"Fire Walls" is an upgraded version of "Fire Walls". This version requires the magician to create several fire walls, which are completely connected in a criss-cross manner, dividing the area controlled by the skill into a number of small spaces enclosed by the fire walls.
.Like "Fire Wall", this skill also has the functions of direct attack, status assistance and special assistance.
The direct attack of "Fire Wall Vertical and Horizontal" is also a direct attack as a static skill, and exists in two forms. The first is to use the high temperature radiation and external flame burning of the fire wall to attack, and the second is to use the inside of the fire wall to attack.
The suffocation attack. Like the "Fire Wall", the internal suffocation attack only increases the number of targets attacked, and can only be used when the targets are arranged in a certain queue. But in terms of attacks that use high-temperature radiation and external flame burning, "
"Fire Wall Zongheng" has been greatly enhanced.
Because the fire wall itself is only three feet long, when several fire walls are connected vertically and horizontally, the enclosed space of the fire wall with a side length of three feet becomes relatively narrow. Moreover, the magician can, according to the actual situation, when closing the area, by reducing the side length, that is,
The connection parts move closer to the center of the fire wall, making these enclosed spaces more
Make it smaller. In such a small space, the attack power of high-temperature radiation will be exerted to a greater extent. No matter how the target moves in the space, it will be under the powerful attack of high-temperature radiation. And when the fire wall appears, the magician
You can also deliberately place the wall of fire close to the target to realize it, so that the outer flame can burn the target.
Under normal circumstances, assuming that the magician displays several square walls of fire with a side length of three feet, then in the space of three feet long, two feet of outer flame control range will be subtracted, so the area left for the enemy target
In fact, only a square area with a side length of two feet and eighty is left in the space. No matter where the target is, the distance from the fire wall is no more than one foot and fourty, and the high-temperature radiation is enough to harm the target.
And if the magician displays a number of square walls of flames with a side length of three feet, then in this three-foot-long space, what needs to be subtracted is the four-foot outer flame control range, leaving the enemy target.
In fact, there is only a square area of 2.6 feet left in the space. No matter where the target is, the distance from the fire wall is no more than 1.3 feet. In addition, the flame fire wall itself has enhanced the intensity of high-temperature radiation, and the damage to the target is even greater.
It's powerful.
And how many fire walls surround an area, these fire walls will cause high-temperature radiation to the target at the same time. High-temperature radiation accumulates in a closed space, and at the same time, the air element in the closed space and the earth element on the ground will continue to heat up.
These air and earth elements will cause secondary radiation to the target, causing additional damage to the target.
More importantly, all fire walls act on the target at the same time, and the high-temperature radiation also acts superimposed, and the power increases exponentially.
Since "Fire Wall Versus" has such a powerful attack power, it is no longer convenient for our own targets to perform status assistance within the scope of the skill. However, we can allow our targets to surround the outside of the skill control area and perform status assistance at a suitable distance.
Assistance. Because the high-temperature radiation generated by the vertical and horizontal fire walls is so powerful, even outside the skill control area, this radiation is astonishing. The effect of status assistance on the target is also very significant.
In terms of special assistance, "Fire Wall Zongheng", like all "Fire Wall Series" skills, has six special assistance including attack threat disruption, visual disruption, high temperature radiation disruption, enemy trapping, hiding one's own targets and blocking enemy forces.
Function, only the city wall function does not exist. Among them, the attack threat is extremely powerful, which also makes the disruption function very powerful. The visual disruption has completely reached the level of visual interruption. High-temperature radiation disruption also
It is also extremely powerful because of the power of its skills. In terms of trapping enemies, the closed range of skills makes the targets have no way to escape. Hiding one's own targets and swallowing trapped enemies with a wall of fire are the same as "walls of fire", and there are not many breakthroughs. Blocking enemies
The army is more powerful. Since the enemy targets trapped inside are doomed, targets outside will not dare to enter easily. However, targets outside are more free and can bring in equipment to extinguish the fire.
"Fire Wall" has the same sustainability as "Fire Wall" and has more powerful attack power. Therefore, it is more restricted by the system, including the following three aspects: First, magic recovery restrictions. Second, after use
Subsequent operations are not possible. Third, the cooling time is half a year. Since half a year is enough time for the fire element to dissipate, there is no quantity limit.
"Fire Wall Winding" is the fourth upgraded version of "Fire Wall Standing". This skill is the first dynamic skill in the "Fire Wall Series". It requires the magician to create a three feet long, one foot wide, five feet high
A wall of fire, or a wall of flaming fire, and then uses magic power to drive the wall of fire to snake forward on the ground. As the manipulation continues, the winding wall of fire will move faster and faster. This skill also has direct attack, status assistance and special assistance
function.
The direct attack of "Fire Wall Winding" has three types: physical attack, high-temperature radiation attack and external flame burning attack. The physical attack uses the potential energy of the movement of the fire wall to generate an ever-increasing impact force and launch a powerful attack on the target. High-temperature radiation
The attack is to use the high-temperature radiation of the fire wall to produce attack power on the enemy targets passing by. The external flame burning is to use the external flame to lick the target.
The target produces a burning attack effect. Due to the structural limitations of the fire wall itself, although the "Fire Wall Winding" is more flexible than a stationary fire wall, its movement direction is relatively single. The slower the speed, the fewer enemy targets it can control.
The attack effect that can be produced is also smaller. Only when the targets are concentrated and difficult to evacuate can a large-area killing effect be produced.
The status assistance of "Fire Wall Snaking" is a perfect skill to use a single fire wall to assist many of your own targets. Arranging your own targets in a certain formation can just make the winding wall of fire move back and forth in the formation.
operation, thereby achieving the effect of assisting many targets at the same time.
The special auxiliary of "Fire Wall Winding" is the same as "Fire Wall Standing". Because the attack power is not strong, the threat posed by the three attacks is not great. It is also meaningless in terms of trapping the enemy and blocking the enemy.
Big. But the significance of hiding the target is more important. Because this skill can lead your own target through the enemy formation under the cover of the fire wall, whether it is an escape or a surprise attack, you can achieve the target more smoothly.
The system limits that "Meandering Fire Wall" can be used once a month, and each use must destroy the last fire wall. One meandering fire wall can be added every year. The limit of the fire wall is the same as that of "Fire Wall Standing" and "Fire Wall"
Through calculation. In other words, the fire wall and the raging fire wall generated by the "Fire Wall Winding" also occupy the places of the fire wall and the raging fire wall. Conversely, the fire wall and the raging fire wall will also occupy the quota.
Quota for the Wall of Flames. When using "Wall of Fire" and "Wall of Flames", if the quota of the fire wall or wall of flames has been occupied by "Wall of Fire", the corresponding manifestation generated by the "Wall of Fire" skill must be destroyed.
When using "Fire Wall Winding", if the corresponding slot has been occupied by "Fire Wall Winding" or "Fire Wall", the related manifestation objects of the relevant skills must also be destroyed.
"Rotating Fire Wall" is the fifth upgraded version of "Fire Wall Standing". This skill is also a dynamic skill of the "Fire Wall Series". However, compared with "Fire Wall Winding", the dynamics of this skill are more static. Because of this
The skill requires the magician to create a wall of fire or a wall of flames, and use an instant burst of magic power to cause the wall of fire or flames to rotate at high speed. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, the "rotating fire wall" also has three forms: physical attack, high-temperature radiation attack and external flame burning attack. The physical attack comes from the kinetic energy formed by the high-speed rotation of the fire wall and the potential energy of the fire wall itself. Since these two energies are relatively powerful
, so it can form a powerful force in an instant. The high-temperature radiation attack also gradually moves from the rotating area to the surroundings during this rotation process.
Diffusion is more powerful than the high-temperature radiation of ordinary fire walls. The burning attack of the outer flame is only effective against targets in the rotating area. Because of the rotation, the outer flame can reach any position in the rotating area, so the entire area is outside
Under the threat of flames. This skill mainly damages targets in the rotating area. Since the rotating area is too small, the attack range is relatively small.
The status assistance of "Rotating Fire Wall" is the same as that of "Fire Wall Vertical and Horizontal". It allows the target to surround the rotating area of the fire wall, which can produce a group auxiliary effect. Of course, its power cannot be compared with "Fire Wall Vertical and Horizontal".
As for the special assistance of "Rotating Fire Wall", in terms of attack threats, it is only effective against targets in the rotating area, including visual disruption, high-temperature radiation, trapping enemies, and hiding one's own targets, which is of little significance. The most important thing is blocking.
The function of the "Rotating Fire Wall" is to change the fire wall's original cubic and thin enemy-blocking object into a rotating cylindrical enemy-blocking object. After the thickness is increased, it is even more difficult for enemy targets to pass through.
This skill is also a continuous skill, but it is not powerful, so like "Fire Wall Winding", it only has a one-month cooling time. And because it is a one-time skill, in addition to being limited to no subsequent operations, there is no actual quantity.
Limitation. Of course, generally speaking, after a month of rotation, the fire element has almost completely dissipated, and the original rotating fire wall will definitely no longer exist.