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Chapter 319 Earth Element Magic 1

Millions of years have passed in exchange for a dazzling water world. At this time, all four types of attacks in the maze have been activated. Among them, the most common one is the water magic that I have just mastered.

I have to say that the system has done a very good job of absorbing players' discoveries. The water magic that I spent millions of years to finally come up with was accepted by the system directly. When those "Water Drop Series", "Still Water Series" and "Flowing Water Series"

""Turbulent Water Series", "Rainwater Series", "Dew Series", "Cloud Water Series" and "Fog Water Series" were all systematically tried on me one by one, and I finally understood what it means to suffer by one's own actions.

System skills are like this. Just because I am the inventor of this skill, this skill will not be so tender to me under the control of the system. On the contrary, in terms of power, most of the time it even exceeds me. Because in the elements

In terms of equipment capacity and magic value, the maze far surpasses me. Only the elements

After tens of millions of years of practice, I have reached the top of my synchronization rate and can be on an equal footing with the system. However, the element synchronization rate itself is only a basic ability to utilize elements. Compared with factors such as the capacity of the element device and the magic value of the element control power, it is far inferior.

It's far from the same. So now I'm in a hurry again.

Fortunately, when I entered the mental maze, I encountered the earth element. At that time, the capacity of my earth element device had been increased. Although I still don't know how to use the earth element to fight against the water element, after all, it is no longer

Started from scratch.

However, the mental labyrinth seems to have already calculated the capacity of my current earth element device and water element device, so the current water element attack is stronger from the beginning than the previous earth element, fire element and air element attack, plus the water element attack

It is the most powerful among the four series, so the pressure I am under now is no less than before.

A common feature of the eight series of water magic that I created is combined chanting. The so-called combined chanting means that no matter how complex the magic is, it starts with the most basic ones, and gradually converges from the basic form to the complex form.

During this process, no matter when the chanting is interrupted, what is interrupted is the basic point at this moment, but the magic in the basic form that has been completed will not disappear and can continue to be used for combat.

It wasn't until this moment that I realized that I had completed a revolution in Zeus's magic, that is, singing is no longer a magician's weakness. On the contrary, magic can be used flexibly like other attack methods. And now I am facing

Yes, it was the spiritual labyrinth that absorbed the fruits of my revolution after my magic revolution. I became the first big sandbag of this magic revolution.

With my eight series of new magics, Magic Maze now rarely uses the water attacks that come with the system, but more often throws in sets of these powerful skills I created. Since I am now very interested in earth magic

My mastery of it was almost zero. At first, I had to use the needle-to-wheat method, and also used the water magic I created to fight against it.

Thanks to this kind of confrontation, I made another important discovery. That is, when both myself and the opponent are using an element to fight at the same time, if my skills are powerful, it will be half the effort to increase the capacity of the element device.

* Times. Previously, because my skills were not powerful when using the same type of magic,

So there is no such experience. After the creation of eight series of water magic, any series of magic can already give full play to its water element attack power. In this case, the increase in the capacity of its own water element device has been directly

The water element attack of Chasing the Spirit Maze can bring me more benefits.

With such a significant growth, I certainly would not miss this opportunity. I happily used water magic to fight against the mental maze. This rapid increase in the capacity of the water elemental device allowed me to reach the level of It has reached a height that originally took twenty years to reach. However, compared with millions of years, this increase in device capacity is really a drop in the bucket.

I was about to spend millions or even hundreds of millions of years continuing to increase the capacity of the water element device, when someone interrupted me.

There is no doubt that the person who interrupted me was Sun Wukong. According to Sun Wukong, if I blindly indulge in water skills, it is equivalent to Rodin being obsessed with the perfect hand he carved, which is useless to the entire sculpture. So. Only then would Rodan wield a big ax and chop off that perfect hand. Similarly, his purpose was to train my ability in all aspects of magic. Now I don’t have much understanding of the earth element. Later, with the capacity of my water element device, With the enhancement, the judgment of the mental labyrinth will also strengthen the attack. By then, I am afraid that not only the magic of the earth element, but also the air element and the fire element will not be able to be truly mastered.

After being taught a lesson by Sun Wukong, I had to put away my eight series of proud skills and focus on mastering the earth element skills. Just like mastering other skills, this process began to progress slowly again. In a vague way, I was elusive. There is no trace of inspiration to deal with the surging water skills.

But in fact, I think the time is very short, and this problem is no longer a problem. That is, decades later, I have been able to successfully gather the earth elements and mastered several simple earth skills. This is different from the previous In order to understand the skills of the other three systems, it often takes hundreds or even millions of years, which is completely different.

It took me seven or eight thousand years to basically understand the entire earth series of skills. After that, I entered a new realm of creating earth skills on my own. This was inspired by the last time I played with water skills.

Finally, after 300,000 years, I have mastered the skills of the earth system. Compared with the water system, the time has been shortened a lot. This is because I have already achieved some achievements in the capacity of the earth system. Of course, in terms of time, there is no need to spend so much.

The earth skills provided by the system are "Earth Thorn", "Rock Thorn", "Petrification", "Stone Wall", "Stone Armor", "Fortress", "Rock", etc. "Earth Thorn" is to poke out earth spikes directly from the ground. "Rock" "Stone" is a reinforced "ground thorn", which is harder and faster than "ground thorn". "Petrification" is to turn people into stone in a short time, a very rogue (six rays) skill. "Stone" "Wall" is a powerful skill that shows the defense power of the earth system. It can defend facilities or block enemies. "Stone Armor" can defend specific individuals, just like real armor. The defense power changes with the magician. It rises with the improvement of strength. A "fortress" is a stone fortress that directly manifests itself in an open place. Of course, this kind of stone fortress that relies entirely on the earth element to manifest has a time limit on its existence and also relies on magic. The maintenance of the master's magic is different from that of a real fortress. "Stone" is the most powerful attack skill among the earth magic given by the system. Several stones fly towards the enemy together, and within a certain period of time, the stones can still be used. Staying in the air or changing direction and speed at will, both in terms of attack power and flexibility, are powerful magic.

But these system skills pale in comparison to my creations, just like water magic. In 300,000 years, I created the "Sand Powder Series", "Pure Land Series", "Dirty Earth Series" and "Rare Earth Series"

There are eight series: "soft soil series", "hard soil series", "moving soil series" and "rotating soil series".

The basic form of the "Sand Powder Series" is "small grains of sand". Just like the "small water droplets" of the water system, the "small sand grains" of the earth system are the basics. Small sand grains can be of great use.

.However, unlike the "little water droplets", the individual "little sand grains" are only powerful in direct attacks, but have little effect in status assistance and special assistance. Among them, the special assistance has basically no effect.

The direct attack of "little grains of sand" is the same as that of "little water droplets", which also rely on speed to achieve the attack effect during movement. "Small grains of sand" are smaller than "little water droplets", so the amount of magic power required to attack is smaller than that of "small water droplets".

There are fewer "small water droplets", and the speed that can be achieved is faster, and the attack power that can be achieved is higher. In terms of status assistance, "small grains of sand" do not have the same moisturizing effect as "small water droplets", and are only irritating.

In addition to the basic form of "small grains of sand", the "sand powder series" also has skills such as "quicksand", "flying sand", "sand ball", "sand swirl", "crazy sand", "sandstorm" and "sandstorm".

"Quicksand" is flowing sand composed of several small sand grains. It has soothing movement, suitable state auxiliary and special auxiliary. As a state auxiliary, the flowing sand can play the role of massage and stimulation to restore the state. As a special auxiliary, the flowing sand

Sand can be laid in any environment to form camouflage and is an excellent skill for making traps.

"Flying sand" is a number of small sand particles flying up, relying on the internal movement of the small sand particles to achieve the effects of direct attack, status assistance and special assistance.

As an enhanced version of "Small Sand", the increase in the number of sand grains in "Flying Sand" is not just a simple addition. A large number of sand grains flying in the air can attack the target in all directions, and the intensity of the attack can be adjusted at any time.

.

"Flying sand" can also have the same massage and stimulation effect as "quicksand". However, this massage stimulation is not as gentle as "quicksand" and focuses more on strength.

As for the special auxiliary function of "Flying Sand", it is the most popular skill among gangsters (Liuman) all over the world. "Flying Sand" can cause temporary visual impairment to the opponent like spreading lime, but it does not affect the target like lime.

Cause damage to the eyes. It is both environmentally friendly and humane.

With "Flying Sand", I feel that now I, the leader of the Rogue (Liumang) Sect, can really do something interesting.


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