"Fire Pill Attack" is the fifth upgraded version of "Little Fire Pill". This skill requires the magician to manifest several small Fire Pills and launch continuous attacks on the same target and the same body part at high speed. It is a "Strike Attack"
"Another member of the family. This skill only has the functions of direct attack and special assistance.
As a direct attack, "Fire Pill Attack" has four functions: physical attack, explosion attack, light attack and life attack.
As a physical attack, "Fire Pill Attack" mainly uses the potential and kinetic energy of Fire Pill itself to hit the target with strong impact, causing strong physical damage. This is also the main attack method of the "Strike" family. But in "Strike"
In the skill "Fire Pill Attack", this attack is only a secondary attack. Although it can also cause powerful damage, it is not the main damage.
The main damage of "Fire Pill Attack" to the target comes from the explosion attack. As a powerful one-time function, after the Fire Pill hits the target, the system has determined that it is the condition to trigger an automatic explosion, and an explosion will occur immediately.
The impact force, high-temperature radiation and external flame caused by the explosion instantaneously cause damage to the target that far exceeds that of physical attacks. And subsequent explosions continue to occur, causing this damage to continue to expand. Because of the existence of such explosions, "
"Fire Pill Strike" has also become one of the most powerful skills in the "Strike" family.
As for light attacks and life attacks, they are just a small matter, and they only have an effect on dark and necromancy targets.
As a special auxiliary, "Fire Pill Attack" mainly has the functions of attack threat, visual disruption and explosion threat. It is the same as other skills of the "Strike" family, except that when the attack target fails to cause fundamental damage, this kind of
Disturbance only makes sense.
Like other skills of the "Strike" family, because the skill does not have persistence, it only limits the magic power recovery and adds a three-hour cooling time.
"Sea of White Fire" is an upgraded version of "White Fire Standing". This skill requires the magician to manifest as many fire cubes as possible, distribute them in a wide area, and cover enemy targets in the wide area. Similar to "White Fire"
Like "Fire", this skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "Sea of White Fire" has four functions: physical attack, suffocation attack, explosion attack, light attack and life attack.
After the magician manifests the "Sea of White Fire", he can perform subsequent operations on all the fire cubes that exist in it. The moving fire cube is under the control of the magician and can change the attack direction, attack angle, attack distance and attack at any time.
Speed, attack skills control any one or more areas
One or even all enemy targets. As the magician becomes more and more comfortable in controlling the Fire Cube, the Fire Cube's physical attacks become more and more powerful. Including hitting, chopping and stabbing, etc., in other Fire Cube's
With the assistance of blocking oppression, it will bring unprecedentedly powerful damage to enemy targets.
The more fire cubes in "Sea of White Fire" provide convenience for the suffocation attack of this skill. Whether it is killing the target or capturing the target alive, this skill can have great gains.
In "Sea of White Fire", continuous powerful physical attacks are already very powerful, and the attack methods are flexible and the continuous strike ability is powerful, so explosion is not the first choice attack method. But under certain circumstances, when the enemy targets
Too dense, and if the number is large enough and the distribution range is wide enough
, the explosive attack will be more effective than the physical attack. The impact force, high temperature radiation and external flame burning caused by the instantaneous explosion will cause devastating damage to all targets in the skill control area. And the lasting high temperature will follow thereafter.
Radiation will cause subsequent damage and secondary radiation damage.
In contrast, light attacks and life attacks are still relatively honest and only play a relatively small role, posing a threat to dark and necromancy targets.
As a status assist, "Sea of White Fire", like "White Fire" and "Flying Fire Pills", can also provide flexible status assistance. However, the fire cube embodied in "Sea of White Fire" is far better than "White Fire".
"Much more, whether it is the external support of light and life systems, or the internal support of fire, light and life systems, they can accommodate more targets for assistance.
As a special auxiliary, "Sea of White Fire" has the functions of attack threat, visual disruption, explosion threat, trapping enemies, blocking enemies and hiding own targets. The attack threat and explosion threat are both because of the power of this quasi-forbidden spell-like skill.
And it is very powerful. In terms of visual disruption, countless fire cubes can already block the line of sight, and can further disrupt during movement. However, in terms of trapping enemies, blocking enemies, and hiding targets, they are still the mainstay of special assistance.
The enemy trapped in "Sea of White Fire" is first of all a vast skill-controlled area. It takes a certain amount of time for the target itself to escape from the encirclement. After the attack is blocked, it becomes more difficult for the target to escape. At the same time, "Sea of White Fire"
"With more fire cubes, you can use more suffocation attacks to capture more enemies alive.
The enemy blocking effect of "Sea of White Fire" can already be achieved in any area. Because even if blocking is not possible, it will take a lot of time for enemy targets to bypass this skill-controlled area. Of course, under normal circumstances,
This skill can easily block traffic arteries and make it difficult for the enemy's follow-up troops to move forward.
As a sustained and powerful attack skill, its power has reached the level of a quasi-forbidden spell, and this skill is bound to be subject to more restrictions. The first is the limitation of magic power recovery, which is similar to other skills that require magic power recovery restrictions. The second is the limitation of cooling time.
, the entire cooling time is as long as one year. Therefore, "Sea of White Fire" is also one of the ultimate skills of the "Cold Fire Series".
"White Fire Explosion" is an upgraded version of "White Fire Across". This skill requires the magician to create as many white fire walls as possible in a vast area. These white fire walls may be connected or not connected, forming a maze pattern that stretches into the vast area.
area. Then the magician will start from the outermost white fire wall and gradually detonate the white fire wall within the skill range. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack skill, "White Fire Explosion" has the functions of explosion attack, suffocation attack, light attack and life attack.
Explosive attack is the main attack method of "White Fire Explosion". Since the outermost wall of white fire begins to explode from the beginning, the enemy targets in the entire skill control area have actually been completely controlled from the beginning.
The shock wave, high-temperature radiation and external flames generated by the internal explosion quickly destroy the only way to the outside world within the skill range.
Everything turned into a dead zone, and any target that entered it could only end up being wiped out. The explosion did not stop, and the explosion continued to the inside, gradually making the blockade wall composed of the explosive white fire wall become thicker and thicker, and the skills
The space left for enemy targets within the range is getting smaller and smaller. Until finally, all the white fire walls explode completely, swallowing up all enemy targets.
Because this skill is destined to detonate all white fire walls, the suffocation attack of "White Fire Explosion" does not leave any survivors alive, and it is meaningless to leave them alive. Directly suffocating and killing the target wrapped in the white fire wall is the only suffocation attack.
Method. In fact, whether it is suffocation attack, light attack or life attack, it has become meaningless in the face of explosion attack. The attack method similar to the forbidden spell makes these three attack methods completely superfluous.
The status assistance of "White Fire Explosion" is quite special in the "Cold Fire Series". Because of the explosion, the Cold Fire skill has been turned into an ordinary fire skill. And the power of the skill similar to the forbidden spell makes this skill more powerful than the "Cold Fire Series".
Other fire skills are more powerful. The high-temperature radiation in the skill-controlled area accumulates more and more as the explosion progresses, which gives the target outside the skill-controlled range an excellent opportunity to provide status assistance. The vast area is enough
Allowing countless of our own targets to receive status assistance opportunities.
Also because of the quasi-forbidden spell-like attacks, special assistance is no longer important in this skill. The only outstanding feature is the ability to block enemies. The fire elemental purgatory formed by the explosion is no longer something that any target can control.
The wider the skill control area is, the wider the area that can block the enemy is. Just like "Sea of White Fire", even if the road cannot be completely blocked, the vast space still requires the enemy to bypass the skill control area.
It brought great inconvenience to the enemy's march.
For such a powerful forbidden spell-like skill, the restrictions imposed by the system are as follows. The first is the magic power recovery restriction, which has the same restriction requirements as other skills that need to be restricted by magic power. That is, no actions, including natural magic, can be performed before the battle is over.
Recovery, drug recovery and skill recovery include magic recovery. Secondly, there are restrictions on subsequent operations. After a magician uses a skill, the skill will automatically follow the set procedure, and the magician cannot perform subsequent operations. Finally, there is a restriction on the cooling time.
Like "Sea of White Fire", the cooldown time is as long as one year.
The main reason why the "Cold Fire Series" has two such quasi-forbidden spells is that the internalization of heat has a relatively rich storage of energy. The fire element energy internalized in the fire cube and fire wall far exceeds that of the same size.
The energy possessed by other fire element skills. Once the energy is externalized, all the energy rushes out instantly, causing horrific damage. Among all magics, fire magic itself is terrifying, coupled with such an explosion