But even though it is waiting for help, the system is still considerate. In this kind of plot, the concept of [NPC leader] appears. It is similar to the existence of player leader. NPC leader is initially larger than player leader, with a total of five times the force
, that is, the plot
The size of the NPC forces that initially attack the player. The difference from the system forces used to improve the player's strength at the beginning is as follows: [1] The forces led by these NPCs have territories. As long as the NPCs on these territories take the initiative to attack you
,them
The player's strength will not be calculated according to the defender, and will only be improved normally. As long as the player is strong enough, he can easily defeat him and win his territory. But if the player is not strong enough, there is no way. [2
】These NPC leaders are adjacent to the player's territory. In this case, there is more than one NPC leader in the territory adjacent to the player. Therefore, the player may be attacked by NPCs from several directions at the same time. Of course, fighting NPCs is not allowed.
An NPC that will lead to the plot
After all your troops are destroyed, they will retreat. And you have no chance to retaliate because the last war has ended. The system will spawn new troops for you to allow you to continue the next war. In order to prevent players from
It fell into the hands of NPCs from the beginning. After the war, 90% of the full-strength troops were restored, and only 10% were newly refreshed. But this is only the situation when the player defends the NPC. If the player takes the initiative to attack the NPC, or fights with the player, then
Renewal of military strength after the war
It will be relatively slow and will grow according to the natural growth of the players' residents. [3] Every time an NPC's territory is captured, the system will refresh another NPC's territory adjacent to yours, and then you can wait for this NPC to attack you again.
[4] If you capture 10 NPC territories in a row, the system will assume that you have the strength to manage an independent territory, and the entire independent territory will belong to you. The war will be transferred to a small territory war in advance. NPCs in other independent territories can also take the initiative
Coming to beat you.
After understanding this rule, you will understand how happy it is to be attacked. If you take the initiative to hit someone, it will be difficult to reach the sky. But waiting for others to hit you will be much easier. If the NPCs around a player are very
Keep to yourself, this player is destined to cry down the Great Wall. Of course, the system will not do this, and it will make it impossible for others to play.
According to the system settings, the npc collar will be refreshed every 15 minutes. Five neighbors will be refreshed each time. In other words, if you are lucky, you can enter the small collar era in half an hour. And the five npcs who attacked me
Leader, it seems that the five NPC lords also covet my player leader. The system provides a variety of combat modes. These combat modes are as follows: [1] 1v1 duel. The lord and the leader
The main duel, whoever wins gets the territory. [2] 3v3 duel. In addition to the lord, there are two people duel, whoever wins gets the territory. [3] 11v11 duel. The first 10 people from both sides compete in the duel.
,
Whoever wins more gets the territory. If there is a tie, then the lords challenge each other. [4] Hard fight. [5] 1vn duel. The player challenges n lords at the same time. If he wins, the territory of the n lords will all belong to the player.
.
Among them, hard fighting is the most time-consuming, but it is also the most reliable. Others require me to fight in person, which depends on my strength. First, I weighed my strength. Because I have the privilege of eating attributes, so
From the beginning, except for the first battle, I added skill combos to the general
After improving by nine generals in three battles, the privileges of the generals were upgraded to level 2. It took another four battles to upgrade the generals to the tooth-general level. By this time, the level had already been raised to level 20.
That is, after eight battles, my strength increased to level 20, the strongest tooth general.
Since there are no tasks to complete in the Territory War plot, players are free to choose their profession. Once they reach a level, they do not need to change professions, and they automatically have the skills of that profession. After weighing the balance, I chose the profession [Necromancer]. This profession
The biggest feature of it is that it can summon the undead to fight. The purpose of choosing this profession is to aim at the future single combat. Just imagine, when you are singled out, you can have a large number of undead as helpers, which is a powerful help. But the weakness of the necromancer
, is blood
The bar is too low, and the bonus to the health bar is too little. It is the profession with the lowest health bar bonus among all professions. But in the underworld, an environment where there is no danger to defend, the system still provides the Necromancer with a powerful skill. Then
It’s [Infinite Flashing]. Just die
As long as the spiritual mage rushes too far forward and is not noticed by the opponent's archers, he does not have to worry about survival. Even if he is noticed by the archers, he can flash instantly to avoid the attack. Although the distance of the flash is not too far,