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Chapter 351 Fire Element Magic 23

The status assistance of "Dark Flame Whirling Dance" is the most powerful in the "Magic Fire Series". Of course, except for targets of the dark system or those that are resistant to the dark system, when using this skill for status assistance, the magician must give priority

Choose dark flame to manifest the skill. Otherwise, the rotten smoke that constantly appears in the dark flame will cause devastating damage to the target.

The accumulation of a large amount of dark flames, coupled with the flexibility and sustainability of being a member of the "Flying" family, this skill can freely provide status assistance to the target under the control of the magician. Whether it is formed by high-temperature radiation of the fire element

Status enhancement, status recovery and cultivation functions, or mental adjustment formed by the cold radiation and spiritual radiation of dark elements, physical adjustment and a more powerful state against dark targets

Enhancement, status recovery and training functions are all powerfully reflected in this skill. Similar to direct attacks, the magician can also control dark flames, which can mainly assist single targets and group targets at the same time, and can mainly assist a small number of targets.

The target can assist a large number of targets or even all targets at the same time. It can assist each target equally or provide different assistance to different targets.

As a special auxiliary, the function of "Dark Flame Swirling Dance" is also very powerful. The functions of attack threat disruption, high temperature radiation disruption, cold radiation disruption, outer flame burning disruption and corrosive attack disruption become more powerful at the same time.

Needless to say, it is more powerful, and other functions have also been qualitatively improved.

Acting as a visual distraction, the ever-accelerating movement of the Dark Flame is enough to dazzle the target.

As a trapped enemy, the increasing high-temperature radiation and cold radiation in the skill-controlled area, as well as the resulting secondary radiation, are enough to turn this area into a dead zone, trapping the target.

For the same reason, it is difficult for targets outside the dead zone to enter this area and are completely blocked from the dead zone. The broad skill control area is enough to block wide roads and even wide canyons.

This skill is a persistent and powerful skill. The system imposes a magic recovery limit and a three-month cooling time. And every time the skill is used, the physical object left behind by the last use of the skill must be destroyed. Because

The reason why the fire element dissipates relatively quickly is that three months can completely dissipate the manifestation of the last skill. However, the magician can perform subsequent operations, so there are still restrictions.

"Dark Flame Wall" is the fourth upgraded version of "Dark Fire". This is another city wall skill. It requires the magician to accumulate a large amount of fire elements and dark elements to create a cube with a length, width and height of five feet. This skill

It has the functions of direct attack, status assistance and special assistance similar to other city wall skills.

As a direct attack, this skill has the functions of physical attack, suffocation attack, high temperature radiation attack, high temperature burning attack, cold radiation attack, corrosion attack and mental attack.

Similar to most other city wall skills, the physical attack of "Dark Flame Wall" mainly comes from the instantaneous impact. The heavy wall presses down on the target. If you don't escape quickly, you will be directly crushed by the dark flame wall. But

After being pressed down, the "Dark Flame Wall" becomes a static wall and loses its physical attack effect.

However, the "Dark Flame Wall" also has a suffocation attack. That is, when the wall appears, it directly seals the target in the wall, causing it to suffocate to death or make it comatose.

The high-temperature radiation emitted by the fire element and the cold radiation emitted by the dark element each affect the earth element on the ground and the air element in the air around the wall, forming secondary radiation. Together with the original high-temperature radiation and cold radiation, they have a negative impact on the environment.

Targets around the wall launch high-temperature radiation attacks and cold-cold radiation attacks. Later, the wall

The secondary radiation formed by the high-temperature radiation and cold-cold radiation around the body becomes stronger, until it exceeds the original high-temperature radiation and cold-cold radiation. As long as the enemy continues to attack the wall, the enhanced high-temperature radiation and cold-cold radiation can attack the wall.

The target causes powerful damage. This direct attack is mainly used around city walls and is very easy to use.

The dark flame wall is surrounded by black outer flames. When it is first attacked, the burning of the outer flames will cause huge damage in an instant. If it continues to stay around the outer flames, corrosive attacks from the dark elements will follow.

The mental attack formed by the dark element will also continue to cause a small amount of blood loss, and the later the blood loss will be more. The emotional guidance formed by the dark element itself will also make the target lose control of his emotions in an instant, or become impatient and aggressive, or become crazy.

Either he is absent-minded, hesitant, or he turns around and runs away.

As a status auxiliary, the powerful high-temperature radiation and cold-cold radiation of the dark flame wall form a powerful auxiliary effect on the target. As long as you stay at a certain distance from the surroundings, the status formed by the high-temperature radiation and the cold-cold radiation will be enhanced and the status will be restored.

Cultivation, mental conditioning, physical conditioning and further status enhancement for dark targets, status recovery and training functions will be brought into full play. The disadvantage is that although the wall is larger, it is still too small to assist the targets

Not much.

As a special auxiliary, this skill has the functions of attack threat, visual interruption, high-temperature radiation disruption, cold radiation disruption, corrosive attack disruption, trapping enemies, blocking enemies, and hiding own targets and city walls. Among them, attack threat, high-temperature radiation disruption, shadow

Cold radiation disruption and corrosive attack disruption are functions that come with the direct attack of the skill. Blocking the line of sight is just a static block. The real highlight, like other city wall skills, is naturally to trap the enemy, block the enemy, and hide the enemy.

Square objectives and functions of city walls.

Used to trap enemies, "Dark Flame Wall" mainly relies on suffocation attacks to stun enemies, thereby capturing them alive.

When used to block the enemy, it relies on the attack power and blocking power of the dark flame wall itself, and achieves the effect of blocking the enemy by controlling the space around the dark flame wall. Of course, in a field battle, this skill can block up to seven

A road with a foot width can only block a maximum of six feet in height, which is of little use to cavalry and targets with excellent light skills.

It is used to hide targets. The length and width of five feet are enough to accommodate several of our own targets in the dark flame wall. As long as the resistance to dark skills is sufficient, and there is a way to restrain the high temperature of the fire element, plus the dark flame wall.

The original body is Flame Heart, hiding a dozen targets

It's not a problem at all. However, similar to other hidden target skills of the fire element, the target hidden in this skill needs to drill out of the ground, otherwise it will have to wait until the outer flame is extinguished. Of course, using this skill on the water surface is still possible.

There is an option to fight directly from underwater.

When used in city wall skills, it is roughly similar to most city wall skills. Each magician can choose a station or garrison as a city wall skill and use this skill once a day. Each time, a city wall can be realized. The width and height are the same.

It is a city wall unit, that is, five feet. The length can be any, but it must be ensured that each part of the city wall is no more than 500 meters away from the garrison building, and no more than 200 meters away from the garrison building. At the same time, each part of the city wall must be connected to

Together.

The city wall that is first realized can only have the height and width of one city wall unit. It can be built once a month, and one city wall unit can be added to the height and width each time.

In addition to the city wall skill, this skill is also a continuous static skill. Since the close-range radiation attack, corrosive attack and burning attack are relatively powerful, this skill has a two-month cooldown time.

"Dark Fire Assault" is the fifth upgraded version of "Dark Fire". This version is one of the ultimate skills of the "Magic Fire Series". It requires the magician to manifest a large number of dark fire and dark flames, and attack them one after another at high speed.

Launch an attack on the same part of the same target. This skill only has direct attack and special auxiliary functions.

As a direct attack, "Dark Fire Attack" also has the functions of physical attack, high temperature radiation attack, cold radiation attack, high temperature burning attack, corrosion attack and mental attack.

In terms of physical attacks, the "Dark Fire Attack" embodies a large number of dark fires and dark flames, which continuously attack the same target and the same part at high speed. The powerful impact comes one after another, and the power is continuous and powerful.

Absolutely, the constant collision causes the target to continuously accumulate impact force on the same part, and the final accumulated power is astonishing.

In terms of high-temperature radiation and cold radiation, although dark fire and dark flames only appear briefly at a suitable distance before hitting the target, the power accumulated by the continuously accumulating radiation and secondary radiation is also very powerful. In addition,

These radiations are always near the same part of the target, causing concentrated damage. The cumulative effect is considerable.

The high-temperature burning attack and corrosive attack are fully utilized just like other skills. This part of the damage is also accumulated in the same part, causing the target to suffer more damage.

Even mental attacks, because they act on the same target, continue to accumulate in front of the target, and the damage increases in a straight line. Not to mention the side effects of emotional fluctuations caused by mental attacks.

As for the special assistance, the special assistance of this skill is completely built on the basis of direct attack. As powerful as the direct attack is, the power of the special assistance is also as powerful. Of course, under normal circumstances, there is no time to show the specialness of the skill.

With the auxiliary function, the target will be wiped out in a direct attack.

This skill is a one-time powerful skill. But the power of this skill is too strong. Therefore, it not only has a limit on magic power recovery, but also has a three-month cooldown time.


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