The most critical point of fighting in the Caribbean theater is to completely disrupt the opponent's intelligence. The power of the Pirates of the Caribbean is deeply rooted in this theater. Once their intelligence system is put into operation, it will inevitably pose a huge threat to our army. Fortunately, the Pirates of the Caribbean are here
The intelligence system at sea is no longer a secret to the Amazon Navy, which possesses dolphin intelligence. Soon I figured out how Pirates of the Caribbean transmits information.
First of all, Pirates of the Caribbean will only conduct joint operations during large-scale piracy activities. For example, sending troops to the Atlantis war zone, Mayan war zone, and Inca war zone, or expedition to the Amazon war zone. At other times, Pirates of the Caribbean as a whole is a mess.
Therefore, the intelligence systems of each pirate force are also independent. However, there will also be regular interconnections between such independent intelligence systems. This regular interconnection is related to the marching speed. That is, between the two pirate forces
The marching speed of how much time passes between
, the contact time is how long. Of course, the pirate forces are at least at the village level, and there is also a time delay on the sea surface itself, so as long as the two contact ships are eliminated at the same time within ten minutes, the interconnection between the pirate forces
It is cut off. If it exceeds ten minutes, other pirate forces may activate the emergency mechanism because they cannot contact this pirate force. Therefore, our army is actually racing against time and must plan its attack to allow the pirates to
Intelligence connections between forces cannot identify the problem.
For this reason, I specially dispatched a large army to eliminate pirate intelligence. After detailed intelligence analysis, I already know the distribution of these intelligence ships on the sea. What needs to be eliminated each time is not one or two intelligence ships, but
The intelligence of the entire pirate force. Because the intelligence of each pirate force is completely seamlessly connected. When an intelligence ship is attacked, all intelligence ships will get the information, and the entire pirate force will also get the information. Only the intelligence of the entire pirate force can be collected at the same time.
Only by destroying all ships and pirate ships can we ensure that the information will not be leaked.
After destroying these intelligence ships and pirate ships, I must rush to the next batch of pirate forces that have intelligence contacts with these pirates, and destroy them before they can contact other pirate forces. But there is one among them.
The problem of time difference. Generally, we have to launch the attack when the intelligence ship sent to contact other pirate forces has just returned. This way, we can leave the most time to arrange our army's next action.
Therefore, before the war started, intelligence analysis alone cost our army a lot of time. Fortunately, the speed of dolphins is faster than the march of the army. Regarding the opponent's intelligence distribution and the interconnection between intelligence ships, before the army arrives,
I already had the overall situation in mind. And the layout of each attack had been arranged before the army arrived, so I was able to follow the plan step by step and hit half of the Nan'an District and Daoqiao District without letting the other side notice it.
In fact, the previous calculation was wrong. Because attacking the Nan'an District and Daoqiao District does not require fighting against the army, the marching time only needs to be calculated by calculating the time to reach the border. In this way, plus the inevitable marching by sea
Delay, you can reach these two areas as soon as this game day starts. So the entire game
You can fight in these two areas every day. At the end of a game day, the war in these two areas is not about half of the pirates, but it is coming to an end. The number of pirates eliminated should be nine commanders, and after the persuasion rate of 37%
, you can get the strength of 3.3 partial commanders. Now my troop strength should be eight partial commanders.
And now that the war in these two districts is coming to an end, the army can actually move to other states without continuing to entangle in these two states. In the remaining time, only a small number of troops need to be left. In fact
I attacked the two armies in the South Bank District and the Island Bridge District. The main force had already moved towards Puerto Rico and the West Bank District. It took half a game day to march from the South Bank District to the West Bank District.
, the Puerto Rico District will start fighting on the next game day. The intelligence ships sent by each district to the South Coast District and Island Bridge District have also been eliminated by our army. According to the communication speed of the intelligence ships, by the time other districts receive the news, our army should have already
The fight has passed. At least when our army hits the Sea Area one game day later, even if the Sea Area discovers a problem, it will not have time to wait for reinforcements from the Cuba District, Bahamas District and Jamaica District.