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Chapter 336 Fire Element Magic 8

"Rotten Smoke Dance" is another ultimate skill of the "Rotten Fire Series". This skill, like "Rotten Smoke Shroud", is an upgraded version of "Rotten Smoke Overflowing". A number of rotten fire smoke appear from the magician's tool.

It performs repeated movements in a certain space according to a certain movement direction, movement angle, movement trajectory and movement speed. It belongs to the "Crazy Dance" family and is a continuous attack skill. This skill also has direct attack and status assistance.

and special auxiliary functions.

As a direct attack, the amount of rotten fire smoke in "Rotten Smoke Dance" is greater than that in "Rotten Smoke Overflow", and the movement speed is faster. The thick smoke released continues to increase, and gradually becomes like "Rotten Smoke Shroud", and the thick smoke will

The entire space is covered. Compared with the "Smoke Shroud", once the magician uses the "Smoke Dance", it has a fixed trajectory to maintain movement, and does not require the magician to continue to control it, so the initial speed will be

It goes on and on. And in the eyes of the magician, the fixed trajectory is covered by thick smoke and carefully set by the magician. Therefore, when it reaches the enemy target, these fixed trajectories become irregular.

Movement. In this seemingly irregular but actually regular movement, "Dance of Rotten Smoke" will launch four types of attacks: physical attack, high-temperature radiation, burning attack and corrosive attack on enemy targets.

In terms of physical attacks, because the attack speed is faster, the power is also stronger. The thick smoke composed of three elements: fire element, dark element and necromantic element hits the target one after another, producing a powerful physical impact, giving the target a

Huge damage.

In terms of high-temperature radiation, the dancing thick smoke of rotting fire gradually heats the space it passes through, so that any elements originally existing in the space are subject to high-temperature radiation, so the temperature gradually becomes higher. In the end, not only the thick smoke of rotting fire

The high temperature itself, which is the radiation produced by the high temperature of space, is enough to cause damage to the target.

In terms of burning attacks, it continues the consistent burning attack power of fire skills. The thick smoke of rotten fire itself is a kind of flame, and it is by far the most powerful fire element burning attack method. Once it hits the enemy target, the rotten fire smoke will be burned.

The outer flames in the thick smoke of the fire will begin to burn the target, instantly generating high temperatures that are thousands of times higher than the high-temperature radiation, rapidly destroying the target's cells and tissues.

In terms of corrosive attacks, the thick smoke of rotting fire continuously releases thick smoke in the space. More and more thick smoke accumulates, not only slowly filling the space, but also increasing in quantity and corrosive power. For anyone who enters

For enemy targets in the area controlled by the "Dance of Rotten Smoke" skill, if they are not resistant to corrosive attacks, it will be a nightmare.

It can be said that each of the four major attack methods in the area controlled by the "Dance of Rotten Smoke" skill has powerful attack power and can produce devastating damage. It is actually the most powerful skill among all magic skills so far.

As a status assist, for the target receiving assistance, the stronger the attack power of the skill, the more significant the effect of enhancing and restoring the status of the target will be, and the practice that can be obtained will be more fruitful. Of course, the prerequisites

You must learn from the magician how to safely enter and exit the area controlled by the "Dance of Rotten Smoke" skill, and evacuate the area before this skill is enough to harm you.

As a special auxiliary, this skill is similar to "Smoke Shroud" and has four major functions: first, disruption caused by the threat of attack; second, disruption caused by the threat of high-temperature radiation; third, visual blocking; fourth, blocking the enemy.

The fifth is to hide one's own goals.

Since "Dance of Rotten Smoke" does not have a brewing process controlled by the magician with gradually increasing power like "Cover of Rotten Smoke", "Dance of Rotten Smoke" shows strong attack power at the beginning. Although as time goes by

As time increases, the power of this skill becomes more powerful, but the magician can no longer perform subsequent manipulations and only relies on the skill itself to enhance the attack power. Therefore, from the beginning, the attack threat of this skill far exceeds that of "rotten smoke", and the enemy

The disruptive effect caused by this to the target is also more obvious.

Since "Dance of Rotten Smoke" moves according to a certain trajectory, the temperature increase in each space area continues to increase as the skill continues. The temperature of the space is getting higher and higher, and any enemy target enters the skill control area.

After that, even if you are not harmed by high-temperature radiation, you will still be affected by high-temperature radiation, resulting in many negative states. At the same time, the temperature in the surrounding area of ​​​​the skill control area will gradually increase due to the convection of the air element and the high-temperature radiation of space.

, making it difficult for the target to get close.

In terms of visual blocking and blocking the enemy, "Rotten Smoke Dance" has the same function as "Rotten Smoke Shroud". The enemy target cannot see the rotten fire itself due to the thick smoke, so it is difficult to destroy this skill.

Control of space.

But in terms of hiding one's own targets, this skill is obviously not as effective as "Corrupt Fire Envelope". This is because "Corrupt Fire Envelope" is under the control of the magician and can circle a high temperature in the entire enveloped space.

Airspace with relatively low radiation and always maintain it, when necessary

It can also protect its own targets with water elements, so it can hide its own targets for a longer period of time. However, in the "Dance of Rotten Fire", the trajectory of the movement of the rotten fire and thick smoke has been determined, and the magician himself cannot change it.

The radiation will only increase, and the hidden goal cannot persist for a long time.

In any case, this skill is very powerful. Not to mention direct attacks, status assistance and special assistance are also very abnormal. In addition, it is a continuous skill, so the system has very great restrictions on this skill. It is similar to "Flying Rotten Fire"

"The same, not only does it have restrictions on magic power recovery, but it also has a long cooling time of half a year.

The basic form of the "Will-o'-the-wisp series" is "Will-o'-the-wisp". This skill must be used at night or in a dark environment to be effective. The surface existence state of the skill is in the form of flames, and the realization of real attacks and assistance is

Relies on necromancy elements and psychic attacks.

The reason why it is in the form of flames instead of using sparks and flames is because the sparks are too small and the flames are too large, which conflicts with the existence of the skill of "Will-o'-the-Wisp" itself.

In this skill, the fire element itself has no offensive power. The original high-temperature radiation and burning attacks do not exist at all in "Wisp". In many cases, there is even a cold air coming out of the flames.

, attack enemy targets. So strictly speaking, this skill actually uses flames as a carrier, and what is actually used to attack is the necromantic element.

But despite this, the attack methods of "Will-o'-the-wisp" are still very rich, including four attack methods: physical attack, cold attack, corrosive attack and spiritual attack, making this "Will-o'-the-wisp series" powerful from the basic form.

side.

"Will-o'-the-Wisp" itself can only see a small flame, but unlike the "Flame Series", the color of this flame is a pale green. But despite this, since "Will-o'-the-Wisp" exists in the form of a small flame,

Its accumulated fire element and death

The spirit element can also form a certain quality. Under the control of the magician, it can gradually become more powerful in terms of attack direction, attack angle, attack distance and attack speed. The longer it is controlled by the magician, its physical

The attack power is stronger.

But physical attack is only one aspect, and it is an aspect that is basically present in ordinary elemental attacks. What really makes this skill outstanding is the following three attacks. Among them, the cold attack from the necromantic element is a unique attack.

In the "Poison Fire Series" skills, the dark element and the undead element work together in the fire element. Although the dark element and the undead element both have cold attributes, the two elements themselves are mutually reinforcing. Just like the two

When two negative numbers are multiplied together, the result is the same as a positive number. The dark element and the undead element, two cold elements, work together. Not only does the coldness disappear without a trace, but it even produces a high temperature effect, which affects the flames of the "Poison Fire Series".

In itself, it can actually increase the effect.

"Will-o'-the-wisp" is different, because only the necromantic element is integrated into this skill, and there is no neutralization of the dark element. Not only is there no bonus to high temperature, but the cold air is greatly exerted, so much so that the high temperature of the flame is completely suppressed.

, only the cold and cold energy can be expressed. Therefore, after the will-o'-the-wisp hits the target, it does not produce burning, but coldness.

The coldness of the undead element is different from other colds. This coldness penetrates directly into the bone marrow and reaches the internal organs, but it does not produce a condensation effect, causing the target's body to gradually freeze and solidify. On the contrary, no matter how much this coldness is generated

There is no change in the target's whole body due to cold. The cold only causes continuous damage to the internal structure of the target's cells until the cells are completely damaged.

In terms of corrosive attacks, "Will-o'-the-Wisp" brings the corrosive power of the necromantic elements, and cooperates with the cold air to damage cells from the inside. The corrosive attack destroys from the outside of the cells. It is extremely powerful with the cold air attacking from both inside and outside.

Mental attacks are another area where "Will-O-Wisp" excels. The green flames are inherently scary, and the skill itself carries the natural mental pressure of the necromantic element, constantly causing mental pressure on the target.

Similar to the cold air, spiritual coercion is also a function shared by the dark element and the undead element. However, after the two elements are neutralized, this function is completely eliminated. In the "Wisp" series, the undead element

The mental attack was fully unleashed.

As a status auxiliary, "Will-o'-the-Wisp" only requires the target to be resistant to the necromancy element. Of course, its auxiliary effect is only useful for necromancy targets, because the function of the fire element itself has been suppressed.

As a special auxiliary, it is mainly manifested in attack deterrence and visual disruption. In fact, neither attack deterrence nor visual disruption itself has a significant effect, but the powerful mental control of this skill can play a greater role in this auxiliary role.

As a basic form of magic attack, although this skill is very powerful, it has almost no restrictions. Just because of the persistence of the skill, the system limits that each time the skill is used, the last will-o'-wisp must be destroyed. But one can be added every month

Will-o'-the-wisp.


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