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Chapter 353 Fire Element Magic 25

As a trapped enemy, "Sea of ​​Dark Flame" first has a broad range of skill control. If the target wants to escape from this range, it will take a certain amount of time. As time goes by, various attacks and assistance of the Sea of ​​Flame will be enhanced. This is very detrimental to the target's escape. Moreover, the magician also has two weapons: mental attack and physical attack. The mental attack can continuously maintain pressure on the target, while the physical attack can attack the target maneuverably and disrupt the target's escape route until Force the target back to the skill control area. Although compared to other blocking enemy trapping skills, the target has more escape options and can move more freely in the skill control area, but the effect of trapping the enemy is better than other skills. Not bad at all.

As a barrier to the enemy, it is also based on the effect of trapping the enemy. As a quasi-forbidden spell skill, the target within the control range of the skill must make the decision to escape immediately in order to avoid being harmed. For those who have not yet entered the skill Targets who control the range are even more reluctant to step into such a dead zone. As the skill lasts longer, the threat of the dead zone becomes more and more powerful, and the enemy-blocking effect of the skill becomes more significant. Because the flames The control range of Hai's skills is wide enough, so there are fewer restrictions by terrain in blocking enemies. Needless to say, ordinary terrain can directly block the road. Even in the vast plains, the enemy must bypass the target control area, and the distance The extension can greatly buy time.

The characteristics of this skill are infinite power, flexibility, and sustainability. Therefore, the restrictions are relatively harsh. Needless to say, there are restrictions on magic power recovery. Before the battle is over, there is no need to count on the recovery of magic power. At the same time, due to the powerful direct attack like a quasi-forbidden spell, Status assistance and special auxiliary functions, so the cooling time is as long as one year.

The basic form of the "Heavy Fire Series" is the "Fire Ingot". The "Fire Ingot" is about the size of a fist, and with the outer flame, it is only about the size of two fists. It is in the shape of a horseshoe. On the surface, it looks similar to other fire skills. That is to say, the difference in shape. In fact, the difference is far away. The structure of the "fire ingot" can be regarded as a synthesis of "fire ball" and "flame". In other words, a large amount of fire is concentrated inside the "fire ingot" Elements, far beyond "flames", "small fireballs" and other similar-sized embodied objects. Most of the fire elements have been internalized by the outer flame and transformed into the quality of "fire ingots", leaving only the surface fire elements to continue to release to the outside. Flame. Therefore, the mass of the "fire ingot" is almost the same as a lead ball of the same volume. Compared with the "fire ball", it is already a thousand times. If compared with the "flame", it is tens of millions of times. Because there is With this unique structure, "Fire Ingot" also has unique direct attack, status assistance and special assistance functions.

As a direct attack, "Fire Ingot" has the functions of physical attack, high-temperature radiation attack and external flame burning attack.

The physical attack of "fire ingot" is first based on the quality and external structure of the fire ingot. The external structure of the fire ingot is divided into three parts: the ingot base, the ingot leaves and the ingot core. The ingot core is wrapped by the ingot leaves from both sides. Under normal circumstances It has no physical attack power, so the physical attack of fire ingots mainly relies on the ingot base and ingot leaves. The ingot base has a flat bottom, suitable for impact. The ingot leaves are divided into two parts: wide surface and narrow surface. The wide surface is horseshoe-shaped and wider. The side part has a large angle bifurcation, the edge of the bifurcation is convex, and the bottom of the bifurcation to the base is a smooth convex curved surface. The narrow side is a horseshoe-shaped relatively narrow side part, with a rounded tip, like a blade The tip is rounded, and downward to the base is a convex surface with a relatively large curvature.

Therefore, after subdivision, the structure of the fire ingot can be divided into eight parts: the base, the transverse bottom edge, the bottom edge head, the transverse curve, the head curve, the knife edge, the plow, and the core of the ingot. The transverse bottom edge is the connection between the base and the wide surface

part; the bottom edge is the part connecting the base and the narrow surface; the horizontal bend is the width

surface; the head curve is a narrow surface; the knife edge is a large-angle bifurcation above the transverse curve, and the curve is straight and indented like a sickle; the plow has a round spire above the head curve, and the curve is convex like a plow; the spindle core itself is spherical

.The horizontal bottom edge, the bottom edge head, the knife edge, and the plow are relatively sharp.

In this way, the fire ingot has a wealth of attack methods. The attack methods of the base, horizontal curve, and head curve are all impact. The base is a flat surface, and the impact is relatively uniform. The horizontal curve has a curved surface, which can hit the impact on contact.

point, but the contact point is relatively small

The curvature of the curved surface of the head is larger, which also concentrates the impact on the contact points. There are fewer contact points and the impact force is stronger. The attack methods of the horizontal bottom edge, bottom edge head, knife edge, and plow are cutting and chopping.

, among which the plow also has the functions of impact and stabbing.

In terms of cutting, the horizontal bottom edge, the bottom edge head and the plow are convex. You only need to turn it casually when hitting the target to cut, while the knife edge is recessed and requires special operations to cut. The horizontal bottom edge, bottom edge

Among the three heads and plows, the horizontal bottom edge is straighter, and cutting requires more magic power; the bottom edge is curved, making cutting easier; the plow has the largest curvature, and cutting is the easiest.

In terms of cutting, the plow blade has a smaller surface and is the least powerful, the bottom edge is slightly more powerful, the transverse bottom edge is slightly longer and better, and the blade is the longest and most sufficient.

Although the cutting power of the plow is small, it also contains the force of impact. The impact force formed by the pointed structure is stronger than the bottom edge, horizontal curve, and head curve. If the stabbing force is added, the plow can be

Used for stabbing. Although the plowshare is slightly rounded, it can still produce good results.

Only the structure of the spindle core is special, and it can only be effective when attacking certain protruding targets. But once it is effective, its impact force even exceeds that of a plow.

With these rich attack methods, coupled with the heavy mass of the "fire ingot", once the magician uses magic control to make the fire ingot move at high speed, the powerful potential energy is converted into kinetic energy, and then released through different methods, which will attack the target.

Produces powerful damage.

The fire element on the surface of the fire ingot does not internalize the external flame, so the high-temperature radiation produced is no worse than other fire-based skills. At the same time, the external flame burning has the same effect as other fire-based skills. However, compared with physical attacks,

Although these two attacks are not negligible, they are far inferior in terms of power.

The status assistance of "fire ingot" mainly relies on high-temperature radiation for status enhancement, status recovery and practice. The magician uses magic power to make the fire ingot move and reach every target that needs status assistance. As long as there is enough time, it can be fully achieved.

The auxiliary function is only in terms of efficiency, because there is only one fire ingot, so it is slightly slower.

The special assistance of "Fire Ingot" is mainly related to direct attacks. Because the mass of Fire Ingot is too large, the growth of movement speed is relatively slow, so the visual disruption effect is not significant at the beginning. Even later, there are no other Fire Ingots.

The skills are flexible.

"Fire Ingot" accumulates a lot of fire elements, so it dissipates very slowly. After being manifested by the magician, it has a long-lasting effect. However, the attack power of "Fire Ingot" is not strong at the beginning, so this skill only has half of it.

In addition to the hour's cooling time, there is only a limit of five fire ingots at the same time. The magician can also have one more fire ingot every week.

In addition to the basic form of "fire ingot", the "heavy fire series" also has "fire ingot flying attack", "fire ingot flying", "heavy fire ingot", "heavy fire ingot wall", "fire ingot explosion", "fire ingot dancing" and "

Skills such as "Fire Pillar Sweep", "Fire Ingot Attack", "Fire Ingot Explosion", etc.

"Fire Ingot Flying Strike" is the first upgraded version of "Fire Ingot". This skill belongs to another skill of the "Splash" family. Different from other skills of the "Splash" family, the Fire Ingot in this skill

There is a limit to the quantity. That is, in the basic skill "Fire Ingot", how many fire ingots a magician can currently possess at the same time, this skill can only be possessed at the same time.

How many fire ingots are revealed? Moreover, the fire ingots embodied by this skill must be connected with the "fire ingots" to calculate the total amount of fire ingots. If the total amount is exceeded, it cannot be manifested again, and only existing fire ingots can be used.

Complete this skill. So in terms of direct attack, status assistance and special assistance, this skill is very different from other "splash" family skills.

In terms of direct attacks, "Fire Ingot Flying Attack" also has three methods: physical attack, high-temperature radiation attack and external flame burning attack.

In terms of physical attacks, due to the limitation of the number of fire ingots, and the fire ingots cannot be destroyed before they are completely dissipated after they appear, most of the time the fire ingots used by magicians are partially dissipated fire ingots, and their quality continues to decrease and accumulate.

The potential energy is also constantly decreasing. Although it can be exchanged for less consumption of magic points,

It can also be exchanged for an increase in attack speed, but the uneven quality will inevitably cause errors in the magician's control. However, since it is a skill of the "Splash" family, the instant high-speed attack method still determines the power of this skill. It's just that it is a skill of the "Splash" family.

There are only five targets that this skill can attack at the same time.

Fortunately, no matter how the fire ingot dissipates, the fire element on the surface is always constant, so the high-temperature radiation attack and the external flame burning attack are still as powerful. But this skill itself mainly relies on physical attacks, so compared to this skill,

Only when the magician can manifest more fire ingots can the power be truly exerted.

However, the constant high-temperature radiation plays a major role in status assistance. Although it is a one-time skill, after the fire ingot is emitted, it can only be used after recycling it and using the next skill. The status assistance time is short-lived, but it is better than nothing.

In terms of special assistance, it mainly relies on the disruption of powerful attacks. Since the attack direction is certain and the number is small, the effect of visual disruption is not great.

This skill itself is a one-time skill, and it is already limited by the number of fire ingots, so the cooling time is only a short hour. There is no limit on magic power recovery.


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