still be killed instantly.
During the battle, I was also particularly
Attention, for the opponent's troops with military rank above commander, they must be shot by level 10 elite troops alone, so as to create an awesome man who can command 1500 squares. In this way, our army already has three absolute
Elite. The blood bars of these people
It has at least 500 times the strength of ordinary level 10 troops. Even when facing an attack from a division, it will not die all at once. If the hit rate factor is added, it is even more necessary to mobilize the troops of a general staff.
Only by concentrating fire and projectile can one of them be killed.
As for the troops of a deputy commander who participated in the attack on the front line of our army, three of the commanders are all level 10 elites. According to the projectile hit rate of 1%, it is enough to instantly kill the troops of a tooth commander within the unit area. According to the defense line
Calculating the front line of a place, it’s
It is a row of 200,000 enemy troops. With the enemy's level 0 movement speed, it is impossible to cross the distance of 200,000 rows within the time of launching a single attack. Therefore, under the indiscriminate projectiles of our army, the opponent will be beaten.
The area has basically become a no-man’s land, and there is no way to rush through it.
But in order to maintain the illusion of the enemy, I decided to make the attack density of our army sparse. There will always be some enemy troops that can escape from our army's projectiles. But these surviving enemy troops
Very rare, at the enemy's movement speed
Under the situation, it was simply not enough to launch a decent concentrated fire projectile against our army. The absolute elites of the three stations were at the front and stood there, basically achieving zero casualties. And the opponent's entire ginseng department
strength, after losing nearly 100 troops
, which is only 8%. In the view of the opponent, the remaining troops are completely enough to attack the last line of defense. Therefore, the opponent's attacks have been one after another, as if to add fuel to the attack on the defense line. But in the end, until the enemy's entire army is in the field,
Fully handed over
Although we were on the tenth line of defense, we failed to capture this line of defense as expected. The number of talented people in our army commanding 1,500 squares reached three divisions. The strength of troops above level 10 reached a large headquarters. Even even
Other troops also have different abilities due to their battlefield experience.
It was upgraded to level 3. In addition to the post-war upgrades of the two battles, the level was raised to level 5. In addition to leaving a large headquarters to continue to defend in this direction, I sent other troops to tens of thousands of battlefields.
, the level 5 troops in each battlefield have reached an incredible level.
There is a full-scale You Commander Department. For troops above level 10, only one Deputy Commander Department is left here. Other battlefields are each assigned an unsatisfied Cao Commander Department. All the talented people who command 1,500 squares remain on this battlefield. As this
The mainstay of battlefield defense.
The battlefield of Juyan Mountain is the famous Qinglong Village battlefield. Next, these troops will be sent to Xuanwu Lake, Baihu Village and Zhuque Village to protect the entire Juyan Mountain. Of course, after the opening of the Western Region War Zone, Hanzhou and Luozhou will
Troops will also be accumulated, and by then my troops will not be so stretched.
My biggest gain in this battle was that at the end of the war, I personally defeated the opponent's Commander-in-Chief with a single shot. A total of 90 trillion experience points gave me a commander level of 49.8 million blocks at level 18. This means that
In this single battle, my strength has already been exhausted
I have reached the pinnacle. Even on the chaotic battlefield where concentrated fire and projectiles are prevalent, I am already invincible. Because the health bar plus the projectile hit rate plus the actual hit rate, the maximum limit for a deputy commander is
The military strength is no longer enough to pose a threat to me.
But as far as the situation in Liangzhou as a whole is concerned, although I am very powerful in Oasis Village, other places are not optimistic. In the system territory, the independent garrison is a Biao, and above it is the small collar office, the middle collar camp,
Grand commander, village army, township road, county health and command department,
The Cao Commandery Department in counties and cities, and the Travel Commandery Department in prefectures and cities. Such forces are certainly not enough in the face of the massive player forces. And more importantly, the system forces are not only small, but their strength is similar to the player forces, or even worse.
.so the system comes to some extent
It's just a joke. If there were no players in this camp, there would be no need to play in these camps. Fortunately, the system is very considerate, and a large number of this camp is concentrated in and around the system territory above the middle collar.
The player's player territory protects the system territory and system territory. All these system territories and territories and territories directly under the system territory have also temporarily relocated all player territories of other forces to ensure that the enemy cannot launch an attack immediately.
.So now NPCs still need to protect themselves.
If you have to rely on players, it is even more impossible to be the player's backing. The so-called territories and territories directly under the central government are the territories and territories that directly belong to this territory or territory in addition to the lower-level territories and territories. For example, a county is not directly under the state.
Territory, but directly under
Of course, the territory below the county seat that belongs to the county town is even less so. Similarly, those below the township level are directly under the county seat, those below the village level are directly under the county seat, those below the big collar are directly under the township, and those below the middle collar are directly under the village
, the junior collar and below are directly subordinate to the senior collar
Yes, they are all directly-administered territories and territories. Small territories and independent territories do not have directly-administered territories. And small territories and independent territories also need the protection of players, so the protection of the player territories of small collars and independent territories depends on the small territories and independent territories.
The first-ranked player’s own camp plays
Make arrangements. Because we want to ensure that our forces continue to ensure the advantages of the small and independent territories, we must not only protect the locations of the small and independent territories, but also protect the strategic locations of the entire small and independent territories. Only in this way can we ensure the
Dominance of players from other factions.
In this case, the player's troops are stretched thin. Because there are only a few players in this camp, and now they have to ensure the advantage in all parts of the state, the troops are dispersed. Generally speaking, it is possible to maintain the access to the small collar and the
The independent leader's channel is almost the same. After all, the forces of players from other camps are greater than the forces of players from this camp in any part. Fortunately, the system has disrupted other camps.
A player's player leader, basically every player leader of every other camp, will not have an adjacent player leader of a player in this camp, only a player leader of other camps. In other words, there is no major alliance.
If so, it would have been players from other camps who should have fought endlessly first, and then it would be someone's turn to challenge the players from their own camp. But since the major alliance exists, it doesn't matter how they are arranged.
The militia can move freely within the small territory, which is the most troublesome problem for each small territory and independent territory. Because the players of this camp arrange the player territories of their own camp in the traffic arteries, they can originally rely on the militia of their camp to resist the opponent's
The formal military strength. After all, compared to the number of residents, the formal military strength is still
There are a few missing. Player territories that are generally used to guard these traffic arteries used to be imperial city-level territories, and can have a militia of Cao Kuang's tribe. [I mentioned a 10-strong commander's tribe earlier, which is a calculation error. According to convention,
It will not be modified]. And an imperial city-level territory can bring only one official force.
Road. In other words, it takes 1 million formal troops generated by the imperial city to attack a player territory that was formerly an imperial city-level territory. But after the militia can operate in small territories and independent territories, it means that in principle, a player territory
You can attack another player to claim it. Of course, after deducting the factors of attack and defense,
It takes at least four player leaders to attack one player leader in order to be evenly matched. Because the defensive player leader is not only the militia, but also ordinary residents. But now there are 17 camps in total, as long as the major alliance attacks players in this camp at a ratio of 16 to 1
, theoretically speaking, this camp will have no power to fight back.
Therefore, the system also has other regulations. That is, this camp can recruit formal troops and militia from players in other camps. The total number of recruits depends on the loyalty, recognition and intimacy of each player's residents. These three
The lower the index, the better this camp can
The more troops can be recruited. This camp recruits formal troops and militia directly from the formal troops and militia of other players. The minimum recruitment quota is 20%, which requires the loyalty, recognition and intimacy of the player leader.
All are above 80%. Yes
Any 1% reduction can increase the recruitment quota by 1%, up to a maximum of 80% of the recruitment quota. In other words, this camp can have a minimum of 20% of the troops of other camps in the territory, and a maximum of 80%. These
The force will be
The players of the camp ranked first in each independent territory make unified arrangements. To mobilize mobile troops within the small territory or higher territories and territorial units, players or NPCs with corresponding military positions are required to make arrangements. Of course, the militia only
Can be maneuvered within the collar.
After this setting of the system, each independent territory can basically get one-third of the other player's formal troops and militia. Although it is still at a disadvantage, it can still protect itself. But even so, due to the players in this camp,
It is necessary to divide the troops to defend the independent territories, the locations of the small territories and the transportation arteries. After the troops are dispersed, there is still a gap of ten times with the opponent. In this case, the pressure on each independent territory and the small territories will increase. Of course
, in the beginning it was just the pressure of being an independent leader.
Fortunately, the number one player mentioned by the system refers to the players who are active in the local area. Otherwise, most of the independent leaders would have to rely on me for remote control. Not to mention that I would be exhausted. This kind of remote control command is not that easy to do.
Living, commanding only at the strategic level is simply not enough to control the situation. In short, after one game day, 70% of the independent territories in Liangzhou have been occupied by the major alliance. Among them
, another 50% of the small collars are occupied by the big alliance. However, the great collars are a hurdle, and the militia cannot pass between the small collars. Currently, all the territories and territories above the great collars, as well as the small collars that have not yet been occupied, are
It's still safe. Among all the big leaders, only the big leader of Oasis Village is completely controlled by me. Of all the villages, only Oasis Village is completely controlled.
At present, I have not blindly left Oasis Village to reinforce other territories and territories of my camp. This is because the rear area of Oasis Village is not yet completely peaceful. Because on the next game day, there will be recruitment around Oasis Village, and after the recruitment, there will be more troops.
Attack the Oasis Village. At the same time, the next two war zones that will be opened will pose a threat to the Oasis Village. After the threat is removed, I will go to the Luozhou battlefield for a visit. This is the only thing I can do here in Liangzhou for the time being. Three game days
After that, it’s time for me to go back to cooking in Liangzhou.
In this plot, the player does not have the problem of military merit. Because the player has too many soldiers, as long as he fights, he can get military merit at any time. From the beginning, military merit is worthless at all. All the troops can only find a way to control all the territory.
You have to fight it yourself. The territory of your camp is not your own territory. Even if you eliminate all the enemies in the area, the system will not let you become this area.
owner, as long as this area is still in their own camp. So although Oasis Village is completely controlled by me, Oasis Village is still managed by NPCs. But the independent collars, small collars, middle collars, and large collars around Oasis Village
, villages and even towns, since they are all under my control, they are basically my territory. Next, I only need to take troops to receive them.
I detached a deputy commander's troops from Juyan Mountain and made a special trip to take over the territory. It only took three hours to take over all the territory. So before I knew it, Liangzhou's power had spread across the entire desert.
Climbed the Qilian Mountains. Originally as
In the Oasis Village on the front line of Liangzhou, only the Juyan Mountain side is still the front line, and the other places are the rear. But seriously speaking, these sites were originally mine, and now they are just taken back. Even these sites have never been there
It's passed into someone else's hands.
But in front of these new territories and new territory, the players of the Liangzhou camp suffered a huge defeat. Due to the alliance between the Grand Alliance and the Xiqiang camp, the players of the Liangzhou camp had no home ground, no troops, and ultimately were attacked by both sides.
Under this, all player claims were lost. Of course, the temporary agreement between the Xiqiang camp and the major alliance means that
It is only limited to this area. Going deeper into Xiqiang, players from the Liangzhou camp joined hands with the major alliance to attack cities and territories. According to the spoils sharing agreement of the major alliance, 7% of the small collars and 13% of the independent collars of the entire Xiqiang
, are now under the control of the Liangzhou camp. The Ma Teng camp has 3% of the small collars and 6% of the independent collars.
Not only Liangzhou and Xiqiang, but also in the other 11 camps, NPCs have been temporarily silent. Players have become the protagonists. Within each camp, the Ma Teng camp, together with the major alliance, has about 3% of the small leaders and
There are about 5% independent leaders. Among them, 1% are small leaders and 2% are independent leaders. In the Ma Teng camp, my player leaders are the most numerous, and they are all included in my management.
Middle. So in fact, the total amount of independent territories I have now is equivalent to the independent territories of three counties. But now I have not even broken through the blockade of those middle collars, and the forces of the small collars and independent collars cannot be combined.
In one place, we can only fight on our own for the time being. And my current lord level is just that of the mayor of a township. I am not an official lord of the imperial court, and cannot be considered a force.
But there are exceptions, that is, on the long coastlines of Youzhou, Qingzhou, Jizhou, Xuzhou, Yangzhou, and Jiaozhou, as well as on the inland routes in various waters, I also received 1% of the small collar and 2% of the independent collar.
.This means that in each central territory I have an independent territory, and in each large territory I have a small territory, which means that every village has my power. Land transportation arteries
It can be defended, but no one can defend the main transportation routes on the sea and inland rivers. Therefore, my navy has gathered from the various small territories and independent territories I have occupied to strategically important places. In these places, my naval forces can be defended.
The navy force is already strong, and the number of players is not as large as usual, so the troops recruited from other players are not as large as my own troops. The only thing that is lacking is
It's a warship. But now I use fishing boats to carry all my official troops. After the various transportation arteries gather, the military strength in these places is enough for me to once again form the advantage of the navy. And I, the navy, have once again followed suit.
The Oasis Village is basically full of former top-level generals who are now fourth-level generals. At present, no matter NPCs or players, except for Jiangnan
Except for the old navy forces in China, no large-scale navy has yet been formed. My navy can be regarded as running sideways in other places. As for the navy in Jingzhou and Yangzhou, I still hide away for the time being, and follow the instructions when I encounter them.
The rules are to pay tribute honestly and not to compete with other people's fighting ships and sterns. The navy in Jingzhou and Yangzhou only regarded my navy as ordinary fishermen and did not create any difficulties.
This plot cannot establish new territories and territories, and can only rely on player territories to develop again. The only bottleneck currently restricting the development of player territories is buildings. As long as enough buildings are restored, you can return to the previous territory and territorial scale. Others
Talents have actually become
Residents. As long as there are buildings, talents can go back. And this naturally includes construction talents. Building materials, the system also directly uses buildings to convert them into materials when the territory and territories are acquired by players. So the only thing about buildings is
The bottleneck is time. Generally speaking, upgrading the small collar, medium