In addition to "will-o'-the-wisp", the "will-o'-the-wisp series" also includes "will-o'-the-wisp fluttering", "will-o'-the-wisp's attack on the ground", "will-o'-the-wisp's body", "will-o'-the-wisp floating in the sky", "will-o'-the-wisp's full of ground", "will-o'-the-wisp's body", "will-o'-the-wisp's flying" and "will-o'-the-wisp"
Skills such as "Strike" and "Wild Fire Dance".
"Will-o'-the-wisp" is an upgraded version of "Will-o'-the-wisp". This version requires the magician to manifest a number of will-o'-the-wisps and use instantaneous explosive power to attack enemies in all directions. It is a one-time skill. As another member of the "Splash" family
, "Wisp Puff" also has the functions of direct attack, status assistance and special assistance.
The direct attack of "Wisp of Fire" is an upgraded version of "Wisp of Fire", and it also has four aspects: physical attack, cold attack, corrosive attack and spiritual attack. Due to the increase in number and the explosive attack,
This skill is very powerful, not only in physical attacks
Compared with the "will-o'-the-wisp", it is greatly enhanced, and the cold air is also improved by the interaction of several will-o'-wisps. As for the mental attack, it becomes more powerful during the convergence. Only corrosion
The attack is inherent to every will-o'-the-wisp and has no special enhancements.
As a status assistance, "Will-o'-the-wisp" is a one-time skill that cannot fully assist every target of the team. However, compared to "Will-o'-the-Wisp", the magician can assist multiple targets at the same time.
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In fact, whether it is "Will-o'-the-wisp" or "Will-o'-the-wisp", there are two other functions in terms of status assistance. One is to cool down and treat high-temperature radiation, and the other is to offset the damage caused by dark attacks and heal dark attacks. Appropriate
The cold air can offset the high temperature, and the appropriate necromantic elements can interact with the dark elements.
In terms of special assistance, threats and disruptions enhanced by more mental attacks can bring more impact to the opponent.
"Will-o'-the-wisp attack" is the second upgraded version of "Will-o'-the-wisp". This skill is the same as "Will-o'-the-wisp" in that it is a one-time function. But the difference between this skill and "Will-o'-the-wisp" is that this skill
Only a magician can manifest a will-o'-the-wisp, which is a single-target attack skill. The difference between this skill and "Will-o'-the-wisp" is that this skill requires
Place the will-o'-the-wisp device at the feet of the enemy target and launch a high-speed attack at the target with a certain attack direction, attack angle and attack speed. On the one hand, it makes the target defenseless, on the other hand, it can maximize the role of physical attacks, and at the same time, the role of mental attacks is also
Can enhance the effect during a surprise attack. If the target evades or resists the attack, this skill will evolve into a special assist.
"Will-o'-the-wisp" is the third upgraded version of "Will-o'-the-wisp". This skill is similar to "Will-o'-the-wisp" and is also a one-time skill for single-target attack. Unlike "Will-o'-the-wisp", this skill directly
The will-o'-the-wisp device appears around the target's body, making it unpredictable and invisible.
Like "Will-o'-the-Wisp's Attack", but the power of the mental attack is more powerful and is closest to the target's important body parts. It can cause a powerful blow to the target in an instant. Just like "Will-O'-the-Wisp's Attack", once the target resists or evades
In addition to attacking, this skill has evolved into a special auxiliary skill.
"Will-o'-the-wisp" is the fourth upgraded version of "Will-o'-the-wisp". This skill requires the magician to manifest a number of will-o'-the-wisps, but these will-o'-the-wisps do not launch direct attacks on the target, but stay in the air and are distributed on a certain scale.
, occasionally exercise according to a certain pattern. The main function of this skill is to assist, but it can also be used to directly attack.
The direct attack of "Floating Will-O-Wisps" is mainly mental attack. Since no subsequent control is required, the magician only needs to continuously manifest the will-o'-the-wisps, and the newly manifested will-o'-the-wisps will automatically enter the floating will-o'-the-wisps group and become a group of will-o'-the-wisps.
part. The mental coercion generated by the will-o'-the-wisp group will continue to attack
Hit the target, causing the target to panic, or even cause direct damage. In "Three Kingdoms", "mental attack" is originally an attack method that can directly cause damage, and the vitality will be reduced due to being attacked. All equipment
All have bonuses to mental attacks.
The greater function of "Will-o'-the-Wisp" is auxiliary. As a status auxiliary, it can allow the group's own targets to gain status enhancement and recovery under the floating will-o'-the-wisp, as well as the effect of training. As a special auxiliary, it is also based on
Mental attack. While the target is suffering mental damage, its will will become weaker and its strength will be greatly reduced.
Because the "will-o'-the-wisp series" only works at night, once it's daytime, the necromantic elements attached to the flames will automatically disappear, and the will-o'-the-wisps will become ordinary flames, so any sustained non-powerful attack skills have no cooling time.
There are no restrictions on this skill. Even for this skill, there are no restrictions on magic recovery. Although the attack power is slightly worse, it is also more economical and practical.
"Will-o'-the-wisp" is an upgraded version of "Will-o'-the-wisp". This skill requires the magician to manifest a number of will-o'-the-wisps in a wide range of ground and attack all enemies within the range. If the number of enemies is relatively small,
Most of the will-o'-the-wisps are used to restrict the enemy, and a small part of the will-o'-the-wisps are concentrated on attacking the enemy. Due to the different environments in which the will-o'-the-wisps exist, this skill also has direct attack, status assistance and special auxiliary functions that are different from other skills.
The direct attack of "Ghost Fire" also includes four methods: physical attack, cold attack, corrosive attack and mental attack. Among them, physical attack and corrosive attack must hit the target to be effective. Yin-cold attack also mainly hits the target.
It only works after hitting the enemy. Mental attacks can work regardless of whether they hit the target or not.
As a physical attack, apart from the superposition of quantity, there is not much difference between "Will-o'-the-wisp" and "Will-o'-the-Wisp's Attack". However, "Will-o'-the-Wisp" can use several will-o'-the-wisps to attack the same target if conditions permit. In this regard,
, after the attack power is superimposed in quantity, the power will be even more enhanced.
As a Yin-Cold attack, when several ghost fires hit the same target, a superimposed attack effect will be produced. In addition, the Yin-Cold attack can also produce Yin-Cold radiation damage in addition to hitting the enemy. At the same time, the Yin-Cold Qi of the Will-O-Wisps will
It can also radiate the surrounding air elements. When the temperature of the air elements drops to a sufficient level, it will also produce cold air, forming radiation within the range.
As a corrosive attack, just like physical attacks, it only has superimposed damage.
As a mental attack, the pressure caused by a large-scale will-o'-the-wisp on the target is very powerful. From the perspective of mental attack alone, the ultimate skills of "Will-o'-the-wisp" and "Will-o'-the-wisp" are about the same. And this kind of attack
It does not require direct contact with the target's body, so it is more powerful.
The status assistance of "will-o'-the-wisps all over the ground" is ideal. When performing status assistance, the magician can set these will-o'-the-wisps to stay in place without attacking. The will-o'-the-wisp will become stationary, and the target can use the will-o'-the-wisp.
to achieve auxiliary purposes.
Because the will-o'-the-wisp's corrosive attack will only be triggered when the target is directly attacked by the will-o'-the-wisp, and the will-o'-the-wisp is stationary and does not launch physical attacks, the target only needs to adapt to the cold air and mental attacks. Generally speaking,
Although our own necromancy skills can also have a mental impact on our own targets, they are not as powerful as the enemy targets, so this
Targets can still tolerate mental attacks, and generally their health will not be reduced due to mental attacks. As for cold radiation, it is the same as high-temperature radiation. You only need to find the distance correctly. Therefore, the state of "the ground is full of willows"
Auxiliary, compared to the "Poison Fire Series", because there is no external corrosive attack, it is easier to fully utilize.
As for the special auxiliary of "Ghost Fire", in addition to threatening and visual disruption, it also has the function of blocking the enemy. If this skill is used in the appropriate terrain, the enemy targets will be affected by mental fear and within the skill range.
It cannot pass due to its powerful lethality.
"Will-o'-the-wisp" is a powerful continuous attack skill. However, like all the skills in the "Will-o'-the-wisp" series, this skill has no cooling time limit, only magic recovery limit. That is, after using this skill, at the end of the battle
Previously, magic recovery including natural recovery, drug recovery and skill recovery could not be used.
"Will-o'-the-wisp" is an upgraded version of "Will-o'-the-wisp". This skill needs to manifest a number of will-o'-the-wisps around the target, and then make these will-o-the-wisps move in a certain trajectory. The speed may be fast or slow, but it can completely trap the target.
Among these moving will-o’-the-wisps, this skill has unique direct attack, status assistance and special auxiliary functions.
The direct attack of "Will-o'-the-wisp" is a continuous skill, so it will continuously provide physical attack, cold attack, corrosive attack and spiritual attack. However, most of these surrounding will-o'-the-wisps are used to encircle the target, so
Only a small amount can hit the target. But since it is a continuous single-target attack, even these small amounts of will-o-the-wisps that hit are enough to cause considerable damage.
In terms of status assistance, "Will-o'-the-Wisp" is also a powerful single-target auxiliary skill. However, in terms of distance from the target, the magician needs to find the most suitable distance from the target's body to perform this skill.
In terms of special assistance, it mainly plays the role of siege and disruption. The target can forcefully break through the siege, but the magician can also re-siege the will-o'-the-wisp. This is a very powerful skill when it comes to besieging a single enemy.
Like "Ghost Fire", although this skill is powerful in function, it is not powerful on the surface, so there is no cooling time limit, only a limit on magic power recovery.