"Rot Formation" is a formation-type skill that comprehensively utilizes the skills of "Rot Trap", "Rot Cube", "Rot Belt", "Rot Wall" and "Rot Ladder".
This skill not only includes the functions of other skills that make up the formation, but also has formation bonuses to the functions of each individual skill. "Soil Formation" itself has no cooling time limit, and the individual skills in the formation calculate their own cooling times. However,
"Soil Formation" must contain a skill with a long cooldown time. So on average, "Soil Formation" still has a cooldown
Time, but through the use of different skills, as long as it is not a continuous battle, with the foundation of four long cooldown skills, it is basically equivalent to no cooldown time. Moreover, the "soil formation" itself is a formation, as long as the skills that make up the formation are
The effect is still there, and the formation will always exist. In this sense, "Soil Formation" is a cheap and high-quality formation skill.
"Soil Canyon" is an upgraded version of "Soil Belt". This skill requires laying out "Soil Belt" in the canyon terrain, leaving a valley mouth to lure the enemy. Wait until the enemy enters the canyon, and then use "Soil Belt" to cover the valley mouth.
"Seal it up, forming a situation of catching a turtle in an urn. It is similar to the "rot soil formation"
Similarly, other "Dirty Soil Series" skills can also be used in "Rot Canyon". It can be said that "Rot Canyon" is a disguised form of "Rot Formation". But with the beneficial bonus of the canyon terrain,
The bonus to each skill is also greater than that of "Rot Formation".
"Rot Mountain" is another upgraded version of "Rot Cube". "Rot Cube" accumulates to form a huge mountain, which can not only block the enemy, but also form a favorable terrain in the mountain to launch attacks on the enemy.
Attack. Of course, if the enemy can really come up, the rotten soil attack of "Rotten Soil Mountain" will be ineffective against the enemy, and other types of attacks will be needed to cooperate.
"Rot Mountain" has three functions: direct attack, status assistance and special assistance.
As a direct attack, "Rot Mountain" can mobilize the rot soil on the mountain to launch an attack at any time. Every piece of ready-made rot soil is a powerful weapon.
As a status auxiliary, "Rot Mountain" contains far more dark elements and undead elements than other "Dirt Series" skills. In such an elemental environment, it is very beneficial to the recovery and growth of status.
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As a special auxiliary, in addition to the mountain's obstruction and the strategic intimidation of rotten soil, "Rutu Mountain" also has special assistance that ordinary mountains can have. Concealment, ambush, blindfold, rockfall, fire attack and other mountain warfare methods can be used
It was put to use here. I think back then, bandit players such as Tiger in the Mountain and Wang Yue in the Four Seas relied on mountain combat to reach the top 100 or even the top 20 and top 10 in the martial arts competition. The power of mountain combat can be seen from this.
Therefore, this skill is subject to the same system restrictions as "Soil Mountain". It can only be used once a year. Each time it is used, the last "Soil Mountain" must be destroyed. Every ten years, an additional "Soil Mountain" can be created.
"Soil Cap" is the same as "Landslide" in the "Pure Land Series", and is the most powerful attack skill in the "Dirty Soil Series". Utilize favorable terrain to throw rotten soil at the enemy from high places, physical attacks and corrosion
The attack is the same, and like "Landslide", there is no cooling time limit, but it also has the restrictions of not being able to restore magic power, not taking magic potion, and not being assisted by other combat units to increase magic power.
The basic form of the "Rare Earth Series" is "little mud dots". The "Rare Earth Series" itself is an earth skill mixed with water elements, so the skills of this series are relatively similar to water skills. Taking the "little mud dots" as an example,
It has the functions of direct attack, status assistance and special assistance similar to water skills.
"Small mud dots" are about the same size as "small water droplets". Under the control of the magician, they can easily change the attack direction, attack trajectory and attack speed. The longer the skill lasts, the more potential energy increases with the inertia, and the more powerful it is.
The more powerful it is. Of course, the most important point is the flexibility of attack.
The status auxiliary of "Little Mud Dot" has the water element added, so like "Little Water Droplet", it also has the function of nourishing and stimulating. At the same time, "Little Mud Dot" is an earth element skill, so it can also be used to help people who do not exceed themselves.
Stops bleeding of wounds of all sizes and prevents loss of life and continued decline in status caused by bleeding.
The special auxiliary of "little mud dots" is used to attack the opponent's eyes to achieve a disruptive effect. Because of the existence of the earth element, even if it cannot attack the opponent's eyes, it can still be caused by the influence of the earth element around the eyes.
Shaking to disrupt vision.
In addition to the basic form of "small mud dots", the "rare earth series" also includes "mud dots splashing", "mud dots flying", "mud splashing", "mud flying", "mud traps", "mud all over the ground" and "mud dots".
Skills such as "Crazy Shooting", "Mud Hijab" and "Mudslide".
"Mud Dot Splash" is an upgraded version of "Small Mud Dot". Several mud dots splash around together. This skill requires a certain amount of magic power and the capacity of the earth element and water element. It is quite special among the skills I have learned.
It is an instant burst of magic. The effect of group attack is relatively good, but it cannot last long. This skill also has three functions: direct attack, status assistance and special assistance.
The direct attack of "Mud Splash" has very high requirements on the magic value and the capacity of the two elements of earth and water, which is directly related to the attack power of the skill. Mud splashing in all directions can cause damage to enemies in all directions. If
It is powerful enough to kill enemies directly or push them back. It is a powerful life-saving skill when you are under siege.
As for the status assistance of "Mud Splash", it is necessary to control the power at the moment of splashing. Because you are facing comrades or friends who need status assistance, the power cannot be too strong to avoid harming these comrades or friends, but
And you have to splash mud dots on everyone, so you need to control the power just right.
Benefits. After proper splashing, everyone can get the moisturizing and stimulating status assistance of small mud dots. Of course, since "mud dot splashing" is relatively difficult to control the direction of attack, it must achieve the effect of stopping the bleeding of the wound.
It's still quite difficult. But once you become proficient in the skills, it may not be impossible.
The special auxiliary of "Mud Splash" is mainly used to disrupt the vision of everyone on the opponent's side at the same time. When you encounter a relatively strong opponent and cannot use direct attacks to win it immediately, it is wise to disrupt the vision.
Choice. Take advantage of the moment when the opponent is disturbed and quickly find the opponent's weaknesses to break out of the siege. Therefore, this skill is an excellent escape skill.
"Flying Mud Points" is another upgraded version of "Little Mud Points". This upgraded version does not require instantaneous explosive power, but only increases the number and the resulting changeable attack methods. This skill is also used for direct attacks.
, status assistance and special assistance are very powerful.
As a direct attack, "Flying Mud Points" requires several mud points to accumulate power during movement and gradually increase their attack power. Therefore, the magician only needs to appropriately control all mud points based on the inertia of the movement of the mud points.
.This is back to the normal state of the magic skills I have learned. Compared with "Mud Dot Splash", "Mud Dot Flying" can not only attack in groups, but also single-handedly, allowing the flying mud dots to attack the same target.
Enemy attacks are helpful to maximize the attack effectiveness of mud points.
As a status assist, "Mud Dot Flying" also has a more free auxiliary function. The magician can transport the mud dots to the most suitable place on each person's body according to the actual situation of each person who needs status assistance to achieve the most effective effect.
Assistance. Especially the hemostatic function of mud points can be fully exerted in this situation. For minor wounds, one mud point is enough. For small wounds, a small amount of mud points is enough. For large wounds,
You can also send a large amount of mud points together to stop the bleeding.
Compared with "Mud Splash", the status assistance of "Mud Splash" has only one disadvantage, that is, the preparation period of the skill requires a longer time. Therefore, in an emergency environment, "Mud Splash" is more suitable.
, and in a safe environment, "Flying Mud Points" is more useful.
As a special auxiliary, "Mud Dot Flying" is also more free than "Mud Dot Splash" and can fully utilize the power of the skill. However, due to the long preparation period, this skill does not seem to be suitable for emergency situations.
Escape. Therefore, there are generally two situations when using this skill. The first situation is also in
In a besieged environment, but there is still a certain amount of time before the enemy reaches you, you can use this time to prepare this magic. The second situation is that you are not in a moment of urgent need to escape. After sufficient preparation,
Using this skill can alleviate disadvantages and maximize advantages.
"Mud Dot Flying" has another advantage over "Mud Dot Splash" in terms of special assistance. That is, "Mud Dot Splash" is a one-time attack and cannot give full play to the stability characteristics of the elements. Especially earth element magic.
It has the long-lasting characteristics of magic skills. It would be too wasteful to treat them as one-time consumption skills. And "Mud"
"Point Flying Dance" completely makes up for this shortcoming. As long as it does not attack the enemy, the mud points will always be under the control of the magician and constantly used to disrupt the enemy. Moreover, the magician can also use his own knowledge of formations to adjust the mud points.
With its unique movement characteristics, you can freely combine mud points in the air, allowing limited mud points to exert unlimited power.