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Chapter 341 Fire Element Magic 13

"Fire Wall Rush" is one of the ultimate skills of the "Fire Wall Series".

This skill is the sixth upgraded version of "Fire Wall Erection". It requires the magician to embody a wall of fire or a wall of flames, and use an instant burst of force to control the wall of fire or flames to engulf the target vertically at high speed. Since the plane composed of width and height

Attacking the target forms an attack surface one foot wide and five feet high. The entire three-foot wall of fire or flames passes through the target one after another, causing continuous damage. This skill has powerful direct attack, status assistance and special auxiliary functions.

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As a direct attack, "Fire Wall Attack" can also exert the attack effects of physical attack, high temperature radiation and external flame burning.

If the target is mainly attacked with physical attacks, the magician can aim the cross-section of the wall of fire or wall of flames at the target, let the wall of fire or wall of flames submerge the target's body as a whole, and vent all the potential energy of the wall of fire or wall of flames to the target, causing

Huge impact and subsequent impact. If the main

To attack the target with high-temperature radiation, let the fire wall or flame wall fly past the target, and the high-speed heat wave brought by the high-temperature radiation will roll towards the target. If the target is mainly burned by external flames, then the external flames of the fire wall or flame wall will be used to attack the target.

Aim at the target and let the outer flame continue to pass through the target, causing continuous burning.

Generally speaking, high-temperature radiation is of little use in this kind of attack, because the wall of fire or flames advances too fast and has already flown away before it can cause greater damage to the target. The wall of flames has already flown away.

Although burning can have an effect, because the wall of fire or flames passes through it at high speed, the damage caused is not as good as the "winding wall of fire". This is different from other powerful single-target attack skills of the fire system.

After his similar skills hit the target, the flames will stay on the surface of the target's body, and the damage caused will be continuous. However, the fire wall exists as a whole. Only when the fire wall passes through the target's body, the external flame burning will take effect.

Moreover, when penetrating the target head-on, only the flame core and inner flame part of the wall of fire or flame wall penetrates the target, and the burning effect is greatly reduced. Therefore, the greatest function of this skill is physical attack.

Although "Fire Wall Rush" exists as a powerful single-target attack, the fire wall or flame wall is persistent and will still exist after penetrating the target, so the fire wall can attack all single targets on the attack route at the same time.

.In this sense, "Fire Wall Attack" is also a special group attack skill, similar to

Skills such as "Ghost Halberd". However, as a one-time powerful skill, although the initial speed of this skill is amazing, it will gradually reduce the speed during movement. If it hits the target, the initial speed will continue to decrease. In the end, the high speed

The moving wall of fire or flames will gradually turn into a slow-moving wall of fire or flames until it is stationary.

Generally speaking, if the target is not hit, the fire wall or flame wall can advance to a distance of 500 meters before stopping. Each time a target is hit, the advance distance will be shortened by one meter. In other words, this skill can hit at high speed.

500 targets, and these 500 targets must be within an attack range of 500 meters

Within the distance. But the actual calculation is not like this, because after advancing 250 meters and hitting 250 targets, plus the reduced 250-meter distance, the entire 500-meter distance has been exhausted. So the wall of fire or the raging flames

The wall can only attack a maximum of 250 targets in this skill.

As a status auxiliary, also because of the one-time powerful skill, the effect of status auxiliary is not as significant as other skills, and the targets need to be arranged in two columns of 500 meters, with a wall of fire or a wall of flame passing through the columns to achieve The purpose of auxiliary. In fact, no one is willing to use this skill for status assistance. Because of the other five upgraded versions of "Fire Wall Stand", which one has better auxiliary functions than this skill.

As a special auxiliary, this skill has six functions: attack disruption, visual disruption, high-temperature radiation disruption, trapping enemies, blocking enemies, and hiding own targets. Among them, attack disruption and visual disruption are strengthened due to the high attack speed, and high-temperature radiation disruption is Like the high-temperature radiation attack, the effect is greatly weakened.

The enemy trapping function of "Fire Wall Rush" is quite special. This function is mainly used when there are many targets on the path of the fire wall and the flame wall. When the magician uses this skill, set the tail of the fire wall or flame wall to be closed. In this way, when the first target is passed through by the fire wall or the raging flame wall, it will be blocked within the fire wall or the raging flame wall when it reaches the end of the fire wall or the raging flame wall, and will move forward with the fire wall. The second target will be blocked because of the first one. The target's blockage is also enclosed within the fire wall or flame wall. When the total number of targets enclosed within the fire wall or flame wall exceeds ten, the closure at the end of the fire wall or flame wall will be opened, and the subsequent targets will enter the fire wall or flame wall. Although it will be blocked by the fire wall or the flame wall, the first target that enters the fire wall or the flame wall will be knocked away from the fire wall. This setting can keep the appropriate number of targets always concentrated inside the fire wall or the flame wall. The target, trapped in a wall of fire or flame wall, is basically in danger when it is knocked out of the fire wall after undergoing high temperature attacks and suffocation attacks inside the fire wall.

The enemy-blocking function of "Fire Wall Rush" only comes into play when the fire wall stops. This special assistance is usually used when the magician needs to block an important road, which is far away from the magician. , and there is no enemy target in the middle to block it, you can use this skill to move the fire wall or flame wall to the appropriate position to block the enemy. But in that case, the magician will change the initial movement angle of the fire wall or flame wall. .In other words, the magician does not always use the vertical line of the width and height cross-section as the movement angle, but changes the angle or even directly advances the length-height cross-section, which is conducive to more fully achieving the blocking effect.

This skill is also very useful in hiding your own targets. It can carry your own targets to where they are needed at high speed. Especially when using this skill on the water, your targets will be directly carried to a certain place by a wall of fire or flames. While the water, wall of fire or wall of flames can attack and disrupt enemy targets, our own targets can directly emerge from the bottom of the water to launch attacks, without having to wait until the wall of fire or flames loses their effectiveness, or bothering to dig tunnels.

As one of the ultimate skills of the "Fire Wall Series", both direct attack and special assistance are very powerful, but the powerful attack of a single target can play the role of a group attack, which is really powerful. Therefore, the system gives three restrictions: First, There are restrictions on magic recovery; secondly, the skill cannot be used subsequently; thirdly, it can only be used once every six months.

"Fire Wall Dance" is another ultimate skill of the "Fire Wall Series". This skill is an upgraded version of "Fire Wall Winding", which requires the magician to manifest several fire walls or flame walls at the same time, meandering back and forth at high speed according to a certain trajectory.

Move forward and control a large area. This is a powerful group attack skill, which is very powerful in direct attack, status assistance or special assistance.

The direct attack of "Fire Wall Dance", like other fire skills, also has three types: physical attack, high-temperature radiation and external flame burning.

In terms of physical attacks, due to the continuous movement of the wall of fire or the wall of flames, it can form a powerful impact like the "Wall of Fire Attack". However, the power of this physical attack will gradually decrease as the skill time continues, until the final wall of fire and flames

The wall stops moving completely.

In terms of high-temperature radiation attacks, although the fire wall or wall of flames in "Fire Wall Dance" also moves at high speed, this high-speed movement is carried out back and forth. The earth elements on the ground and the air elements in the air within the area controlled by the skill gradually change due to the wall of fire or wall of flames.

The high-temperature radiation causes the temperature to increase, forming secondary high-temperature radiation, and even to the end, this secondary high-temperature radiation

The radiation will exceed the high-temperature radiation of the fire wall or flame wall itself. At the same time, the high-temperature radiation formed by several fire walls or flame walls will gradually form a heat island. The gradual heating of the fire wall or flame wall will immediately lead to a comprehensive temperature increase in the heat island. This skill is very effective at high temperatures.

In terms of radiation, it can achieve a more powerful effect than "Fire Wall Vertical and Horizontal".

In the external flame burning attack, the target is squeezed back and forth in the area controlled by the skill, and will be burned by the external flame if not careful. As a powerful group attack skill, a large number of targets will become passive under the restrictions of this skill.

In terms of status assistance, similar to "Fire Wall", this skill also surrounds the target around the skill control area for status assistance. Since this skill accumulates more high-temperature radiation than "Fire Wall", the auxiliary effect is also

better.

In terms of special assistance, the six special assistances have all reached the extreme, among which the effects of trapping and blocking enemies are particularly powerful. The characteristic of this skill is that the longer the duration, the more tightly the target is trapped within the duration range of the skill, because

The power of the skill will make this area increasingly difficult to traverse. Placing this skill area in a suitable place will produce a large-scale blocking effect and successfully block enemy targets.

As another ultimate skill of the "Fire Wall Series", this skill has the characteristics of powerful attack, persistence, large-scale group attack, and powerful single target attack. Therefore, there are many restrictions given by the system. The first is of course the magic recovery limit. In battle

Before the end, the magician cannot perform magic recovery including natural recovery, drug recovery and skill recovery. Secondly, after using the skill, no subsequent operations can be performed. Finally, this skill can only be used once every six months.


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