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1888

The randomness of the attributes of the same summon after drawing the skill also makes the process of drawing the skill full of suspense. Generally speaking, the number of powerful summons will be less, and the number of weak summons will be more, but this is not always the case. Sometimes the summons with strong strength draw the full amount at the beginning, and the summons with weak strength draw less amount at the beginning. There is a difference between the two situations.

Drawing a skill with a large number of summons at the beginning means that the number will never increase in the future or even if it increases, it will be very small. A relatively small number of summons at the beginning means that as the skill level increases, the number will increase accordingly. This kind of quantity improvement is often more than a fixed amount of summons. The number in the future can be tens of millions of times more, and at least 10 times less. For example, the summons I drew this time are almost all of a relatively small number of 0. Of course, there are not only one song, but also many little white rabbits, and only one team of bees. This is still level 3. There is only one team of wolves at level 2, and only one wild boar and tiger at level 1. This indicates that the skills will be improved in the future. In the end, the number of these summons will become more and more. For example, when the little mouse reached level 2, there was a big little mouse and there was a wolf king at level 1. This means that the number of summons that these two skills can summon is about the same. It’s fixed and there will be no more growth.

But in any case, it is not a good thing to give me a lot of summoning skills in such a large-scale war. Other skills are far more practical. Basically, when players draw summoning skills in the surreal pursuit battle plot, they are all inferior. There are really not many opportunities to use the lottery, especially summons with fixed strength. However, in this plot, the system often draws out this skill for players. Of course, [Summon Riding] and [Summon Magic] are unexpected surprises. Maybe the system gave me a special reward

But I didn't expect to be able to draw all the good skills. I have two skills nearby, plus the skills I drew before, which is a good skill configuration. Now what I need to do is to continue to divide the troops to fight. I have a game commander. The war with the Xiangyong of the Ministry is much easier. I sent three Xiangyong from Cao Shuai's Department and two troops from Pi Shuai's Department to march towards Qingzhou, because after taking Qingzhou, it can become my territory and I can also get Xu Chu. , an outstanding man like Guan Hai, a top ten military general, a first-level historical military general, this is more valuable than anything else. The remaining troops are a Xiang Yong from Cao Shuai's tribe and a Xiang Yong from Pi Shuai's tribe. They march towards Yanzhou. There is only one Xiang Yong from Cao Shuai's tribe. And a force of commander-in-chief followed the large army and rushed directly to Yuzhou. In order to ensure the victory of Qingzhou, I transferred Zhang Baozai, Yan Baihu and Zhang Kai all the way to Qingzhou. Anyway, there are still a large number of outstanding people led by Sun Jian here. Worry about the general's problem

And this plot has come to an end on this game day [Super-realistic "chaotic" war plot] With the Huns around the Ma Teng camp and the stability of Yongzhou on the last game day, the Ma Teng camp already has a stable rear area, so originally I The strategy of depleting the players in the two camps of Han Sui and Xiqiang needs to be rethought. After all, there are still many of these players who will continue to stay in the Da Ma Teng camp. Now it is impossible to say whose troops will be depleted. If I go too far, those who originally planned to stay in Ma Teng's camp will probably be "forced" to run away. So on this game day, I decided to only deploy half of these troops to be cannon fodder, so as to leave some viable force for these players. After all, in this game In the big alliance, no matter which camp they go to, they are still comrades-in-arms, so the army just moved in on the borders of Zhang Lu camp, Liu Zhang camp, Cao Cao camp and Yuan Shao camp. After that, I made the border of Ma Teng camp more stable. Even half of the troops have been mobilized back. Next, Hefeng Xiaoyu will attack. The big alliance will show off their magical powers. Our army will also come leisurely.

Therefore, the main target of our army on this game day is the Western Region War Zone. Juyan Mountain is my base camp. This will never change. Therefore, Hanzhou and Luozhou must fall into my control, and Loulan must also be under my control. By the way, the entire Xianbei that has not been captured on the last game day needs to be captured, and then the Ma Teng camp can slowly develop and play slowly with the big alliance. The next main battle is still at sea.

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