[Surreal Pursuing War Plot]. The first battle of this game day falls in the [American War Zone] as usual. Player encounters are still in the mode of fighting against each other, but since everyone is in a naval battle and they all have magic crystal gunships, they have directly
There are relatively few surrender war modes. This kind of war, including me, depends on luck. Whoever gets the shot first may sink.
However, in comparison, I still have a slight advantage. First of all, I have the privilege of [Enhance Attributes], which increases my overall strength by 10%. I also have two privileges: [Eat General] and [Eat Level].
Lord, I added [Skill Combo] to this. That is to say, I had a general level 2 level from the beginning. Coupled with the [Level 1 Jump] privilege, my strength reached level 1.
Level 4. A general, according to the system
According to the traditional practice, when added to the physical constitution, it means that I have double defense, double blood bar and double blood return. Level 3 is equivalent to 6 times the full attributes of level 1, plus equipment, it is 7 times, plus
Enhanced attributes by 10%, Zhang A's bonus by 10%, Zhang A's agility-related attributes by 20%, and constitution-related attributes doubled. The final bonus is 7.92 times all attributes, 9.5 times agility-related attributes, and 15.84 times constitution-related attributes.
times.
Conventionally, players can only use battleships to fight in naval battles. In order to make the war more intense in this type of player encounter, the system stipulates that only [miniature boats] can be used to fight. This is a kind of battleship specially provided for player encounters.
Magic crystal gunboats do not need to be purchased. They are directly issued to each player by the system. This miniature boat has a carrying capacity of one team and can drive ink for the entire team during combat.
The attack power of the mirror cannon is the total attack power of the entire team, and other attributes are also calculated based on the total strength of the entire team. So generally speaking, each micro boat has six times the combat power. But my micro
After adding me to the boat, all attributes were increased to nearly 14 times, agility-related attributes were 15.5 times, and physique-related attributes were nearly 21 times. This means that my boat has nearly 14 times more attributes than other boats.
Three times the full attributes, more than three times the agility-related attributes, and more than four times the constitution-related attributes. The most important thing is the constitution-related attributes. If it is on land, if it is more than four times the opponent's defense, the opponent cannot break the defense. Even if it is more than four times the opponent's defense.
In naval battles, only 1% of the health bar is deducted, which is equivalent to not breaking the defense. At the same time, three times the agility-related attributes mean that the opponent attacks my tiny boat.
The hit probability is less than 25%, while our hit probability reaches 75%. In terms of movement speed, it is also three times higher than the opponent. In addition, there are more than four times the blood return and more than four times the health bar.
The bar is meaningless in this case, since it is a proportional deduction anyway. The blood recovery is of greater significance. As long as you only receive one attack within four seconds, it is basically equivalent to no damage.
So even though it was a relatively accidental naval battle, my advantage was very obvious. Both sides had 500 micro-boats, and in order to have zero losses, I decided to rush up first in my own boat. My reliance was to get close to the opponent.
Three times the movement speed. At this movement speed, the enemy hits
The chance is much smaller. But before rushing forward, I decided to take a look at my attributes first, and then act after final determination. It didn't matter after this look, I realized that I almost made a big mistake. It turned out that in terms of movement speed
, my own movement speed is less than twice that of any individual soldier of the opponent. So in the end
The movement speed of my small boat is only 0.85 higher than that of the opponent, while the total movement speed of other micro boats is 6.3, which means that my movement speed advantage is only 13%. If it is three times the movement speed, I will not suffer any loss no matter how I fight.
.But if it is changed to 1.13 times, this advantage is too small. This
The requirements for operation are very high. Fortunately, I re-read the attributes before taking final action. Otherwise, I would definitely be in trouble if I was taken out of the plot. Similarly, the advantage in attack speed is also minimal. But now
In this situation, if I want to break into the enemy formation alone, attack speed is of little significance.
As usual, Bailong came out to challenge me. For this new combat mode, Bailong had very high expectations. But after I went out alone, Bailong was very surprised. Even though all the micro boats were aimed at me and opened fire,
I'm always at the moment when the enemy opens fire
Suddenly speeding up, all the enemy's attacks failed. Then I spotted an opening and fired a shot from my side. With just one shot, I knocked out most of the opponent's health bar. Immediately after dodging an enemy attack,
I fired another shot and destroyed the tiny boat.
Next, I didn't want to fight and fled back quickly. Because I responded well, the enemy almost didn't attack me in this battle. After all, Bailong relies too much on concentrated fire, and concentrated fire requires very high accuracy.
This also reduces my evasion requirements. I only need one operation to avoid all attacks.
It was during this sortie that I also figured out where Bailong's own ship was. After all, to command such a large-scale battle, the flagship must always play a role. As soon as I saw the semaphore on the miniature boat, I was completely