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Chapter 320 Earth Element Magic 2

A "sand ball" is a collection of small sand grains. However, there is a difference between a "sand ball" and a water system "cloud". The water system "clouds" are basically closed, because the cloud itself

There are gaps to let the air in, and the "sand balls" completely block the air circulation when they are gathered together.

There are two types of "sand balls". One is for enemies, completely enclosed and used to suffocate them. The other is for other people. This kind of sand balls often have a number of ventilation holes, which are placed in inconspicuous places.

.

"Sand Ball" also has three functions: direct attack, status assistance and special assistance. The direct attack is a suffocation attack, which can be accompanied by an internal sand attack. The status assistance uses the internal sand massaging stimulation, which can be combined with "

"Quicksand" and "Flying Sand" have gentle and rough massage functions. Special assistance is to provide a hiding place or shelter to escape enemies or spend camping time.

It can be said that "Sand Ball" combines the functions of a residence, a hospital, a prison, and a shelter. It is a valuable skill.

"Sand Spin" gathers small sand grains together and allows these gathered small sand grains to form a rotating force. It also has the functions of direct attack, status assistance and special assistance.

The direct attack of "Sand Vortex" is very powerful. If the earth elemental device has enough capacity and magic value, and the attack power is maximized, the attack power of "Sand Vortex" even exceeds the ultimate skill "Sandstorm" of the "Sand Powder Series"

". This is because like the "turbulent water series" of the water system, once this vortex-type skill reaches a certain vortex speed, it will have the power to tear everything and destroy everything. But if the vortex speed is slow enough, it can be used as a massage

Exciting auxiliary skills.

As for the special assistance of "Sand Swirl", like "Flying Sand", "Sand Swirl" can also attack the target's sensory system. Moreover, Sand Swirl can not only block the line of sight through the flying sand grains, but also confuse the sound caused by it.

At the same time, the "Sand Whirl" can also extract the smell around the target through rotation, so that the target's sense of taste has to be disabled.

At the same time, "Sand Spin" also has another special auxiliary function, which is to roll up items on the ground and send them directly to your own storage bag. This allows people to save the time of bending down to pick up items. They will be dropped by monsters later.

Not only can items be picked up quickly, but "Sand Spin" can carry items in batches, which can save a lot of time.

"Crazy Sand" is a powerful attack skill at close range. A large number of sand particles attack the target at high speed. After the wild sand passes, the opponent can often be covered with bruises, or even lose combat effectiveness or die. However, this skill requires a very high speed for the sand particles.

High, so the sand can only attack in the same direction, and it cannot attack far. At the same time, the effect of a single attack is much higher than that of a group attack.

"Sandstorm" is an upgraded version of "Crazy Sand". It can also only attack in one direction, but "Sandstorm" attacks the target in a trumpet shape, and there are more concentrated sand grains. With the same elemental device capacity

and magic value, the attack distance of "Sandstorm" is farther and the effect of group attack is more significant, but the attack power will be correspondingly weakened. However, if the device capacity and magic value are sufficient, "Sandstorm" can also achieve the same effect on groups.

The attack effect of "Crazy Sand" on a single target.

"Sandstorm" is the ultimate skill of the "Sandstorm Series". This skill is an upgraded version of "Sandstorm". "Sandstorm" requires enough time to accumulate more "Sandstorms". It can move several sandstorms in the same direction or in different directions at the same time.

Cast in different directions, causing different attacks

Attack effect. "Sandstorm" cast in the same direction gathers the power of several "Sandstorms", and once it is released, it has an astonishing momentum of destroying the world and destroying everything in the direction of attack. "Sandstorm" cast in different directions

You can attack different enemies at the same time.

The basic form of the "Pure Land Series" is "small clods". "Small clods" is just a direct attack skill. It uses the movement of small clods to attack the enemy. Due to its certain mass and hardness, "small clods" do not have to

With high-speed movement, you can attack the enemy. But when facing a powerful enemy, you still need speed to break through the target's defense. Because this skill is relatively basic, it was only used in the initial Earth Element Convergence.

Gathering the above requires more magic power than "small grains of sand". Basically, an earth magician can have the capacity of the earth elemental device to form small clods of soil. After forming small clods of soil, the only thing left is to make the small clods move.

Get up. Although the magic power required to activate "small clods" is still more than that of "small grains of sand", after the attack power is increased, the magic power required is still the same. In other words, "small clods" are also

An economical skill.

In addition to "small clods", other skills in the "Pure Land Series" include "big clods", "mounds", "graves", "earth cliffs", "earth mountains", "landslides", etc.

"Big clod" is an upgraded version of "small clod". Except for the increased mass and volume, there is no essential difference between "big clod" and "small clod". However, the increased mass and volume

But it determines that the attack power of "big clods" is more powerful than that of "small clods". Of course, in comparison, "

"Big clods of earth" also have higher requirements for the capacity of earth element devices and consumption of magic power. From the perspective of magic power alone, from the perspective of overall consumption, the magic power consumed is already more than that of "small clods of soil". And from the perspective of

In terms of the capacity of the earth element weapon, entry-level earth element magicians can no longer use this skill.

"Big clods" placed on the ground can play a special auxiliary role. Several large clods can slow down the opponent's movement.

"Mounds" are an upgraded version of "big clods" placed on the ground. "Mounds" have no attack function and only have special auxiliary functions. Like "big clods" placed on the ground, "mounds" are also used

To block the enemy, but the blocking effect of the mound is more effective, and the enemy also needs to spend more time and energy to deal with this skill. The "mound" can be used to build fortifications.

Although the attack power of "Grave" is not strong, it is still a powerful skill. Like "Sand Ball", there are two types of "Graves", one is closed and the other is ventilated. The closed "Grave" is

It is used to attack enemies and raise undead, while the ventilated "grave" is used to hide the living.

The closed "grave" has the function of direct attack. There are two ways to attack. The first is to put the enemy directly into the closed "grave" and suffocate him to death. However, the success rate of this attack method is not high because the opponent cannot

Stand there and let you fit into the grave, and many people have the ability to survive in a closed environment

Ability. The second attack method is to use closed "graves" to raise undead to attack the enemy. This attack method is usually effective. Undead like closed tombs, which is the setting of the game. If the closed "grave" is used,

The "grave" is now a suitable place and can even attract the top undead to fight for you.

The closed "grave" can also provide status assistance to the undead combat units, which is helpful for the undead to restore their status.

Ventilated "graves" can only be used for special assistance, that is, combat units can be hidden in the tombs so that they can attack the enemy unexpectedly.

Magic is a collection of elements. As long as the elements themselves are not separated, they will not disappear. Therefore, the "grave" is the same as other earth magics. Unlike the water, fire and wind magics, which must use magic power to maintain. As long as you want, the "grave" can always exist.

Go down without spending any of your magic power. So when this skill comes out

At the time of discovery, the system had already limited this skill. Only one "grave" could be created within a month. And after a month, if you want to create a new "grave", you must first remove the original tomb.

Destroy. Of course, the system also stipulates that one more "grave" can be created every other year.

"Earth Cliff" is an enhanced version of "Earth Mound". Countless "earth mounds" pile up into a cliff, forming an "Earth Cliff". "Earth Cliff" has both direct attack and special auxiliary functions.

The direct attack of "Tuya" is used when facing a small number of enemies. If pushing the cliff can destroy all the invading enemies, or eliminate the vast majority of enemies and make the enemy lose their combat effectiveness as a whole, then you can use the direct attack.

Attack. If this goal cannot be achieved, then the "earth cliff" is a natural chasm that can completely block the enemy.

Unless you use flying skills, it is difficult to break through this defense. If the "earth cliff" is set on all sides as cliffs, it will be even more impregnable. Similarly, because of the powerful defense and counterattack capabilities of the "earth cliff", the system stipulates that every

It can only be used once a week, and the previous cliff must be knocked down every time it is used. It can be used once in three months without knocking it down.

"Earth Mountain" is an enhanced version of "Earth Cliff". "Earth Mountain" is higher and wider than "Earth Cliff". Traps and formations can also be set up on "Earth Mountain". Unlike "Earth Cliff" once formed,

Finalized, the earth element of "Earth Mountain" can be used by magicians to attack enemies again, and can also be used in the final

When the "Earth Mountain" was first set up, the important defensive part on the "Earth Mountain" was set as the "Earth Cliff". Therefore, this skill is already more powerful than the "Tomb". The system setting can only be used once a year, and must be destroyed each time it is used.

Remove the previous "earth mountain" and install an additional "earth mountain" every ten years.

"Landslide" uses the existing geographical environment to gather a large amount of earth elements and pour them down from a high place to attack the enemy. If enough earth elements can be gathered to form a sufficient scale, it is not impossible to wipe out an army in one landslide.

.This skill is the end of the "Pure Land Series"

It is an extremely powerful weapon. And what is even more perverted is that this skill has no cooling time limit. However, this skill requires amazing magic power, and the system is set to automatically stop the recovery of magic power after using this skill, and you cannot drink blue medicine until

Until the battle is over or you leave the battlefield.


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