"Fireball Flying" is an upgraded version of "Fireball Smash". As a member of the "Flying" family, this skill has the same persistence and flexibility as other "Flying" family members. The magician displays several fireballs, depending on the magic
Under the control of the master, these fireballs can fly freely to where they can fly, and the attack direction, attack angle, attack distance and attack speed can be freely controlled. This skill also has three functions: direct attack, status assistance and special assistance.
The direct attack of "Flying Fireball" can attack the same target or different targets, it can attack a small number of targets or a large number of targets, it can attack each target evenly and it can control the fireball to different targets according to the situation.
Launch different attacks. Like all the skills of the "Fei Wu" family, this is a skill that can be used for both single combat and group attack. Among them, single combat is the most powerful.
When the skill is first used, this skill mainly relies on physical attacks to damage the enemy. It uses the potential energy of the fireball to launch attacks at high speed. After hitting the target, the fireball gradually releases high temperature. Depending on the length of stay, it will cause more and more damage to the target.
The more serious the burn. The main attack method of the hollow fireball is to use elasticity to continuously attack physically, while the solid fireball mainly relies on burning damage after hitting the target.
As a status auxiliary, "Fireball Flying" is an upgraded version of "Small Fireball" and has all the status auxiliary functions of "Small Fireball". In terms of auxiliary power, because there are more fireballs, the weak radiation of all fireballs is concentrated together to form
At a certain scale, the effect is more significant than that of "Small Fireball". In terms of hemostasis, "Flying Fireball" can stop bleeding for many people at the same time.
As a special auxiliary, "Fireball Flying" also uses disruption as its main method. The radiation accumulated by several fireballs is relatively large-scale for status assistance, but it has only a minimal effect when used for disruption. However, several fireballs continue to fly in the air, causing
Visual disruption and attack threats, but can greatly interfere with the target.
Since "Fireball Flying" is a continuous skill, it has a one-month cooldown time.
"Rolling Fireball" is another upgraded version of "Small Fireball". This skill is used by the magician to use certain control to create a rolling fireball. During the rolling process, more fire elements gradually gather like a snowball.
, causing the size of the fireball to continue to increase. At the same time, the magician's flame restrictions on the fireball gradually disappear, and waves of fire fly on the surface of the fireball. This skill also has three functions: direct attack, status assistance and special assistance.
The direct attack of "rolling fireball" borrows the reaction force of the ground, so the magician uses less magic value than manipulating other physical objects. This mainly relies on the spherical structure of the fireball, which is suitable for the ground
Movement. Under this kind of movement, the magician spends a small amount of magic value to make the fireball roll according to his will and attack the target on the ground.
The fireball rolls bigger and faster, so the physical attack of the fireball becomes stronger as time goes by. The fire waves on the surface of the fireball also make up for the shortcomings of the "Fireball Series" in terms of high-temperature radiation, whether it is radiation or burning.
, can cause powerful damage to the target immediately.
The status assistance of "Rolling Fireball" is slightly insufficient in terms of hemostasis, because the fireball cannot leave the ground, so it can only stop the wounds on the feet. However, in terms of status improvement, status recovery and target practice, "Rolling Fireball" is insufficient because
The liberation of high-temperature radiation has more powerful power.
The special auxiliary of "Rolling Fireball" is also due to the liberation of high-temperature radiation. The threat of high-temperature radiation can already disrupt the enemy together with physical attacks. At the same time, because this skill is a ground skill, it can also dynamically block the enemy. If the fireball rolls to
With enough volume, the fireball can also be directly stuck in the traffic artery and use static blocking.
As a dynamic and continuous skill, and its power becomes more and more powerful, it has a three-month cooldown time. However, the magician can continuously add fire elements to the fireball, maintaining or even increasing it once a day. In three months, this skill
As long as the magician is willing, it will not dissipate. This is very different from other fire element continuous skills. Therefore, this skill also has the restriction that each time the skill is used, the last fireball must be destroyed. But every three years, the magic
The master can create multiple rolling fireballs.
"Rolling Fireballs" is an upgraded version of "Rolling Fireballs". This skill requires the magician to manifest several fireballs at the same time, which will roll on the ground depending on the magician's operation. Like "Rolling Fireballs", each fireball will gradually increase the amount of fire.
The element will become larger, and the flame will gradually be released. This skill is quantitatively equivalent to the "Rolling Fire"
The upgrade of "ball" is used for group attacks on targets. The fireball rolls back and forth with a certain trajectory. The magician cannot change the rolling trajectory after using the skill, and can only continue to embody more fire elements for each fireball. Except
In addition, the function of "Rolling Fireball" is roughly similar to that of "Rolling Fireball", but its power is more enhanced.
The system has two restrictions on "rolling fireballs". One is the magic power recovery limit. All magic power recovery, including natural recovery, drug recovery and skill recovery, cannot be used until the end of the battle. The other is that after the battle, these random magic powers cannot be used.
The rolling fireball will no longer be controlled by the magician himself. He can neither control its movement nor add fire elements to it. What's more, what's even more perverted is that, except the magician himself, anyone else can do anything to these rolling fireballs.
Reused, even used against the magician himself.
"Fireball Smash" is an upgraded version of "Small Fireball". This is a powerful one-time single-target attack skill. It requires the magician to manifest several fireballs and hit the same target and the same body part one after another at high speed. Rely on
The fireball uses powerful physical attacks and continuously releases high-temperature radiation to attack the enemy. If the attack is avoided by the target, the direct attack will become a special auxiliary skill.
"Fireball Smash" lacks the initial high-temperature burning and high-temperature radiation, so it is only limited by the magic power recovery and has no cooling time limit. As long as the magician has enough magic power, it can be used continuously.
"Fireball Explosion" is an upgraded version of "Fireball Explosion" and "Fireball Smash". This skill requires the magician to create several exploding fireballs and attack the same body part of the same target at high speed. Once
When it hits a target or other obstacle, an explosion occurs. Just like a "fireball explosion", the high-temperature radiation and fire at the moment of each fireball explosion
The high-temperature radiation accumulated inside the ball will threaten the target at the same time, and the powerful potential energy will also cause a physical blow to the target. At the same time, the flames that explode after the explosion can also cause a burning attack on the target. Even if the target avoids the physical attack, it will be difficult to avoid the explosion.
Follow-up attack. Even if the follow-up attack is avoided, it can still threaten and disrupt the target with a special auxiliary effect.
"Fireball Explosion" is one of the ultimate skills of the "Fireball Series". However, since this skill only targets a single target and is a one-time function, the fireball cannot persist, so the skill is only given outside of the magic recovery limit.
It has a one-month cooling time limit. It is also an economical and practical ultimate skill.
"Fireball Dance" is an upgraded version of "Fireball Dance". This skill is similar to "Rolling Fireball". Because the surface of the fireballs reflected in this skill does not hide the flames. On the contrary, the surface of these fireballs not only has similar
It is based on the fire wave of "rolling fireballs" and also has raging flames. This skill requires the magician to create a number of such fireballs and then control these fireballs to run at high speed according to a certain trajectory to attack and deter targets within the range.
.
"Fireball Dance" also has the functions of direct attack, status assistance and special assistance.
As a direct attack, the high-speed operation not only makes the physical attack power of the fireball very powerful, but also makes it easier to hit the target. At the same time, the trajectory of the movement is constantly changing. Although there are certain rules to be followed by the magician himself, when the target faces it,
These fireballs seem to be in disordered movement, hard to guard against and hard to avoid. But in the presence of powerful objects
In addition to physical attacks, the real threat also comes from the high-temperature radiation and flame burning on the surface of the fireball. Several high-temperature fireballs accumulate higher high-temperature radiation, and together with the burning of the flames, the target faces terrifying high-temperature pressure. And
This is a continuous skill. As long as the target is still within the control range of the skill, it will continue to be attacked by the skill.
As a status aid, the magician can set the movement trajectory to allow the target to obtain sufficient and safe status growth and recovery. However, the target cannot move at will and must follow the magician's instructions carefully, otherwise it will be harmed.
As a special auxiliary, in addition to disruption, this skill can also form a field of movement, blocking the enemy's march as a whole. The disruption itself caused by the powerful direct attack power is already significant, and in terms of visual disruption,
, and because of the wild dance of fireballs, it blocked the line of sight and disturbed the mind. And as a means of blocking the marching route.
Means, this skill has an advantage over other similar skills. That is, if the enemy wants to destroy the manifestation of this continuous skill, it is much more difficult than destroying the manifestation of other skills. Because every high-speed moving fireball is not
It's so easy to get rid of. Even if you have fire extinguishing equipment, you don't know how to use it.
This is a true ultimate skill. The powerful group attack power and special auxiliary functions also allow the system to "generously" limit this skill. The first is of course the limit on magic recovery. The second is the limit on the cooldown time of half a year. The last one
The restriction is that after the magician uses a skill, he can no longer interfere with the skill and can only point to the person covered by the skill. In other words, after using this skill, the skill itself has nothing to do with the magician. Even if the magician himself enters,