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1864

Cao Yanshuang and Zhang Bi'an only obtained the skill book in the player encounter. The player encounters in each plot were carried out at the same time, so although their privileges have been upgraded to level 2, there is still a gap in terms of military strength, and their own strength has not yet improved, so They can't run too far forward in this battle.

My arrangement for this battle is that the system troops charge in front and the player troops follow behind, waiting for opportunities to attack each of the outstanding troops. Because they can compete with the opponent's system troops, they rush directly to the front. The other outstanding troops follow behind the system troops. The first echelon and then the troops of other players. The reason why my system troops dare to charge hard is because there are many people. Secondly, although the melee attack power of the Japanese pirates has doubled, the bonus of our troops has reached 57%. This is an overall increase in offense and defense. The two offset each other and our army's system strength still has a slight advantage. At the same time, all 13 of the opponent's top generals have been defeated. Although our army only has one top general, its staff is complete. Yashuai alone is five times more than the opponent's. Other high-end generals are also five times more. The double advantage is obvious. In addition, the fourteen powerful people are like me, and they can be used as top generals. The impact is even more extraordinary. At the same time, although the players and quasi-players behind them cannot go to the front line, they can shoot cold arrows from behind. This is also a boost.

In close combat, our army still follows the usual practice of placing officers on the front line. This can ensure the impact. The powerful ones can't be too far forward. After all, Japanese players will also focus their fire and throw "shoots". If they accidentally die, the gain will outweigh the losses. Now the talented generals will The cost is relatively low, and the full cost is only tens of thousands of health bars. Even my health bar is less than 50,000. In this plot, I don’t have a mount like the Snow Leopard King.

However, I don’t just start charging as soon as I get started. There are terrain conditions that can be used. There is no need to gather all the awesome people together. I have already made the allocation. I can group 99 people each time, while other awesome people can group 9 people. In comparison, other awesome people in our army can form a group. As many as 126 high-end generals have been formed. In addition, Cao Yanshuang and Zhang Bi'an's team has reached 162 people. Adding my 99 people, the number is 261 people. After getting all the high-end generals of our army to level 10, Japanese pirates There is no need to mess with the army. In fact, although the privileges of Cao Yanshuang and Zhang Bi'an have not been fully utilized, their level has reached level 8. It is not a problem to take out a few minions through projectiles.

Our army still has multiple lines of defense and still has a gradually retreating style of play. The purpose is to make full use of the terrain and try to increase the level of our army's system strength so that when the final decisive battle is held, our army will be stronger and more capable. Collapse the enemy quickly

Under this tactic, Japanese players are really a rare tonic. Without their player troops, we really don’t have such good leveling materials. In the end, when the Japanese pirate army rushed to our last line of defense, our army’s level 10 troops had already Reaching a road means that all the commanders of our army are already level 10 generals.

The private troops of Japanese players have also brought a lot of military achievements to our military players before. The strength of both sides is almost the same. Our army implements differential projectiles, which greatly improves the lethality of our army. In fact, except for the awesome ones, Apart from the players, only 500 million players from the Good Ancient Alliance can launch missiles on the front line, because this is already the maximum missile capacity of a deputy commander. The players of the opponent's two commanders have only a handful of troops in front of the final line of defense. Got it

At this time, I temporarily gave up the original war plan and instead used an army of NPC troops to block the front line. The level 10 troops in the middle reached a department, and they were all generals who participated in at least one general. It was no match for the opponent's high-end troops. It's not bad. In addition, other system forces of our army are not idle to launch differential projectiles with the player's forces, which causes heavy losses to the opponent's frontline forces. In fact, the opponent's frontline forces have been under the focus of our army from the beginning. The player's forces Generally, they are "projecting" the player's troops. The system's troops have been "projecting" these troops. Until now, the high-end generals of the Japanese pirates have also lost 7788. The remaining few shrimps and crabs are relatively complete, but they have already They are absolutely no match for our army.

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