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Chapter 333 Fire Element Magic 5

"Flame Dance" is another ultimate skill of the "Fire Series". This is a typical skill of the "Frenzy Dance" family. It is similar to the "Explosive Shooting" family, and is inextricably linked to the "Flying Dance" family. Contact. And this skill is endowed with more powerful power in the fire magic, which is known for its extreme heat. This skill requires the magician to manifest a number of flames. After the magician explosively controls these flames, they will be transformed according to a certain The trajectory flies wildly in the air, dominating part of the space. This skill also has three functions: direct attack, status assistance and special assistance.

The direct attack of "Dance of Flames" is to use high-speed moving flames to launch physical attacks and high-temperature burning attacks on all targets on the route, and at the same time launch high-temperature radiation attacks on surrounding targets. Because the number of flames is relatively large, the movement trajectory is It is difficult to judge, and the flames move very quickly, and have a strong deterrent effect on targets within the space controlled by the skill.

As for the status assistance of "Dance of Flames", after careful control by the magician, the flames will move along a trajectory that cannot harm the target. Although it cannot cause damage to the target, the high-temperature radiation can bring the target just the right status. Improvement and recovery, and contribute to the goal's practice.

The special assistance of "Dance of Flames" includes two aspects, one is high-temperature radiation and disruption, and the other is blocking enemies. Contrary to "Dance of Flames", the effects of high-temperature radiation and disruption of "Dance of Flames" are more significant. The enemy-blocking effect is not as good as "Flame Dance". This is because "Flame Dance" itself is a powerful attack skill. After it is released, the magician cannot perform further control. He can only place the flames at the appropriate location at the moment the skill is released. place to achieve the role of blocking the enemy.

Therefore, although "Dance of Flames" is also a continuous skill, its cooling time is shorter than that of "Dance of Flames", only three months. However, the limitation of magic power recovery still exists.

The basic form of the "Fireball Series" is "Small Fireball". This skill is to condense the fire element into a sphere, and use the unique shape of the sphere to attack and assist. This is a relatively regular series of magic in the fire system. This series of magic is very Important, because the characteristic of the fire element is that it is erratic and difficult to condense into a regular shape, so there are many restrictions on attack and assistance. However, the "Fireball Series" has slightly made up for this shortcoming and better utilized the fire element. The power. Like the usual magic skills, "Little Fireball" also has three functions: direct attack, status assistance and special assistance.

"Small fireballs" are divided into two types: hollow and solid. Hollow fireballs have a slightly lower mass, but they fly faster and require less magic power. Although their attack power is slightly worse, they can perform rebound attacks. Solid fireballs have a lower mass. High, the flying speed is slow, and it requires a lot of magic power. It cannot rebound, but it is powerful.

But as a concrete entity of a spherical shape, even a high-quality fireball like a solid fireball flies faster than ordinary fire skills. There are two reasons for this. One is that the spherical shape itself has a shape suitable for flying. , the resistance of the air element is greatly reduced. Another reason is that when the fire element condenses into a fireball, the flame has been internalized in the fireball, the originally erratic flame has materialized, and the fire skill itself has no limit on the flight speed. was greatly dispelled.

The status assistance of "Little Fireball" is also due to the internalization of flames. In addition to enhancing and restoring status and helping the target practice, it also has a hemostatic function similar to earth skills. However, the hemostasis function of fireball is similar to that of earth skills.

Two different things. The earth skill uses the earth element to compress the wound and uses external force to block the outflow of blood. The hemostatic function of the fireball uses high-temperature burning to seal the blood vessels.

Closure, using the temporary repair of the target's own blood vessels to achieve the effect of stopping bleeding. Since the flame has been internalized, as long as the intensity is appropriate and does not stay on the target's body for a long time, this skill is very useful for stopping bleeding. And the hollow fireball is very useful in this field.

It can be used more effectively, because the hollow fireball is elastic and bounces away as soon as it comes into contact with the body, which is more in line with the hemostatic function of this skill.

The special assistance of "Small Fireball" mainly focuses on disrupting the effect. Since the flame is internalized and does not stay for a long time, it cannot cause damage to the target, and the high-temperature radiation is also greatly reduced, so its role in high-temperature radiation is relatively small.

.But the fireball is neither big nor small, and its real damage far exceeds the damage at the first time. It is a skill that enemy targets need to pay special attention to. Often the high temperature accumulated in the middle of a fireball, once it is completely transmitted to the target, is absolutely considerable.

The damage of a powerful skill in other series is even greater.

In terms of disruption, the hollow fireball has a stronger disruptive ability. This is because the hollow fireball can disrupt the same or different targets multiple times during its continuous rebound, using one fireball to exert the disruptive function of multiple fireballs.

In this regard, among all basic skills, the disruptive function of hollow fireball is the most significant.

In addition to "Small Fireball", the "Fireball Series" also includes "Fireball Explosion", "Fireball Smash", "Fireball Explosion", "Fireball Flying", "Rolling Fireball", "Fireball Rolling", "Fireball Smash" and "Fireball Explosion"

""Fireball Dance" and other skills.

"Fireball Explosion" is an upgraded version of "Small Fireball". This skill requires that in the process of the fire element condensing into a fireball, some structures for detonating the fireball should be present. When the fireball hits the enemy target or is detonated by a magician,

An explosion of fire elements will occur, with a large amount of fire elements exploding from the fireball and attacking the target at the same time. As a powerful one-time attack skill, this skill only has direct attack and special auxiliary functions.

As a direct attack, "Fireball Explosion" causes the flames generated by the fireball explosion to attack the same or different targets at the same time, making it difficult for the target to escape. The explosive impact of the fireball explosion itself brings a powerful physical attack, and high-temperature radiation is generated at the moment of the explosion.

Radiation attack, the tongue of fire licks the target's body and forms a burning attack. Since the attack power of "Fireball Explosion" mainly comes from the explosion of the fireball, the initial speed of the fireball is not required. As long as the fireball can fly in front of the target and form an explosion, it will

That’s it.

As a special auxiliary, "Fireball Explosion", compared with "Small Fireball", allows high-temperature radiation to play the leading role again, returning to the original appearance of the fire element skill. Due to the previous internalization of flames by the fireball, the heat accumulated inside the fireball

Pretty high, after the explosion, these

The accumulated heat plus the release of heat by the explosion itself, the instantaneous high temperature is comparable to the ultimate skills such as "Flame" in the "Fire Series". When the explosion instantly forms a flame, it will also emit a brief bright light, which is very useful for disrupting the explosion.

The target's line of sight is more effective.

"Fireball Explosion" only has one solid form, because only solid fireballs can accumulate enough energy to cause an explosion.

Since this skill can neither last nor attack in a large area, it only has a short one-hour cooling time limit, making it more economical and practical.

"Fireball Attack" is another upgraded version of "Small Fireball". This skill has two forms, one is hollow fireball and the other is solid fireball. No matter which form it is, it requires the magician to instantaneously manifest several

Fireball attacks enemy targets in all directions at high speed. This skill has three functions: direct attack, status assistance and special assistance.

The direct attack of "Fireball Attack" is different because of the two forms. The direct attack of solid fireball, whether it is a physical attack or a high-temperature attack, is more effective. Because the potential energy of solid fireball is greater, at high speed

It can cause a more powerful impact. The solid fireball has no elasticity. After hitting the target, it can stay more on the surface of the target's body, gradually releasing the high temperature in the fireball. The direct attack of the hollow fireball is relatively weak, but this is just

When I first started, I just

As the skill continues, through the external force exerted by the rebound, the speed of the hollow fireball will become higher and higher, the potential energy will be accumulated more, and the physical attack will become more and more powerful. When the magician first embodies the fireball, the restraint on the flame will also increase.

It will gradually weaken in the continuous movement of the hollow fireball, the flame will gradually return to its original appearance, and the functions of high-temperature radiation and burning attacks will gradually be highlighted. After the hollow fireball rebounds, the attack direction and attack angle will be changed, which will affect the target.

It will produce an unexpected surprise effect.

The special assistance of "Fireball Attack" mainly relies on the number of fireballs, and achieves the purpose of disruption through the threat brought by direct attacks and the disruption of the line of sight. However, at the beginning, the special assistance of high-temperature radiation cannot be used.

This skill is a one-time group attack skill, which belongs to the "splash" family. Therefore, it only has a two-hour cooling time limit, and it is a relatively economical skill. However, making fireballs requires relatively high element capacity and magic value.

It is high and cannot be used by ordinary magicians.

"Fireball Explosion" is an upgraded version of "Fireball Explosion" and "Fireball Explosion". It requires the magician to use several fireball explosions to instantly attack the surrounding enemies at high speed, and will be detonated after hitting the enemy, resulting in

Explosive attack. This skill also has direct attack and special auxiliary functions.

The direct attack of "Fireball Explosion" relies on the potential energy of the high-speed flight of the fireball on the one hand, and the attack from the explosion on the other. Like "Fireball Explosion", "Fireball Explosion" also has powerful physical attack power. But

Compared with explosive attacks, these physical attacks are child's play. The fireball will explode after hitting the target or other obstacles. The explosion will produce powerful impact and high-temperature radiation to the surrounding targets. And the tongues of flame formed after the explosion have

Burning attack function.

The special assistance of "Fireball Explosion" is based on the power of the attack and the threat of subsequent high-temperature radiation. At the same time, it is more effective in disrupting the line of sight because several fireballs explode into more tongues of flame.

This one-time skill also only has a three-hour cooldown time and no other restrictions, making it very cost-effective.


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