typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 315 Water Element Magic 1

There is no magic in the world. The elements have gathered too much. Once they explode, it becomes magic.

This is very appropriate for me to understand water magic in a million years. A million years have also allowed me to understand a setting of the game "Three Kingdoms" in the field of magic. That is, although the system has some

The inherent magic skills do not close the door to the player's original magic after the elements are accumulated. If the magic skills learned by the player are originally existing in the system, they can naturally add the learned magic skills to the skill list. If the player

The learned skill does not exist in the system skill list

, or even though it is similar to the system skill, it is not the same, then the system will let the player name his own magic and add it to his own skill list. This is the same understanding as when my master taught me martial arts.

And in the previous understanding

In the fire magic, the time was too hasty, and I could only comprehend the system skills. The air magic is not the type that can comprehend new skills, so I didn't find this problem before. But as I entered the vast water magic

World, this problem was discovered by me.

The water magic set by the system includes skills such as "water mist", "water vapor", "moistening", "waves", "flooding" and "heavy rain". "Water mist", as the name suggests, uses water elements to form mist, which acts as a barrier.

The role of vision, this kind of water magic, is often seen in previous screen games. It is considered a relatively ancient water magic.

Magic. "Water Vapor" is a kind of mixed magic. It requires the user of water magic to have at least a non-zero fire element synchronization rate and a fire element device capacity. I have this condition, so I can understand it.

The function is to use the high temperature of water vapor to form an offensive effect. The only difference is the synchronization rate of the fire element and the capacity of the device.

The higher it is, the faster it is cast. "Moisture" is a healing skill that can continuously and slowly remove negative effects and restore the status including the health bar and magic bar. "Ripple" requires the accumulation of water elements to a certain level.

Use ripples to attack enemies within the range of the water element. "Hongze" is a relatively powerful propelling type.

Attack skills use water elements to form floods, and use the flow of water elements to attack enemies. "Heavy Rain" is the most powerful of the water skills given by the system, a range of powerful attack skills. It synchronizes with the water element to increase the capacity of the device, etc.

Factors are closely related. The improvement of any factor can increase the attack power and attack range.

In addition to the system settings, in millions of years, I have learned more skills. The most basic ones are the "Water Drop Series", then the "Still Water Series", "Flowing Water Series", "Turbulent Water Series" and

"Tianshui Series".

The basic form of the "Water Drop Series" is "small water droplet". This skill reminds me of the "Water Droplet Penetrating Stone" taught me by Master. Master's "Water Droplet Penetrating Stone" is a mixed martial arts skill, and in the magic world, the most basic "Water Droplet Penetrating Stone"

"Small water droplets" can do many things. First of all, a small water droplet can achieve a moment of wakefulness. The physical properties of the water droplets themselves

Energy, coupled with the movement performance after element synchronization, what simple effects can be achieved in the real world can also be achieved in the magical world. The temperature stimulation of the water droplet itself, the potential energy stimulation of the movement of the water droplet, plus the moisturizing effect of the water droplet itself,

It can indeed have a refreshing effect in a moment, and can also help people get out of confusion.

Secondly, small water droplets after element synchronization no longer have a simple movement mode of dripping downward. In fact, in the real world, once encountering wind or other changes, water droplets will also change the direction of movement following external forces. And after

After the elements are synchronized, the movement of the water droplets can completely conform to the wishes of the magic user. It is like using magic to manifest a simple weapon, and this weapon is so small and soft, and only needs to be activated by the caster with his thoughts.

Able to attack enemies freely.

Thirdly, small water droplets require less magic power, are economical, practical, and easy to operate. They are indeed the most cost-effective attack method among water magic.

Finally, the small water droplets are not alone. As long as the caster needs it, any number of small water droplets can be manifested at the same time, combined in any way, and the attack of each small water droplet can be organized at will. The combined punch is very deadly.

Of course, the more small water droplets appear, the harder it is to control, and the magic power added to each small water droplet will also be dispersed.

The most basic form of the "Still Water Series" is the "Water Cube". The "Still Water Series" requires the absolute stillness of the water element. Contrary to other magic, the "Still Water Series" does not attack the enemy in motion, but reaches stillness in stillness.

The purpose. The "Water Cube" is composed of water elements, and its interior, like the exterior, must also achieve an absolute stillness. If the enemy is trapped in the "Water Cube", not only will the inner wall be solid,

There is also the unique flexibility of the water element. Using this kind of still water to trap enemies is really a very powerful way of fighting. And the function of this "water cube" is not just to trap enemies. For spellcasters,

It can also play another role for yourself and your comrades, that is, to protect yourself and your comrades in the Water Cube. Because the "Water Cube" is strong and flexible, not only from the inside, but also from the outside.

The "Water Cube", like the "Little Water Droplets", can also be numerous. Especially the continuous existence of the "Water Cube" does not require more magic power, it only needs to continuously manifest the "Water Cube", and

There is no need to maintain the current arrangement. But if different "water cubes" are arranged together in a discontinuous manner, it depends on the strength of the caster. Just like the "small water droplets", the magic power will be dispersed.

Continuous "water cubes" can form skills such as "quiet lake", "quiet pond", "quiet river", "quiet sea" and even "quiet water star". "Quiet lake" mainly pursues breadth, and "quiet pond" pursues depth.

"Tranquility River" pursues length, while "Tranquility Sea" pursues breadth, depth and length together.

By the time we reach "Still Water Planet", we have reached the point where a planet is completely covered with still water. Among them, "Sea of ​​Tranquility" already has very huge requirements for magic power. When we reach "Still Water Star", if it weren't for my current abnormal state of magic power,

There is no way to use such a powerful skill.

The scattered "Water Cubes" can be arranged in a certain formation, or they can be used as enlarged versions of "small water droplets" to attack the enemy. Of course, using a "Water Cube" to attack the enemy requires a certain amount of magic power to drive it. If "

"Water Cube" cannot move at high speed, so it is better not to use it for attack. It is stationary internally, and only relies on the potential energy of movement to achieve the attack effect. Without speed, everything is out of the question.

The most basic form of the "Flowing Water Series" is the "water line". The inside of the water line is flowing. Depending on the internal flow speed, different attack powers can be achieved. The "water line" is probably the strongest single attack of water magic.

Force. Because the "water line" directly uses force in one direction and relies on the physical momentum of water to attack the enemy. If the internal flow speed of the "water line" can reach an extreme height, the damage is bound to be very shocking.

By making the "water line" thicker, longer and wider, it can become a "water stick", "water column", "water wall", "water curtain", as well as "stream", "river", "big river", "tide", "undercurrent" and other forms.

.Although the flowing water series above the "brook" looks more powerful, in fact, first of all, it consumes more magic power. Secondly, because of its enlarged shape, the attack power applied to a single target is dispersed.

, in comparison, both the attack power of "water sticks" and "water columns" and the defensive power of "water walls" and "water curtains" are much more powerful than these ordinary geographical forms. Of course, they are formed by terrain

Skills such as "Waterfall", "Underground River", "Tube Surge" and "Whirlpool" still have powerful attack power. However, in terms of use, they are still not as useful as skills such as "Water Stick".

In addition to inheriting the function of "water line", "water stick" can also take on specific shapes such as "sword, gun, sword and halberd", and use martial arts to attack enemies. However, in comparison, the "water stick" formed by flowing water is

In this aspect, it is not as good as the "Water Cube" formed by still water.

Because the force of "Water Stick" is in one direction, in other directions, the power is not as strong as that of "Water Cube". Therefore, the most powerful embodied weapon of "Water Stick" is more limited to spears, spears, halberds and swords. More

Use stabbing weapons, and spears are more suitable.

The "water column" cannot be held in the hand, so it cannot add physical attack power. However, the cross-section of the water column is relatively thick, and coupled with the momentum of the flowing water, it can have a more powerful impact effect than rushing a car. Whether it is for a single body

The "water column" is a very good weapon for dueling or for attacking defensive facilities.

The "water wall" has a flowing outer wall and a moving core. The high-speed moving water element forms a unique solid defense. It is both strong and flexible. Coupled with the tension of movement, it can shine when used as a defensive facility.

The defensive power of "water curtain" does not lie in the defense itself, but in the attack range formed by the water curtain. Unlike the "water wall" that can repel people thousands of miles away, "water curtain" is a unique defense method that uses offense instead of defense. Attack

It’s not that you can’t pass through the “water curtain”, but you will pay a heavy price in the process of passing through.

In the "Flowing Water Series", I also embodied a "faucet" attack method. This attack method is very simple. First, I manifest a water pipe-shaped "water stick", and then cut a piece with the same surface as the "water stick"

A large-sized "Water Cube" is placed in front, "

The water flowing in the "Water Stick" is blocked and sprayed in the left and right directions with great force. You can also move the "Water Cube" to adjust the attack direction of the "Faucet". At the same time, you can also manifest the water cube in the shape of the "Water Cube" to let the "Water Cube"

"Faucet" attacks in multiple directions.


This chapter has been completed!
Previous Bookshelf directory Bookmark Next