The reason why I did not capture alive from the beginning was not because our army did not have the ability to capture alive in the field. The most critical factor was that I did not want the other party to know my details. It is always beneficial to take it easy. But in this way,
In the end, our army gained a lot. Because the remaining enemy troops are all one in a hundred. Just like our army, they also have the same strength as our army. Although there is a difference in level between our army and our army, it will be beneficial to our army after surrendering in the future.
A lot. Another advantage is that
Yes, about 2 billion players were also captured alive by me inexplicably. Because the players from various countries who attacked me this time were basically all here. However, as usual, the players were mixed among NPCs by the system and could not communicate with each other. The system gave me two options,
Surrender or kill. Of course it is to surrender. Players do not have a problem with the surrender rate. In order not to be killed, they basically surrender with one move. After all, they have no moral or interest considerations with the NPC master. If they do not surrender, they will be idiots.
What happened next made me regret it to the extreme. With the surrender of these players, not only did all their player leaders also surrender, but all the prisoners captured alive by our army also surrendered with them. In this case, it was not as good as before
I captured all the troops of a large commander alive. But whether I could capture these players alive in an open field was actually a question, so I didn't regret it too much.
After the players surrender, the system stipulates that they cannot change their camp within three game days. At the same time, in addition to the captives who surrender all belong to me, the player leaders of all these players, plus the residents and troops of the player leaders, will have 10
% will always belong to me. And the residents led by these players will all be set to 80% loyalty.
, recognition and intimacy. At the same time, within three game days, I can also mobilize the troops of these players at will. As long as these troops can be mobilized to my territory, half of the troops will belong to me. The remaining half will be mine.
The troops will also stay on my territory. If they cannot escape by then, they will become prisoners of our army.
So not only the troops of the Youkuang tribe here, but also the troops of the third-level headquarters that attacked our army in other directions were all returned to me at once. Once the troops of this third-level headquarters were surrendered, the remaining players
The troops in all directions have all become a small number of troops, which is simply not enough to compete with these troops.
In terms of player collars, although I have gained a lot, these player collars are surrounded by other independent player collars. In this case, it is really unclear whether these harvested player collars will still be mine.
It's a problem. So the harvest received by the players is basically no harvest. Good
I still have three game days in my development period. Within three game days, I can definitely get enough benefits from these players. After three game days, I can definitely leave an empty shell for other players.
Just let them take over. Anyway, these players are all distributed among the surrounding players.
Within the distance of a county, a player territory can be completely emptied in three hours. However, I will completely retain those projects that are used to support people's livelihood and will never move them. Because the only move in the player territory is
The ones that won’t move are the residents and the militia. If I move too many, it will reduce the player’s income.
According to this indicator, when the time comes, the residents and militiamen will surrender without anyone having to fight. My greater hope is that these residents and militiamen will fight to the death. Anyway, I will have 10% of my troops resurrected after the war. At that time, even if
It is 10% of the residents and militia, which is enough to increase the strength of our rear.
In addition, I also need to achieve a strategic goal, which is to force the surrounding players to sign a gentleman's agreement within three game days. As long as this strategic goal is achieved, then 10% of my players in these places will be completely safe, and