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1572

Unlike me who fought in Tianzhu, the players in Danzhou had the opportunity to remain anonymous, so all kinds of signs on their territory were very conspicuous, directly betraying their character names. And the troops sent by our army to persuade them to surrender and to spy on them,

It is easy to bring back their news. Players in a county are distributed in 10 towns, 100 villages, 900 big collars, 9,000 collars, and 90,000 collars.

There are 900,000 independent small collars, and the total number of players is around one million. Considering that the Haogu Alliance currently accounts for 10% of the players in the world, there are 100,000 players in the Haogu Alliance. This has not been counted.

Australia Roar. If Australia Roar is included, there should be 200,000. Among the players occupying 10% of the territory, the Haogu Alliance plus Australia Roar has also reached 20,000. Danzhou currently seems

There are no particularly powerful players, at least in this county. So everyone's strength is relatively average, and everyone is attached to NPC forces. Most of the time they fight against NPCs, and players rarely kill each other. After all, Danzhou's

[Seal Throat When Seeing Blood] is very powerful. If there are no detoxification measures, no matter who you are, you will be instantly killed. Therefore, whether natives or players in Danzhou, generally

It is rare to start a war, because in a war, one thousand people will be killed and one will suffer eight hundred losses. This is a sure thing, and no one will do anything for both sides to kill each other. This is also one of the reasons for the slow development of players in Danzhou.

But the fact that there are few wars does not mean that there will be no wars. The various forces are only relatively balanced. Once the opportunity is right and the opponent can be defeated, everyone will kill them at all costs.

When players develop in such an environment, it is very easy to understand if they slow down at the beginning. This is a surreal plot, and there is no chance to do it over again. The old way of war, where the war often died and then started again, is not possible here.

It is no longer applicable. All players must first save their own lives before they can develop. Therefore, the opportunities for players to improve are also limited.

It is far less than other places. Players’ territories are all created by fighting, especially in this plot. In this case, how can players distinguish each other, even if they are in hostile camps?

They are all watching each other, and would rather not win than protect each other, so that in future wars everyone can reciprocate and no one will die too quickly.

So when it comes to persuading the player lords to surrender, I not only have confidence in the 20,000 of my own people, but also in most of the other 80,000 players. I don’t plan to fight these players, I will just send an envoy there.

Aborigines, I will not give them an explanation. This will

Exposing my trump card. But for the players, I must confess that the strength of the two General Staff Departments is definitely enough to impress these players. After all, the current military strength of the entire county is only two General Staff Departments. That is to say, all the troops must be

Add npc and player to follow me

The strength of the troops to compete. In addition, after acquiring my first batch of Danzhou base areas, I have equipped both of my two general headquarters troops with [See Blood to Seal the Throat], which adds to my weight.

Everyone can kill with one arrow. What matters now is attributes. Who can

The higher the attributes, especially the faster the movement speed and attack speed, whoever has the upper hand will have the upper hand. Besides, players are indeed living a hard life in this area. If there is no pie in the sky, the situation cannot be opened. And now I

It's their pie, it's up to them whether they eat it or not.

The result of persuading people to surrender was unexpectedly good. The rate of persuading players who were not our own to surrender was originally equivalent to 0% in other places, but here it was as high as 100%. After this round of persuading people to surrender, I have controlled 23.5% of the people in this county.

The territory is occupied, it will be taken over soon

Nearly a quarter of the way. And then, it was time to show off my muscles. I led the army to defeat them everywhere, surrounded key areas first, and persuaded them to surrender on the battlefield. These civilian forces saw that I was aggressive, and we were not sworn in.

hatred, the conditions proposed are too high

If I had to go, of course the only option was to surrender. So the territory of this county was divided smaller and smaller by me, and in the end all the remaining territory was surrounded by me. And naturally the remaining territory could no longer be

If you can't hold on, you have to be taken in by me. This

Before the end of the game day, all the territory of the entire county was obtained, and the county seat was officially in my hands. For the players who daily persuaded them to surrender, I upgraded them to one level, and other NPC lords were upgraded as appropriate. In short, those who were persuaded to surrender this time

Earned it.


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