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Chapter 323 Earth Element Magic 5

"Mud Splash" is an upgraded version of "Mud Splash".

Compared with "Mud Point Sputtering", "Mud Sputtering" is to gather a number of mud points into mud, and then splash the mud out in all directions. "Mud Sputtering" requires a larger capacity of the two elements of earth and water.

, consumes more magic power, and is more powerful when the elemental capacity and magic value are sufficient. As an upgraded version, "Mud Splash" also has three functions: direct attack, status assistance and special assistance.

The direct attack of "Mud Splash", because compared with mud points, the attack surface and potential energy of mud are greatly increased. When the magician is strong enough, both the hit and power are greatly enhanced. It can

The probability of causing kill, knockback, serious injury and other effects is also greatly increased.

In status assistance, the advantage of "Mud Splash" compared to "Mud Splash" is even more obvious. Because no matter "Mud Splash" or "Mud Splash", there is no need to use the full range in status assistance.

With full strength, as long as you master a certain amount of strength, you can assist, so the limitations of device capacity and magic value are not so obvious in the field of status assistance.

. Of course, even for status assistance, it requires more than three levels of strength to have a considerable magic value, and the weapon capacity can only be achieved with the same magic value through special training by the magician profession, so restrictions still exist.

. But in any case, compared to powerful direct attacks, the requirement for status assistance is no longer a requirement.

"Mud Splash" also has an advantage in status assistance, and that is in terms of hemostasis. Because the mud itself covers a large area, as long as you use the skill in a targeted manner, it can generally stop bleeding unless the wound is too large.

.

As for special assistance, the effect of "Mud Splash" is of course better than that of "Mud Splash". Since mud can cover a larger area of ​​vision, it creates more blind spots for the opponent's vision, and you can create more opportunities for yourself during the battle.

The more.

"Flying Mud" is an upgraded version of "Flying Mud". Like "Flying Mud", "Flying Mud" inherits the permanence of earth element magic. As long as the mud is still flying, it will not disappear.

It is conducive to lasting attack and assistance. However, the increase in the number and attack surface of "Mud Flying" also makes this upgraded version stronger.

Great power. Because it is not a one-time consumption skill, the upgrade of "Mud Flying" compared to "Mud Flying" does not have so high requirements on device capacity and magic value, but more time requirements.

Similarly, whether it is direct attack, status assistance or special assistance, "Mud Flying" has been enhanced.

In terms of direct attack, "Mud Flying" is composed of several mud points gathered together. The magician controls the mud to fly in the air according to his own wishes, accumulates the potential energy of the movement of the mud, and then attacks with a certain attack direction and angle.

When the attack speed is appropriate, part of the mud will be thrown towards some enemies to achieve a powerful attack effect. Because the attack surface of the mud is larger than the mud points, the target will be hit harder.

In terms of status assistance, "Mud Flying" also has a larger assist area on the target body surface because the mud points gather into mud, and status assistance including hemostasis is also more likely to be effective. Of course, "Mud Flying" requires

The early preparation time is longer than that of "Mud Dot Flying", and it needs to be used in a safe environment.

In terms of special assistance, the mud blocks the viewing angle, making it even harder for the opponent to see the movement route of all the mud. Combining special assistance with direct attacks can make the target hard to defend against.

Compared with "Mud Splash", just like the difference between "Mud Splash" and "Mud Flying", "Mud Splash" also requires the use of explosive power in an emergency environment to find emergency solutions for oneself at once.

Opportunity, apart from saving lives, does not mean much. "Mud Flying" can be used in different environments. Whether it is to reverse a disadvantage or expand an advantage, it is a powerful skill.

"Mud Trap" is a trap attack formed by mud. There is movement in the stillness, and stillness in the movement. Like other "Rare Earth Series" skills, it also has the functions of direct attack, status assistance and special assistance.

The direct attack of "Mud Trap" is similar to that of "Slush Trap". The trap is thrown directly at the target's feet, and the internal movement of the mud is used to cause an attack on the target, or all targets are trapped in a deep trap to perform a suffocation attack. The target

The longer you stay in the trap, the more

There will be more attacks inside the trap. However, during the process of internal movement of the "mud trap", the inertia of the internal movement of the mud is relatively close to relative stillness at the beginning, and there is no high-speed movement, so the effect is not significant. Therefore, generally speaking

Say, it takes several "mud"

"Mud Trap" is connected together, so that the special auxiliary function of the trap can be fully exerted. Only when the target cannot escape easily can the internal movement of the mud be calmly mobilized to attack the enemy. Moreover, the "Mud Trap" does not have its own darkness system like the "Soil Trap"

and the corrosive attack of the necromancy system,

Therefore, the direct attack function of the "Mud Trap" is greatly limited. Only the suffocation attack is not satisfactory, but the depth requirements of the trap are too high. Mud flows like water. If there is no suitable terrain, this kind of direct attack

The effect is not obvious.

The status assistance of "Mud Trap" is more significant. Because the "Mud Trap" is within a certain range, it can fully immerse the auxiliary target in the mud. If the mud is deep enough, it can even achieve the purpose of complete immersion. In this way, whether it is water

The moisturizing and stimulating elements, or the hemostasis of the earth element, can achieve the goal quickly.

The special assistance of "Mud Trap" is also very powerful. "Mud Trap" makes the originally solid ground slippery and has no place to focus, just like a trapped swamp, making the target lose its resistance. It can also dig deep.

Pit, pre-arrange traps in deep pits, and then lure people into being fooled, which can result in suffocation without considering the terrain.

"Mud all over the ground" is an upgraded version of "Mud Trap". The characteristic of this skill is that several mud traps are connected together, leaving the target with no hope of escaping. This skill requires powerful earth and water element device capacity and magic value.

Only with support can a large number of mud traps be generated to meet the needs of the skill. But after the skill is successfully used, its functions are amazing in terms of direct attack, status assistance or special assistance.

Since the direct attack of "Mud Floor" is an upgraded version of "Mud Trap", of course, like "Mud Trap", there are two attack methods. One is to directly create a large mud swamp deep enough in special terrain, so that

The target suffocates to death. First, in all terrains, it can trap the target in a large mud swamp and then calmly use the internal movement of the mud to attack the target.

In addition to having the same effect as "Mud Trap", the "Mud Floor" status assistance also has another feature, which is that it can provide group assistance, and the effect is very good.

As for the special assistance of "Mud Floor", it is slightly different from "Mud Trap". That is to say, the amount of work required to excavate low-lying areas on a large scale is too huge, so traps and ambush in general terrain are more practical. But it can also be used

Dig a number of deep pits in a large-scale general trap. In this case, targets that have the means to deal with the swamp terrain can be accidentally attacked and suffocated to death.

As a large-scale skill, "Mud on the ground" is also an earth skill. Therefore, after the mud on the ground is formed, the swamp will always exist, reaching the system's limit trigger point. Therefore, the system stipulates that this skill can only be used every week.

It is used once, and before each use, the swamp left by the last use of the skill must be cleared. Of course, one more swamp can be created every three months.

However, just like the "soil wall" is defaulted to a city wall, the "mud floor" is also defaulted to a moat by the system, so in the garrison and the garrison, the above cooling time regulations do not need to be considered. You can have one opportunity per day to

Use a skill once at a certain station or around the station to form a moat.

According to the system's setting of the moat, there is no limit to the length of the moat. It only needs that each section of the moat is no more than 20 meters away from the garrison or the border of the garrison. The system will delimit garrison and garrison areas according to the garrison level and the number of garrison troops.

The boundary of the moat. The system has restrictions on the width and depth of the moat.

Five feet is a one-way spatial scalar unit of the moat. That is to say, whether it is the length, width or height of the moat, it is measured in five feet. For each moat, only the length can not be an integer unit, and the width and height must be

is an integer unit. The width of the moat built for the first time is limited to three units, and the depth is limited to one unit. After that, every month, the width and depth can be increased by one unit.

Another troublesome part of "Mud on the ground" is that the water element in the mud is not as stable as the earth element, and is often evaporated. Therefore, the system allows the magician to continuously create swamps for himself through this skill.

Gather water elements to prevent the swamp from evaporating dry. Of course, as a moat, in addition to using their own abilities to gather water elements, the magician can also use the surrounding terrain to draw water sources to the moat to keep the moat in a state of water.

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