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Chapter 330 Fire Element Magic 2

It’s the first day of the Lunar New Year. Happy New Year to everyone!



"Lethal Fire Line" is the third upgraded version of "Small Fire Point". This skill embodies a series of small fire points, connected into a line, and continuously attacks the same part of the target with instantaneous explosive power, accumulating small injuries.

Seriously injured, causing huge damage. This is another one-time skill. Apart from the half-hour cooling time in real time, there are no other system restrictions, making it very economical and practical.

"Terror Match Rope" is the second upgraded version of "Little Sparks". Like "Deadly Fire Wire", it emits a series of small sparks, connected into a rope, and continuously attacks the same part of the target with instantaneous explosive power, causing even greater damage.

The lethality of this skill. The cooldown time of this skill is one hour, which is more economical and practical than "Lethal Fire".

"Shadowless Fire" is the second upgraded version of "Fire Point Scattering". This skill requires the realization of more small fire points to attack enemy targets in all directions with more saturated coverage and faster attacks. Mars 1

came out, it was too late to leave a trajectory, and the enemy target had been hit. This is

A large-scale powerful killing skill, one of the two ultimate skills of the "Fire Series". The system limits this skill to only be used once per battle. After use, you will not be able to obtain magic power including natural recovery, drug recovery and skill recovery.

Recover until the battle is over.

"Gypsophila" is the second upgraded version of "Mars Canopy". This skill requires the realization of more small sparks to attack enemy targets in all directions with more saturated coverage. Since small sparks require more magic power,

Although it cannot reach the high speed of "Shadowless Fire", it can still stay

By leaving traces, one can see the starlight that fills the sky. This is also a large-scale powerful killing skill. Because the attack density is denser and the power itself is more powerful, it is also one of the two ultimate skills of the "Tinder Series". It is the same as "Infinite".

"Shadow Fire" has the same magic recovery limit.

The basic form of the "Flame Series" is "Little Flame". Compared with "Little Fire Point" and "Little Spark", this skill requires slightly more elemental device capacity and magic value to maintain. "Little Flame" has a flame heart,

The three parts of the inner flame and the outer flame are miniature versions of the flame. The outer flame has the highest temperature, followed by the inner flame, and the core of the flame has the lowest temperature.

"Little Flame" has three functions: direct attack, status assistance and special assistance.

The direct attack of "Little Flame" is similar to that of "Little Fire Point" and "Little Spark". However, Flame is different from Fire Point and Spark. Because it is more erratic, it encounters more resistance when advancing in the air, so its speed is slower.

A lot. However, the reduction in speed is just because the physical attack cannot keep up with "Small Fire Point" and "Small Spark". The high-temperature external flame damage of "Small Flame" is enough to make up for the lack of speed.

The status assistance of "Small Flame" is slightly different from that of "Small Fire Point" and "Small Spark". Small Spark and Small Fire Point are both too small, and their own radiation effect is not significant, while Small Flame has a certain scale.

High-intensity thermal radiation can already be carried out through the outer flame. These thermal radiation can restore the state of the target.

The Reconciliation Bonus, by the way, removes abnormal conditions and has certain medical functions. At the same time, due to the influence of thermal radiation, it can also allow the target to continue to recover a small amount of life and magic power. Of course, the auxiliary distance cannot be too close.

That will exceed the critical point of thermal radiation and cause damage to the target.

The special assistance of "Little Flame" is mainly based on the threat that the "Little Flame" itself brings to the target. With this threat and the visual disruption during movement, the actions of the enemy target can be disrupted. And the distance of the "Little Flame"

Thermal radiation when too close can also greatly affect the state of the target and bring negative effects to the target.

In addition to the basic form of "little flame", the "flame series" also includes "fire attack", "flame attack", "flame fluttering", "flame flying", "flame all over the ground", "flame around" and "flame row attack".

"Skills such as "Fire Strike" and "Flame Dance".

"Fire Ground Attack" is the first upgraded version of "Little Flame". This is a one-time skill that requires small flames to break out of the ground and attack the target's exposed or easily ignited parts at a high speed at a certain angle. Due to the attack

Suddenly, the ground attack is out of sight, and the threat is extremely strong. If the direct attack is avoided, it can also achieve a special auxiliary effect of disruption.

"Fire Addition" is the second upgraded version of "Little Flame". This is also a one-time skill, which requires the magician to place a small flame directly near the target, and at a certain angle to the target's exposed or easily ignited parts at high speed.

Attack. It is also a sudden attack. Although the target's vision may detect it, because the distance is too close and the attack speed is fast, the threat is still very high. Just like the "Fire Attack", if the direct attack is dodged, it can also be launched.

to disrupt special auxiliary effects.

"Flame Puffing" is the third upgraded version of "Little Flame". This is also a one-time skill, which requires the magician to manifest several small flames at the same time and attack enemy targets in all directions at high speed. This skill belongs to the "

Sputtering" family skill, but because

The flying speed of Little Flame is slower, and its attack speed is slightly slower compared to other "Splash" family skills. However, the power of this skill is not lower than other "Splash" family skills, because of the high temperature attack of Little Flame,

It unfolds in the form of radiation, which poses a great threat.

"Flame Piao" not only has direct attack and special assistance, but also has the function of status assistance. Compared with other skills of the "splash" family, this skill has more erratic small flames, so it is easier to control the direction, angle and

Speed, after the magician carefully controls the magic power, it can provide status assistance to the target in an instant.

"Flying Flames" is the fourth upgraded version of "Little Flames". Like all the skills of the "Flying" family, this is a continuous skill. The magician does not attack immediately after manifesting several small flames at the same time.

Instead, it controls these small flames to move freely in the air and launch attacks and assistance depending on the target's situation. This skill has three functions: direct attack, status assistance and special assistance.

The direct attack of "Flying Flames" includes both high-speed physical attacks and more high-temperature attacks that rely on flames. Because it is a continuous skill, this skill is mainly based on high-temperature attacks. Most of the time, the small flames are close enough to the enemy.

Target the target in front of you, sweep the target with outer flames, causing damage, and then withdraw the small flames to attack the next target. Since it has dual attacks and can be used repeatedly, this is a very economical skill, very energy-saving and environmentally friendly.

The status assistance of "Flying Flames" is more free than that of "Floating Flames". Also because of the advantage of continuous skills, "Flying Flames" can freely send small flames wherever needed without causing any harm to anyone.

In case of accidental damage, the target can use skills freely without having to go through a special team arrangement.

The special auxiliary of "Flying Flames", in addition to the disruption caused by the threat of skills, can also disrupt the line of sight. Since the small flames have a certain luminosity, the magician can use the small flames to fly in the air to form a barrier.

The light curtains on both sides prevent the enemy targets from seeing clearly our current situation.

"Fire on the ground" is an upgraded version of "Fire on the ground". This skill requires the magician to display several small flames and attack enemy targets from the ground at the same time. This skill can attack an enemy alone or a group.

target, especially attacking a single target is the most powerful. As a one-time skill, in addition to being used as a surprise attack on direct attacks, it can also cause special auxiliary effects of disruption once it is avoided.

"Fire around the body" is an upgraded version of "Fire around the body". This skill is not only an upgrade in quantity, but also an upgrade in the attack method. It changes from the original one-time skill to a continuous skill. The magician directly applies it to the target.

A number of small flames appear around the tool, surrounding the target, and the outer flames of the small flames are used to attack the enemy, or provide status assistance at a certain distance. It is similar to "Flying Flames". The difference is the distance of "Flying Flames"

Far away, no sudden attack

effect. However, "Flying Flames" can move in a wider space and can accumulate more potential energy. It can not only have powerful physical attacks, but also have a higher flying speed. However, "Flying Flames" needs to be prepared from the beginning.

It directly causes continuous attack and continuous threat to the target. The range of movement is narrow and it is not easy to accumulate potential energy and speed. However, as a status auxiliary, because it is relatively close to the target, "flames surrounding" are better than "flames flying" in emergency situations.

"More practical.

"Fire Strike" is a one-time powerful attack skill that attacks a single enemy target. It is one of the magician's must-kill skills. It is similar to "Deadly Line of Fire" and "Terrorist Rope". This skill requires the magician to have

Several small flames are arranged in a straight line, and one after another the small flames attack the same target in sequence.

parts, causing gradually expanding damage. Compared with "Lethal Fire Line" and "Terrorist Match Rope", although the physical attack is lower, the high-temperature attack caused by the outer flame is not the same as "Lethal Fire Line" and "Terrorist Match Rope"

. If the target's fire defense is too low, it is entirely possible to burn a big hole through the target.

The cooldown time of this skill is one and a half hours. There are no other restrictions other than that. Although the cooldown time is longer than that of "Lethal Fire Line" and "Terror Rope", the increase in power cannot be achieved by half an hour or an hour's cooldown time.

Comparatively. Therefore, in the "FireWire" family, this skill is more economical and practical.


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