Based on my experience in the Raging Whip script, I understand that I am not afraid of having too many units at the beginning, but I am afraid of having too few units. Because I have an innate advantage, the earlier the units are established, the greater the help will be in the later stage. So now I have established 27 units as soon as I get started.
Including an undead cavalry unit, an undead assassin unit, a necromancer unit, and four undead bows
The arms of the hand, the arms of 20 undead warriors. The undead cavalry was named [Soul Refining], the undead assassin was named [Soul Kill], the undead mage was named [Spirit Dance], and the undead archer was named [Seven Kills].
[Six kills] [Five kills] [Four kills], the undead warriors are named [Soul War], [Spirit War] plus eighteen types of weapons.
The top-quality weapons acquired can basically be equipped by various professions, and the proportions are similar to the strength of such professions. Undead warriors can equip an army, undead archers can only equip one division, necromancers can only equip a battalion, and undead assassins can equip a unit.
The Undead Knight has only one Biao. The three arms of [Soul Refining], [Soul Killing] and [Spirit Dance] directly include all these troops.
The top-quality equipment of the undead archer is included in the [Seven Kills] unit. The top-quality equipment of the undead warrior directly equips the [soul war] unit. Basically, the difference between spiritual warfare and soul warfare is that their own strength is slightly different.
In addition to the gap, the gap in equipment is another aspect. Therefore, the gap between soul warfare and spiritual warfare was not big at first, but this time the gap has widened.
In this kind of plot, in addition to the bonus of the unit itself, the unit can also increase the relative attribute bonus of the entire unit. The improvement rate is to increase the current relative attribute by 1% every game day, including all bonuses including equipment.
So this kind of improvement is still very powerful. It’s just that for each profession’s arms, new arms can only be created after the original arms exceed one army. In this way, I
Therefore, there are no more arms that can be established for the time being. Starting from the next game day, all arms of each profession must be full before new arms can be created. That is to say, we must wait until the veteran arms have been recruited.
, new arms can be established. This undoubtedly makes the creation of new arms more difficult. This means that more troops must be obtained every game day in order to have more arms.
But the real significance of establishing arms earlier lies in the improvement of military quality. The earlier the arms are, the higher their quality will be in war. The coordination of military tactics and formations will also be more effective. So no matter what, arms can be established
It's a good thing to get it earlier. My plan is to wait until I gain troops in the next war, then continue to build new troops, and strive to get more troops on the first game day.
Of course, the military type is not of great significance at present. Because the current troop color is yellow, the grade is gradeless, and the level is level 1. Regardless of the troop quality, grade or level, they can only be obtained in war.
It can be improved randomly, and it should only be improved after reaching a certain death rate and enemy kill rate. Both of them are indispensable. At present, this is not enough
time. What I need now is more arms, so that I can obtain more powerful arms in the future, instead of having powerful arms from the beginning. With my current strength, it is enough. Besides, with the current strength of our army
In terms of strength, it is already very unrealistic to achieve the target of death rate. Because most of my troops are already weak and unkillable.
In any case, the five powerful forces in my hands have been assembled. Even if I encounter the enemies in the next five villages head-on, I will definitely have the upper hand. Of course, my next battle will still rely on one-on-one combat.
This business without capital will be done in vain. (In addition, the previous calculation is wrong. It is refreshed every 15 minutes, so the first hour
It is right to end and enter the small collar era, but at the end of the second hour, we have already entered the middle collar and big collar eras. So when the village era begins, only two and a half hours have passed before the end of this game day.
It’s still early. If everything goes well, it’s not impossible to defeat the entire Ghost General War Zone on this game day. Haha.)