The basic form of the "Dirt Series" is the "Rot Trap". This skill not only condenses the earth element, but also adds corrosive dark elements and undead elements to the earth element to form an inexhaustible trap with a radius of about half a meter.
Regular circular trap. This skill has two functions: direct attack and special assistance. Status assistance is restricted.
The direct attack method of "Soil Trap" is to throw the skill directly at the target's feet, causing the target to be damaged. Since the main damage to the target is the dark element and the undead element, it is not so much an earth skill as
It is a dark necromantic hybrid skill based on earth skills.
The "Rot Trap" brings together two corrosive elements, the dark element and the Necrotic element. Therefore, in the "Rot Trap", even the dark and necrotic targets will be subject to the corrosive attack of the other element.
.Only three types of people can achieve the purpose of status assistance in the "Rot Trap"
One kind has both the dark profession and the undead profession; one has the dark profession and has sufficient resistance to the undead profession; the other has the undead profession and has sufficient resistance to the dark profession. At present,
, except myself, it seems difficult to find any one of the three types of people.
The special assistance of "Rot Trap" lies in the word "trap" in the skill. Like any trap, "Rot Trap" can also cause great damage to the target when it does not understand the situation.
In addition to the basic form of "soil trap", the "soil series" also includes "soil cube", "soil belt", "soil wall", "soil ladder", "soil array" and "soil canyon"
Skills such as "Rot Mountain" and "Rot Cap".
"Rot Cube" is an enhanced version of "Rot Trap", a skill similar to "Sand Ball" and "Grave". Stacking layers of "Rot Trap" into an irregular cube is called "Rot Cube".
"Rot Cube". "Rot Cube" can be solid or hollow, with the hollow one being more practical. "Rot Cube" is very powerful in direct attack, status assistance and special assistance.
Whether solid or hollow, the "Soil Cube" can be used to attack directly. The solid "Soil Cube" can fly and attack as a whole, and you can also take out specific slush balls from the entire "Soil Cube".
Targeted attack.
In addition to the solid "Soil Cube", the hollow "Soil Cube", like the "Sand Ball" and "Grave", can also directly put the target into it and suffocate it to death. Of course, the "Soil Cube" is more powerful than the "Soil Cube".
The more powerful thing about "Sand Ball" and "Grave" is that while "Soil Cube" can suffocate the opponent, it can also launch internal corrosive attacks, not just internal physical attacks like "Sand Ball".
.
As a status assist, just like "Rot Trap", only the three types of people mentioned above can rely on "Rot Cube" to get status assistance. Among the latter two types of people, the resistance requirements of another element are required.
Also higher. Solid "mulch cube" can only be found in
The outside of the "Soil Cube" provides status assistance, mainly relying on physical contact with the "Soil Cube" and the feeling of close elements to restore the state. In addition to the hollow "Soil Cube", the target can also be loaded into the hollow
, perform closed recovery, and the effect will be more significant.
The special auxiliary function of the "Rot Cube" is that it can be set up like a trap. You only need to place the "Rot Cube" where the enemy must pass, and make it impossible for the enemy to bypass it, or place it in an inconspicuous place and place it in an inconspicuous place.
It can play a supporting role by camouflage on the surface so that the enemy is unintentionally deceived. Another kind of supporting role can be found in both "sand balls" and "graves", that is, mobile camping. It can be used as a shelter in peacetime and in wartime.
Can be hidden.
"Sulphate Belt" is also an enhanced version of "Sulphur Soil Trap". Different from "Sulphate Soil Cube", "Sulphate Soil Cube" focuses on height, while "Sulphate Soil Belt" enhances breadth.
.The "soil belt" can be long strips or spread over a large area. In short, it is where the enemy
An insurmountable restricted area is formed in front of the enemy, allowing the enemy to return despite difficulties. Because the momentum of the "slush belt" is astonishing, it requires more earth elements, more equipment capacity and more magic time, so it is generally used as
Status auxiliary and special auxiliary are relatively less used for direct attacks.
But this does not mean that the "Soil Belt" is not a powerful direct attack skill. On the contrary, if the weapon capacity and magic power are sufficient, it is not unreasonable to manifest the "Soil Belt" as quickly as possible to attack the enemy.
Possibly. And after the slush belt is formed, you can also attack the enemy by moving the slush in the "slush belt".
As a status auxiliary, the direct effects of "Sulphate Belt" and "Sulphite Trap" are similar, but "Sulphite Belt" has more dark elements and undead elements than "Sulphite Trap", and has more indirect effects. With Compared with "Rot Cube", the effect in the short term is not as good as "Rot Cube", but after a certain period of time, the effect is worse than "Rot Cube". And the latter two people need the resistance of another element. It's just the same as the "soil trap".
As a special auxiliary, the "soil belt" can not only block the enemy, but also besiege the enemy. If the "soil belt" is allowed to close behind the enemy, and then gradually moves the "soil belt" to the enemy's feet, you can achieve the goal of not fighting.
The purpose of victory.
"Rot Wall" is an enhanced version of "Rot Cube". Connect several Rot Cubes together to form a "Rot Wall". "Rot Wall" also has direct attack, status assistance and special assistance
Three functions.
Use the "soil wall" for direct attacks, and the effect is more significant when the enemy forms a long snake formation. The "soil wall" falls from the sky, and can not only carry out dark and necromantic corrosive attacks, but also earth
The physical attack of the element itself. Due to its powerful group attack power, like earth skills such as "Landslide", the magic value recovery will be stopped immediately after use until the end of the battle.
The status assistance of "Soil Wall" is similar to the status assistance of "Soil Belt". Not only is the short-term status recovery better than that of "Soil Belt", but the long-term recovery is not inferior either. Moreover, "Soil Wall" is composed of "Soil Wall"
It is composed of "soil cubes". When you first use the skill, you can set several of the "soil cubes" to be hollow, which can provide several combat units with status recovery, and the effect is better than just recovering by the wall.
In this sense, the function of "mulch wall" is more abnormal than that of "grave". Therefore, the use of "mulch wall" in the wild has stricter restrictions than the use of "grave". It can only be used once every two months.
And the next time it is used, the last "mulch wall" must be destroyed first. But every two years, an additional "mulch wall" can be set up.
The special auxiliary function of "Soil Wall", like "Soil Cube", has the three functions of blocking enemies, traps and hiding. Among them, since the target of "Soil Wall" itself is very large, in terms of the function of blocking enemies,
It should be more effective. As for the two functions of trap and concealment, the requirements for the terrain are relatively high, and generally speaking, it is not easy to implement.
Since the "soil wall" itself is composed of earth elements, like other earth element magics, it does not require magic power to maintain after using the magic, and it is as durable as an ordinary building. Therefore, the "soil wall" can also be used as a wall for a residence or a city.
.After analyzing the skill, the system has determined that this skill has become the default
One of the city wall skills. The characteristic of the city wall skill is that it can be set up once as long as there is a garrison, but it can only be set up once per game day. So as long as you bring the army and find a suitable place for garrison every day
, this skill is transformed into a skill with a cooldown time of only one game day.
Of course, in order to continue to limit this skill, the system also stipulates that the initial height of the "soil wall" can only be as high as the height of the "soil cube", that is, it is only a little taller than a person. The thickness can only be
It is as wide as a "soil cube" and is also as tall as a person. After that, the "soil wall" needs to be built every other month, and only one unit of height and one unit of width can be added at a time.
That is the height and width of a "soil cube".
But despite this limitation, this skill is still powerful. Needless to say, the city wall serves as a resident city. The more important reason is that after becoming a resident city wall, the status assistance and other special auxiliary functions of this skill have not disappeared. In other words,
, Invisibly, this skill has added more weight to the station, and the station can also provide more functions because of this skill.
"Rot Ladder" is not an enhanced version, but an independent version. The characteristic of this version is that it requires relatively high hardness of the earth element. It uses the condensed earth element to form a ladder in the air that is mixed with dark elements and undead elements.
It can not only facilitate your own passage, but also block the pursuers behind you.
Although this skill also has the function of status assistance, after the opponent witnesses the escape of the ladder, of course he will not be reconciled and will want to destroy the "soil ladder" quickly. Therefore, most of this skill is a one-time product. After use, it is basically
There is no opportunity for status assistance, except of course when there is traffic.
At the same time, because this escape skill is so powerful, it has the same restrictions as the powerful attack earth skills. That is, after using this skill, the magic value will stop recovering, and the magic potion cannot be replenished until the end of the battle.