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Chapter 1490 Sawtooth Formation

The key to fighting this kind of war is to enforce orders and prohibitions. In this way, any deficiencies in tactics can be made up for at any time. If the opponent has many people and the distance is relatively long, priority should be given to indiscriminate projectiles, trying to kill the enemy as much as possible and expose the enemy's backbone.

There are relatively few people on the other side, but these

If a person's strength is relatively strong, he should give priority to concentrated fire and projectiles, and first eliminate the hidden dangers of these enemy forces. Of course, as a last resort, you can also release the enemy forces to the high-end combat power of the PC, which can also deal with the enemy.

It has an advantage. But the combat power of our army's NPCs is only lower than that of the opponent.

There is 10% of it. If you attack one out of ten, it will not work. The key is to rely on the players to try to consume the enemy's effective strength on the front line. And in the middle, the strength of nearly three armies of 14 people will be among them.

The main force. Because the troops of these talented people are basically

Troops above level 10 have more warriors under their command. In addition, other players with these 14 great men have gathered 30 armies of troops, all of which are above level 10. If they are placed in the front and launched indiscriminately, for

The opponent's ordinary NPC troops can be killed accurately every time.

However, these 14 great men are distributed in three battlefields: the Balkans, the Alps and Gaul. Each battlefield only has 11 armies of level 10 troops, which is a bit stretched to deal with the enemy. Fortunately, even with other players' private troops,

It can also be launched without distinction. Anyway, it is stronger than ordinary NPCs. The terrain of the entire Alps has a vast depth, which is very beneficial to our army's projectile strategy of fighting and walking.

Although the Germanic NPCs are not as focused on charging as the Japanese pirates, and they are very good at fighting, but this does not mean that these Germanic NPCs have strong tactical capabilities. In comparison, I am more afraid of attacks launched by players. As for

NPCs will lose three times as much as players anyway. After rushing in front, it would be good to have 20% of the troops left. If we kill the opponent's elites one by one at their concentrated fire projectile points, the top NPCs in our army will

The sword force can completely take advantage. Because the ratio of NPC forces on both sides at that time will be 1:2, and with the support of players from the side, victory should not be a problem. The only problem is that the losses may be greater. But there is no

The solution is that at the beginning of this kind of war, both sides have a relatively high level, and the troops of high-ranking generals are relatively large. The capture-alive strategy that was often used in the past is no longer useful, and they can only slowly improve their strength.

I led 11 troops to the front line naturally. First of all, our troops can always stay in the safe zone. Even if the enemy runs fast and finally breaks through the beating zone, these 11 troops will be the first to be attacked.

As an army, ordinary troops cannot break through the defense at all, and the losses will be much less. Because the players only wait and see from the rear, our army is unlikely to encounter concentrated fire projectiles. This advantage is not in vain. Since there are relatively few opportunities to capture the enemy alive, then

We need to fight more ordinary troops to gain more military merit.

The normal success rate of projectiles should be 1%, plus the hit rate and dodge rate. If the strength is equal, the success rate of projectiles should be 0.5%. If the impact of the number of attacks required to defeat an enemy is also added, the impact on the enemy will be

The damage should be one in ten thousand. Also

That is to say, for every attack, the personal strength of a player in our army's commander's unit should be around the same level. However, this is just an ordinary private strength. If the strength of the 11 armies under my command is replaced, it can reach

A complete 1% projectile success rate. That is, every

One round can capture 11 troops. But although the success rate is a hundred times higher, the number of people is not much, and it is only a fraction of the overall damage. However, with the strength of a division under my command, each round brings me military achievements.

It's as high as about 8,000, and I can be killed on the spot

The military rank is upgraded to that of a general. The success rate of projectiles is also affected by the tactics used by the opponent. The German army focuses on evasion and concealment tactics, which can also reduce the success rate of our army's projectiles by half. Therefore, it takes two rounds to

achieve the results mentioned above.

Each predetermined line of defense can basically launch 50 rounds of projectile attacks. These 50 rounds can bring 25 results to our army, which means wiping out 6.25 of the opponent's troops. Next, we need to

Send an army of quasi-player troops to block the enemy in front, giving our army at least 300 more rounds of attack time, allowing our army to eliminate eight Cao Cao at each line of defense.

Only in this way can we finally achieve the strategic goal of wiping out 80% of the enemy's combat strength. It can be said that the success or failure of the war depends entirely on whether the player's strength can successfully buy time for our army. Fortunately, in this case,

The opponent will usually choose to charge, and it is unlikely to use projectiles. Because of this, prospective players can rely on strategic depth to slow down the opponent's progress as much as possible.

The configuration of the quasi-player's troops is basically the same as the player's troops. In other words, the quasi-player's subordinates also have different levels of strength. Therefore, when dispatching troops, our army will generally send relatively ordinary troops as cannon fodder. The quasi-player himself

The more powerful and famous military generals and other private troops with higher general status will stay behind to advance and retreat with the army. The quasi-player troops of an army will be arranged in five hundred rows, with each row having a Biao strength.

.Staggered platoons of troops in each station

The formation consists of numerous inverted plow-shaped gaps, with sharp thorns at the top. This formation is the most troublesome for the charging party. Because whether it is spikes or gaps, the opponent does not dare to act rashly. Once you rush into the gap blindly,

Just drill it yourself

Entering the pocket, you let the opponent surround you in vain. If you don't rush into the gap, you must first pull out the spikes one by one. After pulling out the spikes, two other spikes will come up from behind, and you will continue to kill them.

Only in the tenth row will you see another spike.

This kind of rearrangement of the troops of a station into a five-row formation, because of the deterrence of the formation itself, can turn the original square formation into a five-row formation, and the defense of each row

The effect is not much worse than that of the phalanx. Invisibly, it increases the depth of our army's defense with the minimum force, and the role of each line of defense is also

It has been brought into full play. But the formation is dead, and the people are alive. Although the Germanic NPCs are not strong in tactical ability, they also know how to adapt to changes. Especially this kind of close combat is an opportunity for the Germanic NPCs to show their full potential. Although they cannot go deep into the pockets

, but other Germanic forces can play a side kick on the edge of the pocket to support their own side attacking from the front.

troop strength. As a result, the spikes in front are often besieged by more than three enemy troops, and die faster. But this is only the beginning, because behind the strength of this army, there are

A large army with a commanding general. Our army will still launch indiscriminate projectiles at the enemy. But the current indiscriminate projectiles are different from before.

Previously, we could shoot wherever it was convenient according to needs, but now it is mainly concentrated in the area where the two sides are fighting. Basically, the troops of a certain station determine a fixed coordinate for ejection. Often, one round of ejection will target the charging enemy in front.

A large section of more than one road was cut off, leaving only a sparse enemy force who continued to attack there.

Those sparse enemy troops have not been attacked by our army. Because of this small force, it is enough for an army in the front to fire directly. Next, the army will change the target, move the attack coordinates, and continue to attack the enemy behind.

The army launches an attack. This artificially creates a vacuum zone in front of the opponent's formation. This also forces the opponent to distribute their troops more sparsely in order to reduce the number of troops.

Our projectile deterrence is reduced. But as a result, after these frontline troops rush to the front, the frontline threat to our army becomes smaller. When the other side once again accumulates enough troops on the front lines of both sides, our army's

A new round of fixed-point concentrated fire projectiles has arrived again, cutting off a whole block of enemy troops more than one way away. If it weren't for the constant losses of our troops in the front, I'm afraid the German NPCs would have basically lost their fighting spirit.

However, the enemy's frontline troops are not just ordinary soldiers. They are also led by level 9 high-end troops above the school captain level. Our army's fixed-point concentrated fire projectiles are not a big threat to these high-end generals. After these high-end troops arrive at the front line, they often

right

The strength of our army's quasi-player troops is one by one, and they will never fail. So I have to let our army use Cao Shuai's headquarters as a unit to launch concentrated fire projectiles at the positions of the enemy's high-end NPC generals to kill these high-end generals.

in this process

often let the opponent's follow-up troops attack the front line again. Later, I decided not to use the entire army to deal with these high-end generals, but only used the level 10 troops of the 11 armies under my command to launch concentrated fire projectiles. Anyway, I could reach the front line.

Close combat

The enemy troops are basically all high-end generals, and they can just focus fire and projectile. Using the strength of these 11 armies to carry out concentrated fire and projectile is basically a target. There is not much difference in strength between the two sides, and everyone can break through the defense.

, the efficiency has improved a lot.

But the good fighting characteristics of the German NPCs also showed up at this time. The tactics I often used to avoid focused fire projectiles in this kind of war seemed to be used very skillfully by these German generals. As soon as they saw a large number of arrows flying over,

These German generals always have innate premonitions and quickly hide aside. This makes our army's lethality against these German generals much weakened. Of course

, the effect of concentrated fire projectiles is still there, that is, these German generals have to temporarily stop attacking our army's front line. At the same time, these German generals do not dare to go deep into the hinterland of our army's front line defense zone. Because in that case, once they are trapped,

There would be no chance to dodge the arrows thrown by concentrated fire. Therefore, it still slowed down the attack speed of the German army against our troops on the front line.

Whenever I find that the enemy generals on the front line are densely packed, I will timely order the entire army to focus fire on these German generals. The dense enemy formation limits the enemy's dodge space, and these enemy generals are often attacked by the army.

It was done. Then it returned to a new starting point, requiring the German army to reopen the situation.

Generally speaking, under this kind of tactical wrestling between the two sides, our army can maintain the attack for just 400 rounds before the entire front line of defense completely collapses. And during these 400 rounds of attack, due to frequent tactical changes, the attack

The effect is often exactly the same as that of 300 rounds of attacks. The strategic goal is still achieved. And the German army finally breaks through.

They were encouraged by the fact that they had broken the defense line in front of our army. Because the losses were less than 1%, these Germanic armies did not take it seriously and continued to attack the next line of defense of our army. So the tug-of-war between the two sides was repeated. First, the front line of our army was

After fighting and moving, the main force fired 50 rounds, and the enemy army came into contact with our army on the second line of defense, and then the effect was equivalent to 300 rounds of fire.

After the offensive and defensive battles of each line of defense, the total number of enemies killed by the entire army can reach eight Cao Shuai's troops, and the personal strength of one of my divisions will reach the combat merit of three armies. At the same time, more importantly, because of these private troops

With a large number of troops, he can defeat the opponent's high-end generals and gain two more military exploits, which also leads to the first line of defense.

After offline, I already have the basic military rank of General Commander. Coupled with the rewards of [One Man Kill], [Ten Man Kill] and [Hundred Man Kill], the military rank has reached You Commander. After five lines of defense, Ya Shuai. 25.

The line of defense, the commander. The 100 lines of defense, the commander. After the war, he became the commander-in-chief of our army. It was already a certainty.

After 100 lines of defense, the players and quasi-player forces no longer had a line of defense. The army retreated behind the last line of defense set up by the NPC. The effect of the battle was better than I had expected. Our army lost a quasi-player soldier from Cao Shuai's department.

After the strength, we achieved an impressive record of annihilating 85% of the enemy. In the end, the enemy defeated our army, leaving only 1.5 General Staff, which was only 1.5 times that of our army. With this small number of troops, we were able to break the defense of our NPCs.

, is no longer possible.

At this time, the German army finally spent a lot of money. The top military commander led the high-end generals to charge forward in person, directly approaching our army's NPC position. When we met on a narrow road, the German commander was ready to be the brave man and lead our army's front.

It was smashed to pieces in one fell swoop. Of course, I was not polite and directly ordered the entire army to launch ejections at the German coach. As a boss with a health bar of more than 1 million, he was still hit by the ejections of the army with one hundred thousandth.

rate, and was directly beaten to the end. Unfortunately, our army was attacking in a group. Even the one who made the last stab only had 10 military merits, and the others only had 0.09 military merits. Because my military merits were doubled, I got 0.18

points. At the same time, I attacked with a division's private troops at the same time. The total of these private troops, together with the military merits I received, exceeded 9,000 points. But this military merit is only a fraction compared to my previous military merits.

After getting the commander, continue to get other high-end generals. From high to low, get them one by one. Coupled with the NPC's own attacks, the effect of concentrated fire projectiles is very good, and the opponent's high-end troops continue to fall. And starting from the opponent's commander-in-chief

, are no longer bosses, and the health bar is only tens of thousands. I have divided the forces of all players and quasi-players into 10 parts, and find each part accurately.

A target launches an attack, and every time it comes down, there are 10 high-end enemy troops. By the time the enemy troops rush in front, all 500 high-end generals have been taken care of by our army. At the same time, I once again placed a quasi-player force from Cao Shuai's department to the NPC

In the front, help the NPC block the sword. My goal is very clear, which is to consume the opponent's high-end generals as much as possible. By then, our army will have a comprehensive advantage.

Although it is only the last line of defense, the total force I invested in this line of defense is the same as the previous 100 lines of defense. It is still the same formation, making the opponent exhausted. As the opponent's high-end generals continue to die, the entire German army has also been lost.

Unified command. In view of the vulnerability of our quasi-player forces, absolutely

Most of the German generals wanted to continue the attack, and a few wanted to retreat, but they couldn't find anyone to talk to, so they could only keep their ideas in their stomachs. As a result, I no longer had the idea of ​​gathering together and annihilating the enemy's high-end generals. Now I

I plan to directly destroy the opponent's ordinary troops and recruit the remaining high-end generals below the commander-in-chief of the opponent.

After ten rounds of indiscriminate projectiles, the enemy's ordinary troops no longer existed, leaving only the high-end generals from You Shuai to Xiao Lieutenant who were rushing forward, plus a sparse number of commanders, ministers, commanders, etc. In order to ensure my

The coach was able to sit tight. This time I took one of my own divisions of private troops to surround the remaining enemy armies. The troops of other players also surrounded the perimeter.

Needless to say, what follows is, of course, persuading surrender. In fact, I received the rewards of [One Kill], [Ten Kill], and [Hundred Kill] by myself. My military rank is already high enough, and no other players can threaten me.

.So regarding military ranks, persuading surrender has no practical significance. But the strength of these German generals, especially the experience they bring to me, is what I value most. There are almost a battalion of German generals, all of whom are famous generals. Among them

Two captains

The above-mentioned famous generals are all at level 9. This means that once they are surrendered, they do not need to be raised to level 10. In the future, they can just rely on each war to increase their level. In terms of experience, once they are surrendered,

success,

The experience these generals can give me is even more abundant. Among them, one You marshal is 12 million experience; two Cao marshals are 8 million experience; 10 Jian marshals are also 12 million experience; 40 marshals are 16 million experience;


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