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Chapter 332: Fire Magic 4

"Fire Flame" is an upgraded version of "Fire Flame". This skill continues to add the fire element on the basis of "Fire Flame". The power of the fire element directly causes the flame to skyrocket, reaching a flame of more than 10 meters. If the capacity of the device is sufficient, the flame

You can continue to reach any height and breadth. This skill has three functions: direct attack, status assistance and special assistance.

The direct attack of "Fire Flame", like other dynamic fire element continuous skills, has both physical attack and high temperature attack. As a physical attack, it requires the magician's magic value synchronization rate and control power to be very high, but the power is

It is also more powerful. And as a high-temperature attack, it is even more powerful.

Although "Fire Flame" can also be used for group attacks, but unlike other group attack skills, the group attack of this skill does not come from the magician locking on different targets at the same time, but from the surge of energy inside the flames. Therefore, the effect of this skill

Group attack is actually a powerful and indiscriminate powerful group attack, with a larger threat range and stronger power.

"Fire Flame" status assistance, due to the large size and high temperature of the fireworks, the target only needs to form a circle from a distance to obtain status improvement, recovery, and training. The scope of the assistance is larger and the effect is better. Theory

Generally speaking, the powerful high-temperature radiation can assist every target on the battlefield.

The special auxiliary of this skill is similar to "Fire Pond". It has three functions: one is to radiate high temperature and disrupt the enemy; the other is to block the enemy's advance; and the third is to hide one's own targets.

In terms of high-temperature radiation and disrupting enemy forces, the strength of direct attacks has also increased with the tide.

In terms of blocking enemies, due to its huge size and the lethality of surrounding high-temperature radiation, it can already block ten thousand enemies with one flame. Since this skill is a dynamic and continuous skill, it can not only block ground routes, but also block routes.

Blocking space routes. Of course, when blocking space routes, the requirements for space terrain are very high. After all, space is much wider than the ground.

As for the skill of hiding one's own target, the main thing is to hide one's own target in the heart of the flame. Wait until the "Fire Flame" skill is attenuated or destroyed by the enemy, and then emerge unexpectedly from the heart of the flame. In "Fire Flame",

"The heart of flames has hidden advantages.

There are also disadvantages. The advantage is that the outside of the flame core is completely surrounded by outer flames and inner flames. The powerful fire element forms a natural barrier, which not only allows our targets to be hidden, but also provides comprehensive protection. The disadvantage is that our targets

Hidden in the heart of flames

After that, it is equivalent to creating a huge fire cocoon. The temperature of the inner flame is very high, and the temperature of the outer flame is even higher. You cannot escape freely until the skill decays. Moreover, the temperature of the flame core itself is very high, requiring water or even ice.

The magic of the system can cool down the target so that it can hide safely. And there is another key problem, that is, the Flame Heart itself does not have a carrying function. The target hiding in it must use its own flying skills, or use the weak reaction force of the Flame Heart.

, use unique skills to stay in it.

After thousands of years of exploration, I have discovered a way to use the force of the flame heart to connect all local targets with earth and water elements at the same time. Using the force of the flame heart, I can follow the movement of the flames. Solved

With this problem, you can completely wrap your own targets and use this skill to kill enemies externally. At the same time, you can also use the movement of the flames to carry your own targets anywhere.

Whether it is direct attack, status assistance or special assistance, although this skill is not the ultimate skill, it has the same power as the ultimate skill. Moreover, this skill is also a continuous skill. Therefore, the system has very strict restrictions on this skill. First of all,

It can only be used once in half a year, followed by the magic power recovery limit. That is, the magic power recovery limit that used to be included in powerful skills, including natural recovery, drug recovery and skill recovery, until the end of the battle.

"Sea of ​​Fire" is an upgraded version of "Fire Pond". Compared with "Fire Pond", "Sea of ​​Fire" is composed of flames and has a wider range than "Fire Pond". With the increase in the capacity of the magician's elemental device, this skill has

The range it can cover will be wider. This skill also has the functions of direct attack, status assistance and special assistance.

As a direct attack, "Sea of ​​Fire", like "Fire Pile" and "Fire Pool", also needs to be directly manifested at the feet of the enemy target, using the high temperature of the flames gathered by the sea of ​​​​fire to attack the enemy target. Because it is not like "Fire Flames"

It requires the promotion of magic value, so this skill can use more magic value to manifest the flames. Also

Therefore, in terms of the total amount of heat, this skill is higher than "Fire Flames". But "Fire Flames" is the accumulation of fire elements in the entire space, and "Sea of ​​Fire" is just the accumulation of fire elements on a plane, so the high temperature of "Sea of ​​Fire" is

If it is scattered on the entire plane and divided into each part, the temperature will not be as high as the "raging flames".

But precisely because of its wide distribution on the plane, the group attack ability of "Sea of ​​Fire" is also very strong. Like "Fire Flame", the scope of "Sea of ​​Fire" can increase with the strength of the magician, so theoretically

, the attack range of "Sea of ​​Fire" can be infinite. And because it is a continuous skill, it is not easy for the enemy target to escape when being attacked.

As a status auxiliary, although the temperature of each part of the "Sea of ​​Fire" distributed on the plane is not as high as that of the "Fire Sea", the scope of the "Sea of ​​Fire" is large enough, and the target on our side can get status improvement and recovery at a suitable distance and practice.

.On this level, "sea of ​​fire" is stronger than "flames".

As a special auxiliary, like "Fire Pool" and "Fire Sea", this skill also has three functions: one is high-temperature radiation and disruption; the other is blocking enemy troops; the third is hiding one's own targets. Although the high temperature of "Fire Sea"

The radiation and disruption effects are also very powerful, but compared to the latter two functions, they can be ignored.

Because the "Sea of ​​Fire" has a large plane range, it has become the only skill to block enemies on the ground. Not to mention that enemies without flying skills will be unable to move forward in the face of the "Sea of ​​Fire", even enemies with the ability to fly must also consider

I wonder if I can cross the sea of ​​fire before the skill duration ends.

As a skill that hides one's own targets, "Sea of ​​Fire" is the most powerful in the "Flame Series". Under the vast surface of the "Sea of ​​Fire", the heart of the flame is equally vast and can hide thousands of troops. These thousands of troops

Horses can rush out when the fire intensity decreases, or they can dig tunnels to get out. This is the most ideal hidden skill.

"Sea of ​​Fire", like "Fire Flame", is also a continuous skill. However, because it is a static skill, this skill only has a cooling time limit of half a year, but there is no limit on magic power recovery. Compared with "Fire Flame", it is not only more flexible to use.

, and also more economical.

"Flying Flame" is another upgraded version of "Flying Flame" and is one of the ultimate skills of the "Flame Series". This skill is also a skill of the "Flying" family, which is characterized by showing a number of flames flying in the air. The magician

You can freely manipulate it according to your own wishes to determine the attack direction, angle and attack speed of each flame. This skill has three functions: direct attack, status assistance and special assistance.

The direct attack of "Flying Flame", like other fire skills, has both physical attack and high temperature attack. As a physical attack, it mainly relies on the magician's grasp of the attack direction, angle and attack speed. As a high temperature attack, in addition to

In addition to the power of the flame itself, the temperature produced by the gathering of several flames is much higher than the temperature of the flame itself.

Whether it is a physical attack or a high-temperature attack, "Flying Flame" can be controlled by a magician to perform a combined attack on all flames. It can not only conduct a group attack on different enemy targets, but also use all the flames to attack the same target.

Enemy target. When attacking the same target, this skill is similar to the attack of the "Wire of Fire" family, but the attack power of the flames is not what skills such as "Wire of Fire", "Rope of Fire", "Flame Strike" and "Flame Strike" can achieve.

Comparable.

When attacking different targets, "Flame Flying" can not only attack the surrounding enemies evenly like "Flame Rolling Attack" and "Fire Flame", but it can also be freely combined by the magician to selectively attack a small number of enemies, and can make

Different enemies are attacked to varying degrees.

The status assistance of "Flying Flame" has the freedom of "Flame" and "Fire Flame" at the same time, and because of the increase in quantity and power, the effect can be more significant and the number of assistance can be increased. Moreover, this skill is performing status assistance

At that time, the coordination requirements for the target are not high. The magician can freely control the flames to the appropriate position to provide large-scale assistance. It is a powerful, simple and practical group assistance skill.

The special auxiliary function of "Flying Flame" has two functions. One is high-temperature radiation and disruption, and the other is blocking enemy troops. As an auxiliary function of high-temperature radiation and disruption, this skill can be fully utilized here. Because

The free control of skills can make timely adjustments according to the enemy's response, making it more difficult for the enemy to defend.

As a skill to block enemy troops, due to the free control and relatively large number, different flames can be mobilized to different parts at any time to block them. Unlike static fire, which can only stay on the ground, it can be

The flames are suspended in the air, and high-temperature radiation is used to block the gap between the flames and the ground, thus increasing the height of the blockage.

As the ultimate fire skill, the half-year cooldown time and magic recovery limit are exactly the same as "Fire Flame". It can be said to be a relatively cheap ultimate skill.


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