"Fire Pill Flying" is the fourth upgraded version of "Little Fire Pill". As another member of the "Flying Dance" family, this skill continues the "Flying Dance" family's flexible, powerful, and sustained characteristics. Like most magic skills
, this skill also has the functions of direct attack, status assistance and special assistance.
The direct attacks of "Fire Pill Flying" also include physical attacks, explosion attacks, light attacks and life attacks.
As a physical attack, "Fire Pill Flying" embodies several fire pills. Under the subsequent control of the magician, it continuously changes the attack direction, attack angle, attack distance and attack speed. The later it gets, the more powerful and sharp the attack will be.
, making the target hard to guard against.
As an explosive attack, "Fire Pill Flying" can detonate any fire pellet at any time and place in space according to the progress of the battle. Other fire pellets can still continue to exist without being affected by the detonated fire pellet. Follow "
Compared with "Fire Pills Shooting", "Fire Pills Flying" greatly enhances the pertinence and accuracy of explosive attacks, allowing each fire pellet to exert its full power.
As a light attack and life attack, "Fire Pill Flying" can move fire pills near dark and undead targets at any time, causing powerful attacks to these two enemy targets.
As for the status assistance of "Flying Fire Pills", for the life and light system targets, the magician can control the fire pills to fully assist. For other targets, they can only swallow the fire pills directly.
To achieve the goal. Generally speaking, the support for the life system and the light system is more sufficient than "Fire Pills Shooting". For other goals, it is basically the same.
The special auxiliary of "Fire Pill Flying" has the functions of attack threat, visual disruption, explosion threat, and enemy blocking. Like other skills of the "Feiwu" family, the power of attack threat and visual disruption increases with time.
It becomes stronger and stronger. The threat of explosions always exists. In terms of blocking the enemy, it is mainly more effective after the high-speed movement of the fire pellets controls an area. Of course, the threat of explosions at the beginning can still be
To block the enemy, but before the speed increases, the target has a chance to break through the skill control area. In general, due to the lack of high-temperature radiation control, among the "Flying" family of fire magic, the "Fire Pill Flying"
The enemy-blocking function is slightly worse. But this skill is sufficient for blocking general enemy targets. As a member of the "Feiwu" family, "Fire Pill Feiwu" can block a relatively wide road.
Due to the sustained and powerful attack and the threat of explosion, this skill has a two-month cooldown time.
"White Fire Standing" is an upgraded version of "Fire Cube". This skill requires the magician to manifest several fire cubes, arrange them in a certain formation, and control a relatively wide area. Whether it is used as a direct attack, status assistance or special assistance
, this skill has certain particularities.
As a physical attack, "White Fire" also includes physical attacks, suffocation attacks, explosion attacks, light attacks and life attacks.
As a direct attack, "White Fire Stand" can use magic power to control one or more or even all of the fire cubes to move after the enemy target breaks in at any time, exerting the potential and kinetic energy of the fire cubes in the gradually accelerating movement, using the fire
The unique cubic structure produces three attack methods: impact, slashing, and strong stabbing, launching a powerful attack on the target.
Attack. Through the combined attack of different fire cubes, it can form a powerful, long-lasting, accurate and domineering blow to the target. In terms of power, it is more powerful than "Fire Pill Flying", but not as flexible as "Fire Pill Flying". In terms of changes, "Fire Pill"
"Flying" wins with flexible changes, while "White Fire Stands" wins with the combination of dynamic and static formation changes of the Fire Cube.
As a suffocation attack, the magician is required to wrap the enemy target directly in the fire cube when manifesting the fire cube, causing the target to suffocate to death. Since there are more fire cubes, the targets that can be attacked are also relatively large.
many.
As an explosive attack, "White Fire Stand" can control the movement of the fire cube to a suitable place, and use the powerful impact, high-temperature radiation and external flames generated by the explosion of the fire cube to devour the enemy targets in the largest range and blow up the enemy.
Key connection points of the target to obtain powerful combat effects.
As a light attack and life attack, it can be combined with physical attacks and explosive attacks to cause greater damage to dark and undead targets.
In terms of status assistance, "White Fire Standing" can not only assist light targets and life targets outside the Fire Cube, but can also use the fire element inside the Fire Cube to assist all targets.
In terms of special assistance, "White Fire Stand" has the functions of attacking threats, visual disruption, explosion threats, trapping enemies, blocking enemies and hiding its own targets. As an attacking threat, it is backed by powerful attack power, the power of the Fire Cube.
This threat is destined to be powerful. As a visual disruptor, the Fire Cube is enough to block the enemy's field of vision, and it can also cause further disruption during movement. The explosive threat is also relatively powerful because of the powerful power of the explosive attack.
Trapping the enemy, blocking the enemy and hiding one's own targets are the more outstanding auxiliary functions of "White Fire".
As a trapping skill, the moving fire cube can trap any target in the formation formed by the combination of fire cubes at any time. As the movement of the fire cube changes, the longer the time, the harder it is for the target to escape. At the same time, the target can also be wrapped
In the Fire Cube, make the target unconscious through suffocation, and then capture the target alive.
As an enemy-blocking skill, the Fire Cube alone can block a road within one foot in width. The static formation formed by several Fire Cubes increases the range of blocking enemies. When the Fire Cube moves, this
The scope is even broader.
In terms of hiding one's own targets, each Fire Cube can hide several of its own targets, and several Fire Cubes can hide even more targets. Once the Fire Cube is in motion, it can transport these targets to the enemy's position or even to the enemy's territory.
Behind the square position, it has a very powerful function in offensive battles and field battles.
"White Fire", as a continuously powerful sports skill, is subject to many system restrictions. The first is the limitation of magic power recovery. Before the end of the battle, magic power recovery including natural recovery, drug recovery and skill recovery cannot be carried out. Secondly, there are
The cooling time limit is that it can only be used once every three months, and the last remaining skill must be destroyed each time.
"White Fire" is an upgraded version of "White Fire Wall". This skill requires the magician to create several white fire walls and intersect them to form a static closed space. This skill is slightly less powerful than "White Fire Wall"
, but the function of trapping enemies is stronger. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "White Fire" mainly consists of four types: suffocation attack, explosion attack, light attack and life attack. These four attacks are similar to "White Fire" and have similar power. But they are more powerful than "White Fire".
"There is a lack of physical attacks. Although the explosion attack is powerful, each wall of white fire can only explode once, and there is no follow-up attack method.
As a status auxiliary, "White Fire" is also the same as "White Fire", and its power is exactly the same.
As a special auxiliary, "White Fire Aspect" has the functions of visual interruption, explosion threat, trapping enemies, blocking enemies and hiding own targets. Among them, visual interruption can block enemy targets in a wider area due to the larger area facing enemy targets.
Line of sight. And the target under siege is surrounded by a wall of white fire, and the line of sight in all directions is completely blocked. The function of the explosion threat is similar to that of "White Fire". The difference is to trap the enemy, block the enemy and hide the enemy.
The function of the target.
The intersecting walls of white fire in the "White Fire" skill surround the enemy target with an iron wall. Coupled with the threat of explosion, the target will be completely trapped in a closed area. If the target in "White Fire" can also rely on
If the tyrannical strength comes out, the target in "White Fire"
The target can only escape with the help of flying skills. Of course, the five-foot height of the white fire wall is not too high. For cavalry and enemy targets with good light skills, jumping out directly is not a problem. But the problem is to ensure that
It will be even more difficult for them not to be hit by the explosion when they jump out.
The suffocation and trapping effect of "White Fire" is not as good as that of "White Fire". This is because the structure of the White Fire Wall must rely on the formation of the target to grow into a snake in order to wrap up more targets, while the Fire Cube only needs the targets to be denser.
.
In terms of blocking enemies, a white fire wall by itself can block a road three feet wide, and several white fire walls can block a road six feet, nine feet or even wider. However, the shortcomings of the white fire wall are also obvious. Five feet high
Height is a fatal flaw. As a field skill, it cannot be compared to
The city wall skill is increased in this way, so as long as the target uses cavalry or infantry with good light skills, it is not a problem to cross the obstacle. Although the enemy can also be blocked through explosions, as long as the enemy uses death squads to force and detonate the white fire wall, it will be broken.
This is an obstacle.
In terms of hiding our own targets, "White Fire Zongheng" can not only hide targets inside the white fire wall, but also hide targets in closed spaces through visual occlusion, greatly increasing the number. Combined with this function, if hidden
If your target is relatively powerful, you can combine it with the skill itself to strengthen the enemy's resistance.
Although this skill is a continuous skill, it exists in a static manner. However, the threat of explosion attacks is relatively high, so the system only gives this skill a one-month cooldown time, and there is no limit on the recovery of magic power. But the next time you use the skill, it must be destroyed.