The basic form of the "Fire Wall Series" is the "Fire Wall Stand".
This skill requires the magician to create a wall of fire that is one foot wide, five feet high, and three feet long. But this is only the three-dimensional data of the fire wall itself. Including the external flames, the entire fire wall is three feet wide, six feet high, and three feet long. Characteristics of this skill
It is still, but because there are enough fire elements accumulated in the cube, it can exert powerful fire element power while still. Although it is only in its basic form, it is
Since it requires enough fire elements, the capacity, magic value and manipulation speed of the magician's fire element are relatively high. Under normal circumstances, this skill is only suitable for use when there is sufficient chanting time. But the reward for such trouble is
The power is relatively powerful. Like other fire element skills, "Fire Wall Stand" also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "Fire Wall" is a static skill that can only rely on the high-temperature radiation and external flame burning of the fire element itself to carry out the attack. To achieve this goal, it is necessary to directly place the fire wall next to the target.
, or directly engulf the target with a wall of fire.
In contrast, it is a wiser choice for the magician to place the wall of fire around the target. Because then the target can be directly attacked by the flames outside the fire wall and suffer greater damage.
Of course, using a wall of fire to swallow the target is also a way. However, after swallowing the target, the high temperature attack and the burning attack are only a kind of auxiliary, and more rely on the suffocation attack. Because after the target is swallowed into the wall of fire, it will basically be in the position of the heart of the flames.
, no matter the high temperature or burning, it is not as good as the inner flame, and even worse than the outer flame. On the contrary, because the flame core is not ventilated, it is easy to suffocate the target, achieving the effect of destroying the target.
As a status auxiliary, a three-foot-long fire wall is enough for dozens of people to gather around the fire wall to enhance their status, restore their status, and practice at the same time. Since a large amount of fire elements accumulate in the fire wall, it has high high-temperature radiation.
Within the distance, the status assistance received is also relatively powerful.
As a special auxiliary, "Fire Wall Stand" has the following functions: first, to disrupt the attack threat; second, to disrupt the visual; third, to disrupt the high-temperature radiation; fourth, to trap the enemy; fifth, to hide one's own targets; sixth, to block the enemy. Relatively
As for dynamic skills, "Fire Wall Standing" is a static skill, and its effect is slightly worse whether it is an attack threat, visual disruption or high-temperature radiation disruption. Therefore, its functions are mainly focused on trapping enemies, hiding, and blocking.
aspects.
Let the fire wall become a closed entity and engulf the target, which can suffocate the target. But if you also let the fire wall open some ventilation holes while swallowing, then the target will only be trapped but not die, and you can achieve the goal of trapping the enemy.
Purpose. Since the fire wall is composed of fire elements, it is not like the earth wall composed of earth elements.
The stone wall can be released after being destroyed. Even if the target breaks through the confinement of the flame core inside the fire wall, it will still encounter high-temperature radiation and burning attacks from the inner and outer flames outside, so the effect of trapping the enemy is more ideal. It is a
This is an ideal capture skill, suitable for capturing enemies at six doors and capturing enemies alive on the battlefield.
Similarly, your own targets can also be hidden in the fire wall in the same way. However, generally speaking, before hiding, you need to dig a tunnel underground so that the target can attack without destroying the fire wall. Otherwise, you can only passively attack
You can't come out until the fire wall is extinguished. Then there won't be much meaning in hiding.
The shape of the wall itself is a natural barrier to block the enemy's army. The length of three feet is enough to block the cavalry on any road. If the terrain allows, it is easy to block the enemy's entire army.
As a continuous skill, since it is only in its basic form, the system limits it to only being used once a week. Because the fire wall itself can last for more than seven days, the system also limits that each time this skill is used, the last one must be destroyed.
Fire wall. But one fire wall can be added every month. At the same time, the magician can also maintain the continued existence of the fire wall through the continued input of fire elements.
Because the structure is different from that of city wall units, "Fire Wall Standing" is not a city wall skill.
In addition to the basic form of "fire wall standing", the "fire wall series" also includes "flaming fire wall", "flaming city wall", "flaming city wall", "fire wall standing", "fire wall vertical and horizontal", "fire wall winding", "rotating fire wall" and "fire wall emergency".
Attack", "Fire Wall Dance" and other skills.
"Fire Wall" is an upgraded version of "Fire Wall Standing". This skill requires the magician to accumulate more fire elements in the fire wall, making the outer flames of the fire wall more lethal and the high-temperature radiation more powerful. In addition,
, the size and shape are the same as the fire wall, except that the outer flame is longer. The entire fire wall length includes one foot wide and five feet.
The main body is one foot high and three feet long, plus two feet of outer flame, making it five feet wide, seven feet high, three feet long and four feet long. Since it is only an increase in power, it has the same direct attack, status assistance and special auxiliary functions as the "Fire Wall Stand"
.Among them, in terms of blocking enemy forces, because it is taller and longer, its blocking ability is also enhanced accordingly.
"Fire Wall" can only be used once every half a month. Each time, the last flaming wall must be destroyed. One more flaming wall can be added every six months. Like "Fire Wall Erection", this skill is not a city wall due to its structure.
Skill.
"Fire Wall" is another upgraded version of "Fire Wall Standing". This upgraded version is not an enhancement in power but an enhancement in shape. That is, the unit fire wall is five feet long, five feet wide, five feet high, and is exactly a city wall unit. As long as
Connected to the original "Flame Wall", you can continue to increase the length of the "Flame Wall". This skill
It can also have the functions of direct attack, status assistance and special assistance. In addition to the city wall function, other functions are the same as the "Fire Wall Stand". As the length of the "Flame Wall" increases, its attack range and auxiliary range will also increase.
However, the main function of the "Flame Wall" is still reflected in blocking enemy troops and the function of the city wall.
From the perspective of blocking the enemy, as the "Fire Wall" is wider than the "Fire Wall", it can be infinitely long, so as long as the enemy cannot cross the wall, the blocking range will also expand accordingly.
As a city wall skill, "Flame Wall", like other city wall skills, can be used once a day at the garrison or garrison. When used for the first time, the height and width can only be one city wall unit, and the length can be arbitrary, but the entire
The city wall must be within 500 meters of the garrison building and within 100 meters of the garrison building. The city wall can be built once a month, and the height and width can be increased by one city wall unit each.
As a normal skill, "Flaming Wall" can only be used once a month. Each time it is used, the last Flame Wall must be destroyed. One Flame Wall can be added every year.
"Fire Wall" is an upgraded version of "Fire Wall" and an upgraded version of "Flaming Wall". For "Fire Wall", it is an upgrade in size and shape; for "Flaming Wall", it is an upgrade in power.
This skill requires the magician to embody more fire elements in the flame wall, so that the outside of the flame wall
The flames have greater lethality, and the high-temperature radiation is also more powerful. Each wall unit of the Flame City Wall plus the outer flame is seven feet long and six feet high, while each wall unit of the Blazing City Wall is nine feet wide and nine feet long.
It is seven feet high. Of course, after the length is increased, the city walls are connected to each other, so the length of the entire city wall is only increased by four feet.
"Flame City Wall" is an upgraded version of "Flaming City Wall". Its function is exactly the same as "Flaming City Wall". The only difference is that it is more powerful. Of course, whether it is a city wall skill or a normal skill, the blocking range is greater up, down, front, left, and right.
One foot beyond the "Fire Wall".
As a city wall skill, the use and construction of "Flaming City Wall" are exactly the same as "Flaming City Wall". As a normal skill, it can only be used once every two months, and a flaming city wall can only be added every two years.
"Fire Wall Standing" is the third upgraded version of "Fire Wall Standing". This skill is a quantitative upgrade to "Fire Wall Standing". The magician displays several fire walls, each of which exists in isolation and in a certain order.
This skill can exert the power of the fire wall to a wider range. Whether it is direct attack, status assistance or special assistance, it all enhances the "fire wall erection".
As a direct attack, "Fire Wall", like "Fire Wall", also has two attack methods. One is to directly embody the fire wall at the target's feet, and the other is to use the fire wall to directly engulf the target. In contrast, "Fire Wall"
After upgrading, the first attack method will be strengthened more. This is because
Although the fire wall that emerges is isolated, the high-temperature radiation of the fire wall connects the isolated fire walls together to form a joint attack, making the target more difficult to parry and even besieged. The enhancement of the second method is just an increase.
It only increases the number of targets devoured by the fire wall, and there is no qualitative change.
As a status assist, also because of the radiating connection between the fire walls, as long as the distance between the fire walls is suitable, your target can receive strong enough status assistance between the fire walls.
As a special auxiliary, due to the joint effect of several firewalls, attack threat disruption and high-temperature radiation disruption have formed a certain scale and become a more important auxiliary method. At the same time, the firewall itself has a certain length and height, which is also very effective for visual disruption and visual interruption.
it works.
In terms of trapping enemies, "Fire Walls" can not only trap enemies by directly devouring targets with walls of fire, but also use the joint siege of several fire walls to trap enemies. Since the effect of trapping enemies can be achieved, blocking the enemy has the same effect.
.The wall of fire further expanded
The larger the range of blocking the enemy, the wider the mouth of the canyon can be blocked. In terms of hiding one's own targets, the number of hidden people has also increased due to the increase in the number of fire walls. However, the increase in this aspect is the same as the suffocation attack, but instead
This is the most unspectacular place.
"Wall of Fire" is both persistent and powerfully offensive. Therefore, the system has implemented three restrictions: First, magic recovery restrictions. Second, subsequent operations cannot be performed after use. Third, the cooling time is three months. Due to three
One month is enough time for the fire element to dissipate, and there is no limit to the quantity.