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1894

() The fourth player encounter. In this battle, I have brought two battalions of combat strength. Except for the troop just provided by the Black Dragon and the troop of the Knights of the Round Table, which are only level 0, the other troops are all level 10 or above. Some of the troops are even at level 16. This time I encountered a Japanese player, so although I surrendered, I chose to go home immediately. Therefore, I can increase the number of troops in each battle to at least two places, and all the awesome people are here. In the first battle, all the enemies were used, and each had a small gain. So by the time the player encountered the battle, my troop strength reached 14, 11 of which were level 10 or above. My troop strength alone was enough to fight against the waves. The two parents-in-law competed with each other, while the players of our army captured by Poppy and the two parents-in-law chose to go home after three game days as usual, which made the two couples extremely depressed. At least they have to harvest a miscellaneous army every battle, which is better than not having this battle. The strength of both sides exceeds 1.25 troops&bsp; The opponent's player strength makes it even less likely to rush forward. At this stage, it is unwise to rush forward blindly. Everyone is just accumulating strength for the time being. In fact, in the player encounter, except Except for the battles in which the elites participated, the other players all drew and their losses were not big. Even if the retreated troops were lost in the system war, it was not bad. Moreover, unlike other plots, the lost troops in camp battles could be replenished after the war, which is equivalent to no loss.

So in the NPC battle, only the system troops of each side are left, plus the private troops of nearly two armies of our army. Of course, the protagonist of this battle is still the player system. It is obvious that the first game is to make the players happy. Of course, the premise is that the players If you have that strength, it will probably take the next game day when the growth of our elite troops cannot keep up with the growth rate of the system's troops and is surpassed by the system's troops. Only then will the system's troops return to an important position.

So as usual, this battle was a chorus of all the awesome players. All the Japanese pirates were captured alive. In order to show fairness, I decided to let each awesome player send a team of troops to capture alive. The returning players who could be dispatched by the awesome player's command also count, including these. Everyone, including the surrendered players, showed their special abilities and there was no point in saying that whoever caught them would get a fraction. The other troops were only responsible for surrounding and not capturing alive. In this way, I had a total of three troops invested in capturing alive. In the end, roughly every All of them were captured alive, but my number of prisoners reached three. I recruited three Japanese troops to surrender.

The next few battles were the time when everyone's military strength continued to grow. The fifth player battle &nbsbsp; Three more troops were added, and for the first time, they had a battalion of private troops, and the Japanese surrender troops also reached five teams.

The sixth player battle&nbbsp; added three more troops. The total strength reached 26. The Japanese pirates surrendered troops to six. The total strength reached 32 Japanese pirates surrendered to seven divisions. The total strength reached 38. The Japanese pirates surrendered their troops to eight soldiers

Six plus the Black Dragon and the Japanese player. Although these two guys went home quickly, the system still allowed me to bring in eight characters in total, so the troops I brought in also included the total troops of these eight characters. There are already 46 stations, which means that in the next game, I already have two divisions of level 10 troops that can be used. However, in the eighth battle, the system forces of both sides have reached a level. Although I can use all the talented people in our army. It is still possible to capture these system troops alive, but there is no doubt that the real challenge will come when the system troops of both sides increase to a strong commander in the next game.

And this war zone also came to an end in this game.

In the first battle of this game, both sides each had 50,000 players. However, the current player encounters are of little significance. Although each battle can provide several level 10 top generals, this speed obviously cannot keep up with the growth rate of the system's troops.

After easily winning the player encounter, the real highlight of the NPC battle also begins.


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